- For the race of outworld monsters, see Harrier (species).
Harrier is a strange continent that suddenly emerged in the middle of the ocean and was seemingly expanding on its own.
It is the eighth region explored by the Grand Chase consisting of twelve regular dungeons, and overall the tenth unlockable area added in the game since its reopening as GrandChase Classic preceded by Trivia.
Background
According to the local fishermen, Harrier is an island that suddenly sprung forth from the ocean and started to grow in size into a continent.[1]
Story
While unraveling the secrets of the Tower of Disappearance, monster incidents happened worldwide. Following the trail of monsters, a continent has been discovered in the middle of the ocean. The Grand Chase took a step into this unknown new continent to find out what was behind the monster incident.[1]
Unlocking
Players must clear Kounat's Collapse to access Harrier.
Dungeons
Click on the icons to view the dungeons.
Locations
Debuffs and Resistance Stats

Dungeons in Harrier reduce player stats through its special debuffs. To prevent the stat reduction, players need the Harrier Resistance stat which exists in Harrier Monster Cards, Crests, Pets and their Glyphs, Chaser Level, and Runes.

In Harrier is where Invader Monsters were also introduced, with each one appearing randomly throughout its dungeons.
Trivia
- In the actual game, the continent is labeled as 'World Harrier'.
- Harrier can be considered a "world" in that its entirety is a sector of another dimension, the same manner that Sanctum of Destruction, The Crucible, and the Tower of Disappearance emerged in Aernas through Dimensional Chasm.
- Harrier by far has the most number of monsters as well as the largest variation of monsters in the entire game.
- However, players heavily panned KOG Studios for the blatant recycling of monsters, animations, and various game assets from the previous contents, as well as the absurd difficulty set in its dungeons.
Gallery
References