

The Codex is a journal kept by Atreus in God of War and God of War: Ragnarök. He regularly logs lore and beasts that he and his father encounter throughout the game.
God of War (2018)
Bestiary
Primordial
Draugr | Mother said that Draugr were warriors who died, but their souls were too stubborn and angry to stop fighting. They'd fight off the Valkyrie that came to collect them, and bring their own dead bodies back to life... warping and twisting their previous form into something else. Now they're husks of their former selves, and fight anybody they can find. She also said they can come back in all different shapes and sizes and that some even have powers that others may not.
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Draugr (Dual Wield) | A Draugr with two weapons is twice as dangerous, right? When they're with a more defensive enemy, we should consider taking down these dual-wielding Draugr early in the fight and not turn our back on them.
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Draugr (Explosive) | I'm not sure how they do it, but these Draugr store energy in their bodies, and then explode on contact. But the explosion doesn't hurt them at all! I wonder if it feels good to them? Anyways, we should attack from a distance when we see that they are fully charged up.
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Draugr (Power Weapon) | As if the undead trying to kill us with sharp objects wasn't bad enough, some Draugr can channel energy through their arms, charging their weapons and making them even more dangerous. Getting hit with a rusty old sword hurts, but getting hit with a fire-charged sword hurts worse.
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Draugr (Shield) | These Draugr can shoot fireballs. How do they do that? They like to attack from a distance, which can be really annoying when we're fighting a bunch of other enemies, but luckily they go down pretty quickly.
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Draugr (Speed) | What's more terrifying than a Draugr? A Draugr that can run at you really fast. Mother said some Draugr had special powers, and these ones are able to shoot fire out of their legs and move quickly and the battlefield. We'll need to be on our toes.
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Heavy Draugr | These Draugr seem bigger than the ones we first encountered. They carry heavier, more dangerous weapons. It makes them slower, but they're a LOT stronger than the regular ones.
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Fire Ancient | I could feel the heat off this one from the boat. i guess now we know what happened to all these broken ships... | ![]() |
Fire Nightmare | These Nightmares shoot fireballs. As if we needed MORE reasons to hate Nightmares
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Forest Ancient | We ran into an Ancient of the Forest on our way out of Fáfnir's Storeroom. This one was walking around, instead of just hibernating like most of them do. Or maybe we woke it up while we were trying to get inside? These Ancients are kind of beautiful... I wish their hearts weren't so valuable. | ![]() |
Frost Ancient | We ran into a Frost Ancient on our way up the Mountain. before this journey, I thought all the Ancients were made of fire and rock, but I guess it's just the rock part they all share. This one must have originally been part of the Mountain itself. I bet it got tired of being a mountain, and one day just got up and walked away. | ![]() |
Lava Ancient | This ancient has been underwater for a long time... How does it keep its fire? And why didn't it seek higher ground? Maybe it goes into a kind of hibernation when it's underwater. | ![]() |
Soul Eater | They look almost exactly like Ancients, but there's something... off about them. Mom always called the Soul Eaters, "Dangerous abominations." She never said a bad word about ANY living creature (even poisonous bugs!), so her saying that always stuck with me. I wish I could tell her Father and I killed one. | ![]() |
Soul Devourer | An Ancient whose soul has been removed by dark Dwarven magic. it's stronger than a regular Soul Eater, and even THOSE still terrify me. | ![]() |
Stone Ancient | One of the Ancients... I can't believe it! Did Mom know they were still alive? They're, well... ancient! Supposedly they're a part of Ymir himself, and they've been around since the beginning of time. I thought they were all in midgard... I wonder why this one is in Alfheim? | ![]() |
Seiðr
Brood | These things are a complete mystery. They always show up in groups, but at least they go down fairly easily. They don't have weapons, but they can grow their limbs into sharp points that are just as dangerous. They also tend to try and latch onto Father, and use their greater numbers to overwhelm us.
