Overview Variations SNG
Sorcerer is one of the twelve classes in Elder Tale and one of the three Magic Attack classes along with Summoner and Enchanter.
There is only one regional variation for this class, which is the Zhongyuan server's Daoshi.
Overview
Among the twelve classes, Sorcerers deal the largest magic damage and are equivalent to a magical version of the Assassin. Most Sorcerer spells manipulate elements such as flame, ice, and lightning, and target the enemy's weak element for even greater damage. They also have more area-of-effect attacks than the Weapon Attack classes, making them excellent all-rounders in battle. The flashiness of their spells, like engulfing enemies in flame with Orb of Lava or shooting blasts of lightning with Lightning Nebula, makes them a fun class to play.
However, this class is not without its demerits. The biggest problem this class faces is its MP consumption rate; Sorcerers may have high innate MP, but it's not very high. Carelessly tossing around skills will make you run out of MP quickly—a lesson many beginners learn the hard way. To conserve MP, Sorcerers may have to hold back on spells and let others pick up the DPS.
Furthermore, this class has low Defense and can only equip cloth armor with low DEF values. They have the lowest innate HP of the Magic Attack classes and their defensive abilities are the lowest among all the twelve classes. Because their high damage output causes them to attract Hate quickly, tight coordination with the party's Warrior classes is critical.
Sample Builds
There are two main builds for Sorcerers: Nuker (rearguard damage-dealer) and Combat Rage (melee-range magical attacker).[1]
Nuker
This build exemplifies the classic image of a Sorcerer who dishes out massive magical damage behind a wall of allies. It is known as the "magical artillery battery" for its use of Robust Battery, which amplifies the caster's damage in exchange for rooting them in place. In some cases, though, Sorcerers will become "mobile batteries" if they choose to stay on the move to evade enemy attacks.
Many variations within the Nuker build exist. Some focus on wide-range annihilation, using skills like Lattice Syntax and Lamination Syntax to expand their range. Others build up skills with lower instant damage but lower MP cost, such as Flare Arrow, so spells can be cast more regularly. Most Sorcerers are somewhere in-between.
Because Sorcerer spells are rather MP-heavy, knowing the enemy's weak element and choosing the most effective spell for the situation is crucial. For example, against densely-packed enemies, spells like Orb of Lava or Serpent Bolt are effective. Meanwhile, Frost Spear is useful for slowing down fast, elusive enemies.
While a Sorcerer of this build is in a party, the party's main focus would be protecting them. In a competent party, the tanks can hold the enemy's aggro so the Sorcerer won't have to worry about being attacked, no matter how many enemies they're surrounded by. At the same time, Sorcerers' large spell damage draws equally-large Hate towards themselves, so a good Sorcerer also knows how to regulate their spell usage.
Most Sorcerers of this build wear robes and use a magic wands. Flexible Sorcerers keep several wands with different properties to adjust for different situations.
Nearly all known Sorcerers in the series are some variation of this build. Rundelhaus Code focuses on spells with short cast times and cooldowns because he is impatient. Rieze, meanwhile, is a raid-specced Nuker who specializes in ice magic.
Combat Rage
Defying common sense that dictates Sorcerers stay in the safety of the back lines, Combat Ragers get right up and personal with enemies, unleashing magic attacks within melee range. Of course, if the enemy lands a hit, it could be fatal, but as long as they don't, Sorcerers can stand side-by-side with the vanguard and shoot magic. This build is relegated to a few "extreme" players who seek novelty, but it has nevertheless become well-known due to its impact.
The skill Close Burst, which has short range but high power, is the cornerstone of this build. Using movement skills like Blink and Rook Slider to get close to the enemy, Sorcerers can unleash a devastating attack in an instant. It's a reckless style, but arguably more MP-efficient than Nuker builds.
