- "These jaws look like they could crush metal and bone alike."
- ―Aloy, upon sighting a Clamberjaw
The Clamberjaw is an Acquisition Class machine in Horizon Forbidden West.
History

The main purpose of the Clamberjaws is to salvage scrap. Two models of Clamberjaw were released: the Fire Clamberjaw and the Frost Clamberjaw.
While it's unknown when they were first released, Fire Clamberjaws can be found in the Lowlands of the Clan Lands, the Isle of Spires, and the central Burning Shores. The bodies of Frost Clamberjaws can be found on the island where Far Zenith established a base in the southwestern Forbidden West,[1] but no active ones can be found.
At the advent of the Derangement, almost all machines started becoming increasingly aggressive towards humans, including the Clamberjaws.
Horizon Forbidden West

A new model of Clamberjaw, the Apex Clamberjaw, was released into the wilds alongside their regular counterpart sometime after Apex machines were first released from Repair-Bay TAU.[2]
Aloy and Garokkah found that a piece of the memorial for the fallen Jay Squad has been taken by some Clamberjaws, which they destroyed to retrieve the stolen piece.[3]
Clamberjaws were among the machines overridden by Regalla's rebels, which Aloy and Atekka fought while investing the Blood Choke not clearing up in Thornmarsh, and Aloy fought some more at the rebels' outpost in the Stand of the Sentinels.[4]
While Aloy was searching for Warend, she found his body without his key. Some Clamberjaws then came down from the cliff to attack her, which she managed to fight off. Climbing the cliff where the Clamberjaws came from, Aloy found Warend's key among their scrap pile.[5]
Aloy encountered Clamberjaws while infiltrating Cauldron CHI. When she overrode CHI's core, she gained access to the information needed to override Clamberjaws.[6]
After Aloy disabled the final Zenith lure in the Valley of the Fallen, a two Apex Clamberjaws and a Frostclaw attacked her and Ivvira, where they destroyed them.[7][8][note 1]
Horizon Forbidden West: Burning Shores
When Walter Londra released some Corruptors from the Horus he was taking control of, they corrupted two Apex Clamberjaws, which Aloy and Seyka quickly destroyed.[9]
After Aloy returned to the Forbidden West after venturing through the Burning Shores, she found that the Arena had started offering fights against Clamberjaws, one known as 'Scrap Beasts' requiring hunters to destroy four Apex Clamberjaws and two Apex Bileguts in a single fight, the other known as 'Wildfire' requiring hunters to destroy four Apex Clamberjaws and two Apex Scorchers.
Appearance
The Clamberjaw is a small simian machine that resembles a tailed baboon. It possesses a mask-like component that is capable of covering its face. It has two small air sacs on the sides of its face. The body is covered with armor plating with claw-like hands and feet that allow it to hang onto trees. There is a storage canister on its chest and two Power Cells on its back. On its hind legs are two Blaze sacs, which it uses for defense. The machine has a long, slender tail with a spraying mechanism.
Behavior
While occasionally encountered on the Isle of Spires, the Clamberjaw is found primarily in the Tenakth Lowlands and across the Burning Shores. Clamberjaws gather in large packs.
Abilities
The Clamberjaw is fierce, fast and agile. It uses its claws and tail to salvage scrap from machine carcasses or scrap piles. It can cling to walls with ease and possesses a range of abilities that debilitate opponents, including throwing flaming scrap, concussive screeches, and using chemicals in their tails that prevent the consumption of items.
The mask that it uses to search for scraps grants it a degree of eye protection and immunity to the Confused status from smoke bombs. Without it, it can use its eye sensors to blind opponents.
Attacks
Name | Windup Time | Stance | Damage | Damage Area | Trigger Range | Description |
---|---|---|---|---|---|---|
Fist Slam Frenzy | Short | Grounded | 200 Melee
|
- | 8m - 12m | Three-hit combo with its claws. Only follows up if the target is in range if it misses. |
Tearing Tackle | Short | Grounded | 250 Melee | - | 7m - 12m | Leaps towards target and delivers a powerful bite with its jaws.
Attack disabled when Slowed. |
Noxious Tail Slash | Medium | Grounded | 200 Melee
|
- | 8m - 12m | Hops towards target and whips Tail Duster in a 360o spinning motion, releasing a cloud of noxious fumes. |
Seismic Slam | Short | Grounded | 250 Melee | - | 8m - 17m | Leaps high into the air and slams the ground, causing a Tremor effect and large rocks to jut around the point of impact.