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Gullveig | A spirit convinced me that Gullveig, a powerful witch that was killed a long time ago, could "reunite" us with mother. Father didn't believe him. i shouldn't have either... but for a chance to see Mom again, it seemed like we should give it a try, right?
Once we collected all her bones, Gullveig was resurrected, and said she'd reunite us, "In death!" And then attacked us. We killed her obviously. I was really upset with myself. How could I fall for such an obvious lie? But Father said to "take it as a lesson", so that's what I'm gonna do. No more trusting spirits. |
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Nightmare | Mom used to tell me stories about Nightmares until, well... I started having nightmares. I was embarrassed, but she said they were just another part of life, and that sometimes there was "beauty in the horror." She always saw the upside to everything, even these creepy little floating eye monsters. They're named after an older creature, called a Mare, that sits on your chest while you sleep and feeds off your fears.
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Nightmare Parasite | As if Nightmares weren't annoying enough, it looks like these type can actually possess other creatures and make them stronger. Does the possessed creature have any control over their actions, or are they just trapped in some horrific waking nightmare? Not a very nice thought.
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Exploding Nightmare | These Nightmare like to swarm in close and then explode. Why do they sacrifice themselves like this? Maybe they are all part of some kind of hive mind. Whatever the reason, it's really annoying.
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Legion | Freya always seems to have more and more magic up her sleeve. First she used her roots to try to restrain Father and Baldur, but they were too strong. Then she reanimated Thamur—the Giant Stone Mason! That was incredible, but it still didn't work. Baldur kept trying to kill Freya, and we couldn't let that happen. So we kept fighting, and Freya summoned these weird creatures. They kept trying to grab Father to keep him from fighting. luckily, they go down easily. There sure are a lot of them though... | ![]() |
Reaver | These were just normal human Reavers once, but they look like they've been corrupted by Seiðr magic. When did this start happening?
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Revenant (Poison) | Mother once told me that some witches trade little bits of their soul here and there to become more powerful in Seiðr magic. Eventually, they lose every part of their humanity and become Revenants. They can disappear in an instant, and these particular Revenants are able to spread poison through touch and breath.
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Revenant (Summoner) | This kind of Revenat can actually summon Nightmares. Does she create them with her Seiðr magic, or are they all just squeezed together in her pack? I wonder how so many of them fit in that little pack.
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Shadow | These were human Reavers, but now that they've embraced the way of the Seiðr, they can throw magic spells at a distance.
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Traveler | They wear really strong armor, have huge swords, and are one of the toughest enemies we've faced. Who are they, and what do they want with us? Mom never mentioned the Travelers. I hope we don't have to fight too many of them.
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Traveler Champion | This Traveler has a huge shield on his back, which makes breaking through his extremely tough armor even tougher.
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Viken | These Seiðr Reavers like to use big maces when they fight. mom always referred to them as "Vikens," for some reason.
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Beast
Fàfnir | Fáfnir was a Dwarf. One of the Sons of Ivaldi, according to Mimir. But he was very greedy, and his greed turned him into a dragon. it sounds ridiculous, but I saw him with my own eyes... he was a dragon! I wonder if it was painful to turn from Dwarf to dragon? How long did it take? I had a bunch of questions for him, but he flew off before I could ask any. | ![]() |
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Hræzlyr | I can't believe it... Father just killed a dragon! I've never seen him fight like that before. I mean, I know he's really strong and all, but this thing was huge! The dragon's name was Hræzlyr, which is sort of like the word for "Terror". It's an appropriate name too—he's vicious, ugly, and shoots lightning out of his mouth. Luckily, Father was able to find some Yggdrasil tree sap crystals, and he used them to stun Hræzlyr. Then he stabbed a big crystal into his throat! There was a big explosion, and down went the dragon. I'm still shaking from the excitement, but Father doesn't even seem fazed. Does he ever get scared? | ![]() |
Fierce Ogre | These Ogres are similar in size to the regular ones, but they can cover long distances with a single jump. And... they smell REALLY bad. I wonder if that's why they're so angry all the time?