Naturally, this build also makes magical attackers' paper-thin defenses all too evident. If you fail to defeat the enemy, you have no way to protect yourself. As a result, this build requires tight synergy with the party's tanks to make sure aggro doesn't transfer to the Sorcerer. Because this is difficult to pull off in pick-up groups, most Combat Rage Sorcerers are flexible enough to go back to a traditional Nuker build when necessary.
Besides wands, some Combat Ragers may use daggers instead. There is a subset of this build that focuses on imbuing their weapons with spells like Inferno Strike, Icicle Impale, or Thunderbolt Crash; such builds are known as "Magic Fencers."
(Indicus may be a version of this build given her focus on daggers, but we haven't seen her in combat and Mamare did not say anything about her build.)
Known Skills
- Note: This section will be heavily revised in the future.
For general information on how skills work in Elder Tale, see Skills.
- Blizzard[2]
- Orb of Lava
- Lightning Cage
- Magic Light
- Flare Arrow
- Icicle Blade
- Burned Strike
- Frost Spear
- Serpent Bolt
- Lightning Chamber
- Frigid Wind
- Flash Needle
- Icicle Impale (アイシクルインペール)
- Inferno Strike
- Energy Weapon
- Energy Fraction
- Enhanced Code
- Close Burst
- Thunderbolt Crash
- Singularity
- Spell Maximize
- Disintegrate
- Death Cloud
- Dread Weapon
- Force Shield
- Blink
- Lightning Nebula
- Lattice Syntax
- Lamination Syntax
- Rook Slider
- Robust Battery
- Arc Spell
- Impatience Bolt (インパティエンスボルト)
- Orbital Blur
- Offensive Prevention
- Gaseous Form (ガシアスフォーム)
- Cool Cast Style
- Sense Aura
- Turbulence
- Brand Stake (バーンドステイク)
- Frigid Wind (フリジットウィンド)
- Mana Skewer
Skill Name | Effect |
---|---|
Orb of Lava | [Attack Magic] A fire-attribute area attack magic that creates a fist-sized lump of lava and shoots it at a group of enemies. The lava lump flies freely between enemies, dealing damage one after another. The hot lava is particularly effective against enemies whose weakness is fire. Although it is an area magic, its characteristics make it easy to use to avoid allies, making it very popular. |
Flame Arrow | [Attack Magic] A fire-attribute single-target attack magic that shoots flaming arrows. If the target is suffering from a bad status, smaller arrows will be born from the flaming arrow, dealing additional damage. If the target is suffering from multiple types of bad status, more flaming arrows will rain down, allowing for considerable firepower when working together with other members. Increasing the proficiency level increases the number of arrows that deal additional damage. |
Frost Spear | [Attack Magic/Status Abnormality] A cold-attribute single-target attack magic that creates a huge icicle and pierces a single enemy. The enemy hit receives a bad status of low temperature that hinders movement, so it has the secondary effect of increasing the safety of the front line. Among Sorcerer spells, it has a good balance of damage amount, casting time, cooldown time, and enemy stalling effect, making it a mainstay for many players. For this reason, scrolls of Esoteric (Okuden) level or higher are quite expensive. |
Freezing Liner | [Attack Magic/Action Impediment] A cold-attribute area attack magic that unleashes a torrent of cold air in a straight line, sweeping away enemies. Its powerful power is notable for its linear range of effect and the ability to "push enemies within range downstream." This allows for a wide range of applications, such as pushing approaching enemies far away or forcing them to move in the direction of the vanguard. There is also a variation, the flame-attribute "Blazing Liner." The strategy of having multiple sorcerers repeatedly sweep away and annihilate a group of enemies after luring them into a narrow passage is commonly known as the "flush toilet" (or a heated toilet seat when Blazing Liner is mixed in), and while it is a bit of a novelty, it is highly reliable. |
Serpent Bolt | [Attack Magic] An electric attack magic that shoots out a bundle of blue-purple lightning. It is a single-target attack magic, but if there are other enemies around the target, the lightning splits off, causing damage to nearby enemies as well, making it a pseudo-area magic. The reuse restriction time is a little long, but the casting time is short, making it a so-called "quick" magic, and it is very popular among intermediate players. |