Attack disabled when Slowed. |
Table Flip Grab | Short | Grounded | 250 Melee | - | 8m - 12m | Lunges forward, grabs target with its claws and tosses them. |
Sacred Lunge | Short/Medium | Wall Cling | 250 Melee | - | 8m - 24m | Dismounts wall in a leaping smash. |
Elemental Shrapnel Spit | Short/Medium | Both | (per projectile)
100 Ranged |
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15m - 85m | Spits out pieces of Fire-infused shrapnel in a spread, exploding on impact and generating a residual Fire damage area.
Fire damage disabled when Drenched. |
Snatch and Hurl | Medium/Long | Both | 100 Ranged
|
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|
14m - 59m | Spins 360o and launches scrap held by Tail Duster at target. Scrap generates a trail of noxious fumes and an explosion on impact.
Consumables Blocked disabled when Drenched. |
Flash Burst | Short | Grounded | Blinded | - | 6m - 11m | Charges up eye sensors and releases a dazzling flash of light. |
Terror Screech | Very Short | Grounded | Deafened | - | 0m - 10m | Inflates Concussion Sacs and lets out a deafening scream. |
Components
Name | Variant | Image | Description | Attributes |
---|---|---|---|---|
Body | All | Hard outer casing to protect synthetic muscle and operational systems. | None | |
Resource Scanner | All | Scanning device used to quickly detect underground resources and scrap for collection while shielding eyes from damage. |
| |
Concussion Sac | All | Compressed air sac. Destroy to disable concussion attacks or leave intact to add loot to the carcass. |
| |
Resource Container | All | Storage container for valuable resources. Tear off to collect its components. |
| |
Sparker | Standard | Shock storage. Tear off to collect this resource or shoot with a Shock Arrow to detonate. |
| |
Purgewater Canister | Apex | Purgewater storage. Tear off to collect this resource of shoot with a Purgewater Arrow to detonate. |
| |
Blaze Sac | All | Blaze storage. Destroy to disable Fire attacks or leave intact to add loot to the carcass. |
| |
Tail Duster | All | A salvaging device that spreads and coats projectiles with a noxious gas. Prevents consumption of Food or Potions for a limited time. |
|
Loot
Body
- Echo Shell (100%)
- Blaze (100%)
- Metal Shards (100%)
- Machine Muscle (31%)
- Medium Machine Core (28%)
- Clamberjaw Circulator (26%)
- Braided Wire (20%)
- Clamberjaw Primary Nerve (18%)
- Metal Bone (10%)
- Sturdy Hardplate (10%)
Resource Scanner
- Braided Wire (90%)
- Clamberjaw Circulator (75%)
- Sturdy Hardplate (55%)
- Clamberjaw Primary Nerve (15%)
Concussion Sac
- Echo Shell (100%)
Resource Container
- Braided Wire (89%)
- Sturdy Hardplate (56%)
- Medium Machine Core (31%)
- Blastpaste (24%)
- Clamberjaw Primary Nerve (16%)
Sparker
- Sparker (100%)
Blaze Sac
- Blaze (100%)
Tail Duster
- Clamberjaw Tail Duster (100%)
Body
- Blaze (100%)
- Metal Shards (100%)
- Echo Shell (100%)
- Apex Clamberjaw Heart (54%)
- Volatile Sludge (51%)
- Machine Muscle (31%)
- Clamberjaw Circulator (27%)
- Medium Machine Core (27%)
- Braided Wire (20%)
- Clamberjaw Primary Nerve (18%)
- Metal Bone (10%)
- Sturdy Hardplate (10%)
Resource Scanner
- Braided Wire (89%)
- Clamberjaw Circulator (76%)
- Sturdy Hardplate (57%)
- Clamberjaw Primary Nerve (15%)
Concussion Sac
- Echo Shell (100%)
Resource Container
- Braided Wire (89%)
- Sturdy Hardplate (56%)
- Medium Machine Core (30%)
- Blastpaste (26%)
- Clamberjaw Primary Nerve (16%)
Purgewater Canister
- Purgewater (100%)
Blaze Sac
- Blaze (100%)
Tail Duster
- Clamberjaw Tail Duster (100%)
Variants
The Clamberjaw has two variants. A third variant is introduced in Horizon Forbidden West: Burning Shores, though it doesn't have an entry.
Variant | Weakness | Strength |
---|---|---|
Clamberjaw | ![]() |
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Apex Clamberjaw | ![]() |
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Corrupted Apex Clamberjaw | ![]() |
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The chassis of another variant, the Frost Clamberjaw, can be found during the final story quest, Singularity, but an active one has never been encountered.
Gallery
References
- ↑ Singularity
- ↑ The Dying Lands
- ↑ In The Fog
- ↑ Rebel Outpost: The Stand of the Sentinels
- ↑ Colleague and Key
- ↑ Cauldron CHI
- ↑ The Valley of the Fallen
- ↑ Cite error: Invalid
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- ↑ His Final Act
Notes
- ↑ Only if Singularity has been completed.