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Ogre | Giant, powerful, angry, but thankfully not very smart. The Ogre is one of the ugliest enemies we've fought. Their huge arms give their attacks good range, and they can hit the ground so hard it creates powerful shock waves.
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Otr | Mom once told me a story about Otr; he was a Dwarf who could turn into an otter (which is how he got his name, I guess). Is this the same Otr? How did he become a dragon? I'd ask Father, but I know he doesn't care. It's when I have so many questions like this... that's when I miss Mother the most. | ![]() |
Poison Wolf | We've seen a lot of aggressive wolves, but these are something else... some other kind of disease. They spit out some kind of poison that we should avoid walking in, and they've even more aggressive than the rabid ones. I bet we would be doing them a favor by putting them out of their misery.
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Rabid Wolf | I've always admitted wolves, but the ones we've encountered attack us on sight, which means they're probably rabid. I guess to them, we are food. I know it's kill or be killed, but still... they're beautiful in their own way, and killing them makes me a little sad. Good thing Father probably won't read this.
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Reginn | Reginn was captured by the Dwarf King and forced to act as Sentry of Konùnsgard. He's not very good at it; there are monsters everywhere. I guess that's what happens when you force a dragon to stand guard against his will. The Dwarf King must've wanted to capture these dragons for a different purpose... | ![]() |
Tatzelwurm | A Tatzelwurm is part lizard, part cat—a Lizard-Cat! Or a Cat-Lizard... or something. Either way, the combination is pretty weird. They like to burrow underground to close the distance between them and their prey. Their claws and teeth are extremely sharp, but it's that poisonous barb on their tails that we really need to watch out for.
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Cursed Tatzelwurm | This Tatzelwurm doesn't have the poisonous barb, but it does have a sac in its throat that lets it barf poison at us. I know; it's really gross. The poison is deadly to the touch so even if we dodge the attack, we still need to be careful not to step in it.
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Wulver | They look like wolves, but they stand upright like humans and are a lot smarter. And stronger. And faster. Their fur is so dense, it makes them tough to put down. They remind me a little of those Berserkers that Father put down last summer... but wolves instead of bears.
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Fierce Wulver | This looks like an even tougher breed of Wulver. They're smarter, too. Really, really dangerous creatures. Glad my bowstring has some magic in it, otherwise I'm not sure how we'd bring these stronger ones down.
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Hel-Walker
Hel-Brood | These faceless creatures are very aggressive and don't hesitate to run straight at us. They clearly have the same kind of ice powers we see from anything that comes from Hel. They fall very easily to Father's Blades.
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Hel-Reaver | First, it was a human Reaver. Then we killed it. It died in battle, so shouldn't the Valkyries have taken it to Valhalla, But they didn't... it just came back as something else.
Before she died, I overheard Mother telling Father that, "The Hel-Walkers were returning". Is this what she was talking about? People rising from the dead? Father doesn't seem to know (or care) much about it. Since this thing used to be a Reaver, I'll call them "Hel-Reavers."
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Hel-Reaver Guard | It is a Hel-Reaver, but it carries a shield and it knows how to use it. Guess they aren't completely mindless.
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Hel-Reaver Lord | These must've been strong Reavers back when they were alive. Now that they're dead they are even stronger Hel-Reavers.
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Hel-Revenant | Like the other Hel-Walkers, the Hel-Revenant attacks with ice that can slow us down. Mother used to tell me bedtime stories about the Revenants but she never mentioned this kind. Maybe she thought it was too scary for me.
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Hel-Shadow Archer | It's one of the Shadows, but it uses ice magic like a thrown spear. Must be one of the Hel-Walkers.
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Hel-Shadow Scout | It acts like a Shadow, but uses ice magic instead of Seiðr magic. Definitely a Hel-Walker.
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Hel-Traveler | I don't think the Travelers could get much worse, but it looks like death wasn't enough to keep this one down. In fact, it's even MORE aggressive than the other Travelers we've seen. I guess even Travelers can become Hel-Walkers.