Lightning Chamber | [Attack Magic] A single target attack magic of the electric attribute. A dazzling lightning that emits a blue-purple glow draws a pentagram, trapping the enemy inside, and then several scattered electric shocks travel back and forth between the heavens and the earth, dealing immense damage. It is one of the most powerful spells of the <Sorcerer> class, and the effect is quite impressive. Because it has a long cooldown time and earns a lot of hate, it is mainly used to pinpoint and kill dangerous enemies that you want to eliminate quickly. By increasing the proficiency level, the cooldown time can be greatly shortened (hate and MP are not reduced at all), so there are some Sorcerers who train and use it repeatedly in an ultra-aggressive style. |
Lightning Nebula | [Attack Magic] Electricity-type wide-area attack magic. Dazzling lightning that emits a bluish-purple glow writhes over a wide area centered on the target, shooting enemies within range with a glow reminiscent of a nebula. With its wide range, high power, and the additional effect of paralyzing enemies for a short time, it is a skill that seems to embody the combat of the <Sorcerer>, who excels at controlling an area, and is popular due to its flashy appearance, but it also embodies the <Sorcerer>'s biggest weakness of rapid MP consumption, and is not a spell that can be cast repeatedly. |
Disintegrate | [Attack Magic] A single target attack magic that fires a shining white material-decomposing ray from the fingertips. It does no damage, but the hit opponent's remaining HP will be judged as an instant death. This occurs regardless of level, so there is a chance of instantly killing an enemy of the same or higher rank. However, such opponents have a correspondingly high HP, so you will have to push them to the brink of death to kill them instantly. It also has high attack power against objects, and if it is fired at castle walls and the like, it will slowly chip away at their durability. Since an instant death (?) judgment will occur in this case as well, this magic is useful in content that requires the destruction of structures. |
Death Cloud | [Attack Magic] Generates a purple-tinted poison mist in a wide area centered on the target. It does no harm to the caster's allies, but it gradually reduces the enemy's HP and also reduces the accuracy of their attacks. Enemies significantly lower in level than the Sorcerer have an instant-death effect, and when this skill is used on a crowded area, the enemies fall down in the poison mist, leading to the nicknames "mosquito coil" and "Varsan" from Japanese players. It does not work well on insect-type enemies. |
Inferno Strike | [Close Combat Attack Skill] A combination of magic and weapon attacks where the user casts fire magic on their own weapon and then attacks directly with the weapon covered in flames. When the attack hits, a small explosion of flames occurs around the target, and any enemies that come into contact with it will take continuous damage from the flames for a set period of time. Although it is powerful, it is classified as a close combat attack, so it is inevitable that the user will be in close contact with the enemy when using it. There is a high risk for magic attackers with thin armor to perform close combat attacks. For this reason, it is a skill that requires careful consideration of when to use it and decisiveness. There are also unique builds that are based around these close combat skills, which are rare for magic jobs, and are called "Magic Swordsmen" or "Magic Knights." |
Icicle Impale | [Close Combat Attack Skill] A combination of magic and weapon attack, where the user casts a cold spell on their weapon, then charges while being enveloped in a blue cold effect all over their body. Even after the attack hits, the cold air continues to surround the user for a certain period of time, increasing the attack evasion rate. This is a close combat skill, just like Inferno Strike and Thunderbolt Crush. Taking advantage of the increased evasion rate, it can also be used as an emergency evasion technique in preparation for the enemy's powerful attacks. |