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Hel-Viken | It's a Viken but a dead one. So, a Hel-Viken? This Hel-Walkers is just as strong as its Seiðr counterpart, Maybe even stronger.
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Ice Nightmare | These Nightmares can use the same power of frost that we've seen the Hel-Walkers use. These attacks slow us down if they manage to hit.
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Elves
Dark Elf | Unlike the Light Elves of Alfheim, the Dark Elves prefer dark places. Maybe that's why they want to cover up the Light? They can fly and seem pretty smart and well-coordinated; more so than most of the enemies we fought so far. Their weapons are useful; effective up close and at a distance. Kind of like Father's Axe!
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Dark Elf Lord | Bigger, faster, and stronger than any Dark Elf we've fought so far. Their attacks are so strong they can blind and deafen us for a bit. They fight a lot like regular Dark Elves, just WAY harder.
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Svartáljǫfurr | We just killed the Dark Elf King that's been harassing us this whole time. I thought I'd feel good about that, but... just before he died, he said the Light Elves were the bad guys. Could that be true? What if we've been fighting against the good guys this whole time? The Light Elves don't SEEM evil, but... if they really were the ones who started this war, then maybe the Dark Elves were just fighting back? So confusing... I guess I see why father didn't want to get involved (but I'm not going to tell him that). | ![]() |
Dark Elf Summoner | This one is able to call in reinforcements, so we should take him down quickly. They should be easy to spot, thanks to the bright glow in their wings. I wonder how many Dark Elves are there in Alfheim?
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Dark Elf Warrior | This type seems stronger than the average Dark Elf. They swing their heavy weapons so hard it creates a shock wave, making their attacks really tough to dodge.
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The Light Elves | The Light Elves are back! We freed the Light of Alfheim from whatever the Dark Elves were doing to it, and they all returned to the temple. Everything is beautiful in Alfheim now that the Light shines free. The Light Elves seem nice. They don't really say anything, but at least they aren't trying to kill us. Father says I shouldn't assume anything, but what does he know? He was doing who knows what inside the Light, while I had to take down an entire swarm of Dark Elves by myself, I don't care what he says... I'm glad we got involved. | ![]() |
Gloom Nightmare | These Nightmares can blind us for a little bit. Just when I though Nightmares couldn't get any worse...
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Friends
Andvari | Andvari wasn't very helpful at first, but something about seeing that dead Soul Eater in the Landsuther Mines made him realize he was being kind of a jerk. I think he feels guilty because he and some other Dwarves were experimenting with Ancients there, and they accidentally created Soul Eaters. Glad we didn't have to fight any more.
Anyway, his soul is still trapped in a ring. Brok wanted to melt him down (he can be so mean sometimes!), but I convinced Father to keep him, and now he's part of our group. Father even uses Andvari's soul as an Enchantment sometimes. Must be hard being trapped in a piece of jewelry, but Andvari doesn't complain TOO much. I've gotten pretty good at ignoring him. |
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Brok | We met this Dwarf on our way to the Mountain, and he's a blacksmith. A famous blacksmith, apparently. He made the Leviathan Axe! He upgraded it for Father, too. He was a little rude and grouchy, but I kind of like him anyway. I hope we see him again! | ![]() |
The Goddess Freya | The Witch of the Woods was the goddess Freya the whole time! No wonder she's so good at magic. Father got REALLY mad at her when he found out. He always tells me that gods are nothing but trouble, but Freya's always been nice to us. Maybe not all gods are bad? | ![]() |
Mimir | We found this strange man trapped in a tree at the summit of the Mountain. his name is Mimir, and he calls himself the smartest man alive. Or he did, until Father chopped off his head. The Witch of the Woods (Who was actually the goddess Freya this whole time!) was just able to resurrect him, and now we're taking him to talk to the World Serpent. Mimir says Jörmungandr is the only Giant left in Midgard who knows the secret rune to Jötunheim. It's kind of weird talking to a reanimated head, but it's nice to have someone else to talk to. | ![]() |
Mótsognir | The Dwarf King. One of the Sons of Ivaldi. He ruled over humans both in Veithurgard and Konùnsgard. He was a good king at first, but then he started having dreams about his people dying. For some reason, he thought forcing them to hunt deadly beasts was the way to save them. He captured three dragons to harvest their 'Fury', killed innocent people to harvest their 'Screams', and was then killed by those very same people when they returned as Hel-Walkers. That created 'Ultimate Sacrifice.' We can use these three ingredients to create some kind of legendary armor. | ![]() |
Sindri | Sindri's also a famous blacksmith, but he and his brother are really different. Sindri REALLY doesn't like dirt and grime. Weird trait for a blacksmith Dwarf, but he's just as talented as his brother. I wonder why they don't get along?" | ![]() |
World Serpent | We just woke up the World Serpent of Midgard! Father thought he was going to try and eat us, but Mother always said Jörmungandr was a friendly Giant. He tried speaking to us right now. I wish I could talk to him… I have so many questions! Where did he come from? What does he do all day? What does he eat? Maybe we can find another way to talk to him… | ![]() |
Aesir
Baldur | Baldur... he's one of the Aesir. Odin's son, Thor's brother. He came to our house and fought Father and Father killed him. Or... so we thought. Supposedly he can't feel pain. And now he's hunting us with his nephews, but we don't know why. | ![]() |
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Magni | The older son of Thor. He had a huge sword, could use the power of lightning, and was really mean. Father killed him. | ![]() |
Modi | The younger son of Thor, and a relentless creep. He also can shoot lightning, and uses a mace and shield. He ran off after Father killed his brother, Magni, but I bet we haven't seen the last of him. I'll kill him next time I see him. | ![]() |
Trolls
Brenna Dauði | This is the second troll we've seen so far. I had no idea they were so close to our house! They've never bothered us before... but I guess we never bothered them either. Mother said if I ever saw a troll, I should run the other way. Guess she never said that to Father. | ![]() |
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Dauði Hamarr | We found Dauði Hamarr trapped in a cage in Veithurgard. The Dwarf King had managed to capture him somehow. Why was he in this cage? We could have just let him rot down there, but... even for a troll, that felt too cruel. | ![]() |
Dauði Kaupmaðr | I think the troll we just fought was Dauði Kaupmaðr. Mother used to always tell me stories about him to try and scare me if I wandered off too far. I think she'd be proud of me, but Father thinks because I got a little angry that I'm "not ready". Whatever. I just helped him kill a troll; I know I'm ready!
Mother told me a lot of stories about trolls. This one's name translates to Death Merchant. With a name like that, I think it's safe to assume he was pretty evil. I'm glad we killed him. |
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Dauði Munr | We killed this one while trying to restore the Jötunheim Tower to the Lake of Nine in all the realms. When the doors opened to Muspelheim, I guess he wanted to see what was happening. Why is every troll's first and only instinct to attack? | ![]() |
Death Eater | Mother never mentioned this troll. Guess he never did anything special to earn an interesting bedtime story. And now he never will. | ![]() |
Grendel of the Frost | Grendel of the Frost was the stuff of legend. Even Mother thought he was just a myth. It was said that Grendel was the strongest and most feared among the Stone Troll Tribe. They hold the name "The Frost" in the highest regard, and only give it to someone who is to be honored and revered. And now he's dead. Serves him right for trying to kill us! | ![]() |
Grendel of the Ashes | This must have been the other Grendel's brother? Or maybe "The Ashes" is a different kind of title that the Fire Trolls use to honor their kind. There's so much we don't know about trolls... but I guess the most important thing to know is that they are all trying to kill us, so we have to kill them first. That's what Father would say, anyways. | ![]() |