Thunderbolt Crash | [Close Combat Attack Skill] A combination of magic and weapon, where you cast an electric shock spell on your own weapon and then attack directly with the weapon wrapped in electric light. The firepower is only so-so, but the electric light effect also runs through the enemy you hit, and you can paralyze them for a certain period of time. Attacking while paralyzed has the effect of greatly increasing your critical rate, and hitting just before an ally's attack can be an effective support. |
Lattice Syntax | [Attack Support Magic/Special Skill] A self-strengthening magic that further expands the range of the next area magic attack. When used, the magic circle floating at the caster's feet is replicated and deployed around the caster, and a 3D lattice magic circle is drawn around the caster's feet. As the skill becomes more advanced, the expanded range of effect becomes even wider and the range gradually increases. There are few opportunities to use it as it has a reuse time of over 15 minutes, but in raid content with a large number of targets, the sight of multiple sorcerers simultaneously deploying magic circles and burning away the surrounding small fry in one go is a spectacular sight. |
Lamination Syntax | [Support Attack Magic/Special Skill] A self-strengthening magic that expands the effect of the next single target attack magic used, creating a layered magic circle that turns it into an area attack. As the skill level increases, the range gradually expands, and at level 90, it is possible to involve 5 or more targets. The power of the area is reduced by about 20%, but since single target magic is often very powerful, it is still powerful enough even after the reduction. Furthermore, the power reduction is reduced as the proficiency level increases, so many sorcerers seek out scrolls of mastery. When used, the magic circle floating at the feet is replicated vertically, forming a pillar centered on the caster, and then scattering as blue light. |
Spell Maximise | [Attack Support Skill/Toggle Type] A toggle type skill that strengthens spells. While it is active, attack magic consumes twice as much MP, but its power is increased by about 1.5 times. Considering the efficiency of MP usage, it is better to use the same spell twice, but when the loss of casting time is taken into account, this skill has a higher annihilation power in a short time. This is a skill unique to the Sorcerer, who has the greatest magical firepower of all classes, but of course if it is overused, it will quickly run out of MP. Beginner Sorcerers often have this skill active all the time in an attempt to deal as much damage as possible, which can lead to them running out of MP in the early stages of a battle, so experienced players often start by teaching them how to use this skill. While it's active, a sparkling orb of magical power appears above your head. To begin with, out of the 12 classes, sorcerers are not particularly good at fuel consumption, and if they seriously spam large spells, they will use up all of their MP in 3-4 minutes, and if they keep <Spell Maximize> active all the time, it will take less than 2 minutes. It is a delicate skill that must be used while assessing the time until the end of the battle and the remaining MP, and the difference in the skill of a sorcerer is clearly shown in whether or not they can use it accurately. |
Robust Battery | [Attack Support Skill] A support skill that strengthens the power of one's own magic by storing magical power. When activated, a count appears above the user's head and gradually decreases. Spells used before this count reaches 0 will increase in power according to the remaining count (the lower the count, the higher the rate of increase), but if the user moves while the count is displayed, the skill will be canceled. It can also be used in conjunction with Spell Maximize, and the power of the spell with double damage amplification is unmatched, but it also attracts a lot of enemy attention, making it a risky skill that can lead to enemies rushing to places where you can't move. The count changes color from blue to green to yellow to orange to red depending on the remaining time. |
Energy Weapon | [Attack Support Magic] A support magic spell that casts a spell on one ally's weapon, adding attributes such as fire, cold, or electricity to the damage caused by attacks. This greatly increases damage to enemies with a weakness to a specific attribute. During the effect period, the affected party can change the attribute by clicking the buff display icon, allowing for flexible response. When used, the weapon will be covered in the effect of the specified attribute. If it is cast on a bow, the effect will also be applied to the arrows fired. Depending on the attribute and the weapon it is cast on, it is also known by other names such as <Icicle Blade> and <Flaming Axe>. |