Járn Fótr | Mother said this troll lived in the Heart of the Mountain with the Giants, but there was a falling out one day and they cast him out. Makes sense to me; I wouldn't want to live with a troll. Guess he moved back in when they left. | ![]() |
Máttugr Helson | Máttugr Helson, known as Helheim's son and bridge keeper. Apparently, he was actually born and raised in Hel. Growing up in a troll tribe can't be an easy life, but growing up in Hel must be even worse. | ![]() |
Stonebeard King | Mother said Stonebeard King earned his title "King" simply because no one could take it from him. If you are arrogant enough to call yourself a king, you better be able to back it up, and Stonebeard could. He never lost a fight... until now. | ![]() |
Valkyries
Eir | Mimir said of Eir: "The Healer. Strange, for a Valkyrie. Very quiet. Very calm. Where her sisters were violent rapids, Eir was a gentle stream. She healed the wounds of both mortals and gods… and even a certain all-knowing sage who once drank too much and fell off a mountain." | ![]() |
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Geirdriful | Mimir said of Geirdriful: "Master of Arms in Valhalla. Responsible for arming and training Odin's einherjar. His army, come Ragnarök. The einherjar wait in the great hall, endlessly feasting, drinking, and fu— ahem uh… fornicating themselves silly. Once Ragnarök begins, Odin calls them into service to fight on his behalf. Geirdriful had her hands full, training that lot." | ![]() |
Göndul | Mimir said of Göndul: "The sight of Göndul always took my breath away. Göndul had a silver tongue, a sharp wit, and struck a figure so stunning, it literally drove men insane. odin forbid her from setting foot in Midgard after a time, as insanity is not a welcome trait in Valhalla." | ![]() |
Gunnr | Mimir said of Gunnr: "Mistress of War. After any conflict, big or small, she would be first on the scene, sussing out the worthy spirits for a free trip to Valhalla. A gruesome task, but she took great pride in it. Her judgement of the fallen was unparalleled, and an invaluable resource to Odin. She was one of his favorites." | ![]() |
Hildr | Mimir said of Hildr: "Mistress of Battle. She and odin got on quite well, actually. Her and the other Valkyries… not so much. She would spend most of her time here in Midgard, observing discord between the living, and stirring some up herself from time to time. She lived for conflict. Some say she WAS conflict, personified. I wonder what will become of her, now that she's free." | ![]() |
Kara | Mimir said of Kara: "Wild Storm personified. Calm and collected… Then the air would shift, and the fury of her storm would unleash. 'Twas beautiful, in a way, assuming you could find proper shelter. Her tears would cleanse the blood-soaked battlefields." | ![]() |
Olrun | Mimir said of Olrun: "Once the daughter of a powerful chieftain, she fell defending him during a Reaver attack. Olrun was escorted to Valhalla, where she chose to devote her after-life to the pursuit of knowledge above all else. Quite unusual behavior amongst the constant drinking and feasting of her fellow Valhallian-denizens. Odin saw a kindred spirit in Olrun's single-minded pursuit of knowledge and appointed her as the Valkyrie's resident historian." | ![]() |
Ròta | Mimir said of Ròta: "One of the Choosers of the Slain. Ròta was the first to go mad after being imprisoned in a physical form. Sigrun stashed her in Helheim to keep her away from harming herself or others. Mostly others." | ![]() |
Sigrún | Mimir said of Sigrun: "Queen of the Valkyries, although she does not appear to refer to herself as such. When Freya, the original Queen Valkyrie, lost her wings to Odin, Sigrun grudgingly took the position in her stead. Now she is free to reunite the Valkyries and attempt to stem the tide of the dead flowing into Midgard." | ![]() |
Lore
Jötnar Shrines
Hrungnir | A mighty Giant made of frost and stone. Looks like he had a huge fight with Aesir and Vanir Gods. He battles Thor... and it looks like they both lose.
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Skaði | A legendary Giant huntress—one of Mother's favourites. She could hunt birds, boars, deer, anything! Her father taught her how... but what happened to him...?
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Sköll and Hati | Wolf-Giants! Sköll chases the Sun and Hati the Moon. What happens when they catch their prey? Looks like a massive fight—Odin, Thor, the World Serpent... could it be...?
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Ymir | This one's confusing. Ymir's the first Giant, and things spring from his body... not just other Giants, but wind, trees, sun... maggots that turn into Dwarves maybe? Then Odin kills him.... but where did he come from?
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Bergelmir | A Giant King with many, MANY children. Looks like he arrived on a sea of blood, and when he died he left a sea of tears. Dead, but not murdered (for once).
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Gróa | A Giant Sorceress, and a powerful seer. Slain by Odin... did he steal her book of visions?
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Jörmungandr | The World Serpent spans all the waters of Midgard... maybe the only one big enough to beat Thor? I still can't believe we met him!
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Starkaðr | A Giant with eight arms, swinging four swords... until Thor chopped him up. Why did the gods gang up on him?
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Surtr | An ancient Fire Giant of Muspelheim. he forged a sword of fire, and fought—or will fight—Thor and Odin
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Thamur | The greatest stonemason and one of the biggest Giants of all. he argues with his son Hrimthur, strikes him, and gets lost looking for him. Thor chisels Thamur in the head and crushes a whole town!
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Thrym | A Frost Giant King who stole Thor's hammer... but it looks like Thor kills everyone anyways.
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Lore Markers
Motsògnir's Throne | "After many winters, the Stronghold of Konùnsgard is complete! Mòtsognir has invited all citizens to attend the grand ceremony in the throne room. There we await the calming words of our King, who promises everlasting safety and prosperity.
Huh, sounds like they actually liked this Dwarf King. The people in Veithurgard sure didn't... I wonder what changed? |
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Reginn of Konùnsgard | "Much like Otr of Veithurgard, Reginn has been conscripted as Head Sentry of Konùnsgard. Though he may occasionally struggle against his bindings, he takes great pride in his task. His thunderous breath, while extraordinarily dangerous, is merely his way of expressing pride. however, do take caution during weekly maintenance of the Dragon Shrines; Reginn will attempt to use his Breath on you. This is not meant as an attack; it is merely his own cheeky way of passing the time. But make sure you vacate the area immediately, because it will kill you.
All rumors that Reginn's presence attracts the Dark Elves of Alfheim is pure fiction. King Mòtsognir will protect us from all beasts, as he has done time and time again."
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Ruins of Veithurgard | "Nothing remains of Veithurgard except the ruins of Mòtsognir's cruelty. The once fertile soil is barren, soaked with the blood of both hunters and the hunted. It was The 'Noble' Dwarf King himself who demanded the bloodshed. He who conscripted the gentle farmers of these lands into an army of ill-equipped hunters; he whose thirst for savage beasts produced a legion of widows. The castle stands for those foolish enough to scavenge, wherein dwells the deadliest of his quarry. Let caution guide you."
Yikes... Doesn't sound like a very nice place. Father will probably want to visit anyways to look for useful resources. He's gotten a little predictable, but I'm still having fun seeing new places with him. |
An Unbreakable Chain | "Otr has escaped his binds yet again. Instead of flying off this time, he seeks revenge on his captors, and is determined to burn Veithurgard to ash. We seek shelter in the outlying caves where we've found sanctuary in the past. Out king assures us his next chain will be unbreakable. If anyone can build an unbreakable chain, it's Mótsognir, Architect of the great Stronghold of Kónunsgard! Leader of a glorious new age in Veithurgard! All Hail the Dwarf King, Protector of Man!"
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The Great Mountain | "When the mountain was cold, it was Meløða and Qnþreis who gave it life. Wandering souls from distant lands, who had tasted the Mead of Poetry and in search of inspiration found each other-and in each other, found great love. To the summit of Midgard's great mountain, a secret bridge was built. Here they would make their hearth and fortress-to live free of prophecy, and only know themselves and each other. The mountain became a shelter for the outcast and artist, for Jötnar and new friends made. And to this beacon many more souls pilgrimage. Even as of now we shelter from the storm, let none forget the beckoning spirit of the mountain that was."