Enhance Code | [Attack Support Magic] A basic support magic spell for magicians that strengthens one's own magical power and increases the damage of spells cast during the effect time. The higher the skill level, the greater the damage increase, and the higher the proficiency level, the longer the effect time. This skill is a great match for magicians who require firepower, but the increased damage also means that the enemy's attention is more likely to be drawn to oneself, so care must be taken when coordinating with allied warrior classes. It is quick to cast, takes 1 second to cast, and for the next 7 seconds or so, damage efficiency increases by about +10%. The theme for intermediate sorcerers is to build a unique set that mixes this <Enhance Code> into a magic casting loop. During the effect time, an effect of silver-shining runes circling around the user occurs. |
Close Burst | [Attack Support Skills/Toggle Type] A toggle type skill that can be switched on and off as needed. By concentrating magical power at a single point in front of the user, the power is greatly increased at the expense of range. While active, the range of magic is greatly reduced and the user can only target targets at close range that a melee attack can reach, but the damage is greatly increased. Since magic users, who have inferior HP and defensive power, must stand in front of the enemy, it is very difficult to master, and players continue to devise builds to make the most of this skill. While active, a white magic circle engraved with a complex pattern appears at the user's feet. |
Force Shield | [Defensive Magic] Magic that creates a force shield using magical energy and temporarily increases one's own defensive power. A useful skill that has effects on both physical and magical attacks, it is the first choice when considering ways to increase defensive power for magic users who cannot equip shields or armor. The higher the skill level, the greater the defensive power increase effect, and the higher the proficiency level, the longer it lasts. The increased defensive power is impressive for magic users, but is completely insignificant from the perspective of warrior users. When used, an effect appears in which a glowing green force shield overlaps the user. |
Magic Torch | [Other Magic] A magic spell that summons an orange, flickering magical light to illuminate the surroundings. Since the game era, some dungeons have had a set brightness, and the map was not visible in every corner unless it was lit up with magic or an item. After the Catastrophe, day and night were created, and the demand for this type of lighting magic has increased. |
Blink | [Teleportation Magic] Instantaneous teleportation magic for oneself. It allows one to teleport to a random location within a few meters, and the maximum distance of travel increases little by little with higher-level skills. In the game era, this type of travel had the effect of lowering the hate of monsters that relied on sight. The direction of travel can be roughly specified, but if the proficiency level is low, there will be random errors, so when used in zones that have just been introduced in expansion packs, etc., it is known that there are many accidents where the player "sinks into the wall or floor and becomes unable to move" due to lack of debugging, and some players are afraid to use it after the <Catastrophe>. |
Dread Weapon | [Attack Support Magic] A support magic spell that casts a spell on one ally's weapon, enhancing its power and adding a poison attribute. The weapon cast with this spell will have the effect of emitting black miasma. Unlike the <Energy Weapon>, you cannot change the attribute midway through the spell, but it does deal additional damage and has a certain chance of poisoning enemies it hits, so it's the winner in terms of cost performance. |
Rook Slider | [Movement Magic] A teleportation spell that allows you to move a short distance in an instant. However, you can only specify a destination in a straight line (you cannot pass through walls or obstacles in between). Unlike the unstable effect of <Blink>, you can move to a specified location with certainty, making it easy to incorporate into tactics. When used, a location designation cursor that can rotate and expand around you appears, and you can teleport by selecting a location on the screen and clicking it. However, it is not a spell that can be fired in rapid succession, so it takes a lot of courage to use it in battle. |
Singularity | [Support Attack Magic/Special Skill/Advanced Skill] A powerful support spell that generates a singularity to distort events and their probabilities. It allows the user to ignore the enemy's magic defense and nullification abilities, ensuring the next offensive magic hits directly. Specifically, enemies are unable to deploy any magical defense abilities against this spell, and level-based damage reduction is also nullified, making it particularly effective against raid bosses. When used, a distortion effect appears around the caster, followed by a convergence of space around the target right before the magic attack lands. This spell has a lengthy cooldown of one hour. |
Energy Fraction | [Attack Support Magic/Advanced Skill] A support skill that, for 30 seconds, automatically adjusts the attribute of magic attacks to match the target’s elemental weakness (i.e., the attribute that deals the most damage). When activated, icons representing fire, ice, and lightning appear around the caster and rotate in a circle. This skill is convenient as it shifts each spell to the most efficient element, yet its benefit diminishes if the enemy’s weaknesses are well-known and may increase the caster’s threat level. However, when used for inflicting specific negative status effects, regardless of the spell’s original attribute, this skill becomes incredibly valuable. The skill is versatile, with its use varying based on the caster’s style. Added in an expansion pack, it requires level 80 to acquire. |
Average HP and MP Chart
The calculations for this table are based on level and the average gear for that level. However, this table does not account for racial and sometimes subclass abilities.[3]
For a more accurate representation of a character's values based on the quality of their equipment, the following multipliers are a good rule of thumb:
- Solo player without good equipment: 96% of their level average
- Average adventurer in an ordinary guild: 100%
- Adventurer in a wealthy and decently-skilled guild: 106%
- Adventurer in a raiding guild: 116%
- Adventurer in a top guild: 125%
Approximate values for Low HP, High MP | ||||||||
---|---|---|---|---|---|---|---|---|
Level | HP | MP | Level | HP | MP | Level | HP | MP |
1 | 120 | 180 | 40 | 2776 | 4165 | 80 | 6127 | 9190 |
5 | 364 | 547 | 45 | 3160 | 4741 | 85 | 6590 | 9885 |
10 | 679 | 1019 | 50 | 3555 | 5332 | 90 | 7063 | 10,595 |
15 | 1004 | 1506 | 55 | 3958 | 5938 | 95 | 7546 | 11,320 |
20 | 1339 | 2008 | 60 | 4372 | 6559 | 100 | 8040 | 12,060 |
25 | 1683 | 2525 | 65 | 4796 | 7194 | 105 | 8542 | 12,814 |
30 | 2038 | 3057 | 70 | 5230 | 7845 | 110 | 9055 | 13,583 |
35 | 2402 | 3603 | 75 | 5673 | 8510 | 115 | 9578 | 14,367 |
Known Sorcerers
12 characters match the category selection:
Name | Race | Gender |
---|---|---|
Aguni | Dwarf | Female |
Akaneya Ichimonjinosuke | Human | Male |
Eisel | Half-Alv | Male |
Indicus | Elf | Female |
Londark | Elf | Male |
Magus | Human | Female |
Nagi (Adventurer) | Elf | Female |
Pororoca | Elf | Male |
Prometheus | Elf | Male |
Rieze | Half-Alv | Female |
Yaezakura | Half-Alv | Female |
Yuko | Human | Female |
Classes | |||
---|---|---|---|
![]() ![]() ![]() Warrior Classes |
![]() ![]() ![]() Weapon Attack Classes |
![]() ![]() ![]() Healer Classes |
![]() ![]() ![]() Mage Classes |
![]() | |||
---|---|---|---|
Sorcerer(s) |
Eisel • Akaneya Ichimonjinosuke • Indicus • Londark • Magus • Nagi • Pororoca • Prometheus • Rieze • Roselle Meteor • Rundelhaus Code • Yaezakura • Yuko | ||
Skill(s) |
Blizzard • Flash Needles • Freezing Wind • Frozen Blade • Icicle Ripper • Lightning Cage • Magic Light • Orb of Lava • Serpent Bolt |
References
- ↑ Mamare Touno's Log Horizon References, Sorcerer Characteristics and Builds https://ncode.syosetu.com/n5313bu/20/
- ↑ atwiki, Sorcerer http://w.atwiki.jp/loghorizon/pages/66.html
- ↑ Log Horizon HP/MP Chart, https://docs.google.com/spreadsheets/d/1cURlgfASO6ZH34vgid58zcuO1dqLghJ_RAExMPMAjug/edit?usp=sharing