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Rites of Fjörgyn | "Here we bear witness to the funeral rites of Fjörgyn of the Jötnar, goddess of the earth and trees. For her beauty she was seduced, for her love, she was betrayed, and for her life, her life was claimed. to the summit and across the bridge she shall be borne, where nevermore the thunder may find her."
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The Long, Cruel War | "Here fell Nerthus of the Vanir, slain by Magni and Modi, sons of Thor. The Jötnar bear witness to the cruelty of this Long War. Neither Aesir nor Vanir may triumph, it is foreseen — But what may be left of Midgard before they lay down arms?"
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Cost of the Hunt | "Six Wolves - Two men. Lo do they call to me.
Three Tatzelwurms - Six men. Lo do they call to me. One Troll - One and forty men. Lo do they call to me. One Dragon - Nine and ninety men. Lo do they call to me."
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The Gravedigger | "While I throw dirt on the mangled citizens of Veithurgard, Mótsognir looks upon his newly caged beast with a gleeful fervor. I curse his name. The Dwarf King set the capture of trolls and dragons above the safety of his own followers. The same followers who served and revered him, hunted these monsters, and died, forgotten. My attempt to free the beast failed, and Mótsognir's punishment was swift: I'am banned from Kónunsgard. Demoted to town gravedigger. A fitting end for a once proud hunter, whose prey hastened the fall of Veithurgard."
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The Hunt for Death | "We baited the beast with a stuck fawn. Her cries echoed on the morning breeze. It did not last long for Death's Hammer to approach. The smell of burnt grass, the bleating of the dying fawn, the fear of imminent death… many could not hold their breakfast. When it stepped into the clearing, our attack was swift. The vanguard died instantly, burned to ash. No time to react, the hunt continued as we led the enraged troll to the Lake of Nine. There we subdued it, but not before losing thirty men. Upon our return, King Mótsognir proclaimed a week of celebration. The festivities were sparsely attended, though not for lack of pride in the victory. The population of Veithurgard had been reduced by a quarter. I fear this sad irony was lost on the Dwarfs."
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Prayer to Odin | "Find here our sacrifice, mighty Allfather, and deliver Midgard from Hel's wild hunt. Odin, wisest of all, whose breath gave life to Ask and Embla, first among our people, we beg your protection. Send forth your noble Valkyries and cull the deathless. Send forth your noble sons Thor and Baldur to shield us. Send forth dragons to consume the frigid horde. Save our souls that we may serve you evermore."
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The Light of Alfheim | "From the light we are born, and to light we return. The Light is the river of souls, transforming us, consuming us, transcending life and death. The light is the truth. The light is all."
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Beware of Seiðr | "Beware of Seiðr and those who practice it! Their sorcery is insidious and ever-changing, and so are the souls who master it. The more power they summon, the less they are themselves."
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Prayer to Frigg | "Hail Frigg! Generous Frigg, who gave the world her brightest light
Seems like nobody who counted on the Aesir is still around... |
The Curse of Ivaldi | "Turn back! Upon this place sits the curse of Ivaldi, whose talents threatened the gods of Asgard. The mists of Niflheim were made a weapon by my father's alchemy, and turned upon their creator. His skill as an inventor and craftsman were unrivaled… but it was his talent and genius which drew the ire of the Aesir in the first place. Therefore, I, Mótsognir, renounce this place. I renounce dwarvenkind. I'am off to seek refuge and self-imposed exile in Midgard. Those who do not flee this realm will join my father in the grave."
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Andvari's Invention | "Through this path lies the Mines of Völunder. This great endeavor was made possible by Andvari the Alchemist, Son of Ivaldi, through whose ingenuity the very stone and bedrock was turned from obstacle to mighty tool of industry. A Dwarven Miner's greatest fear has always been running afoul of Ancients, but through Andvari's genius, they are now no more than tools in our righteous undertaking. A new age for Dwarves dawn here-no mere miners but masters of iron, whose greatest craft is the future itself." |
Fáfnir's Tail | "If you're reading this: Go away. You don't belong here. This is MY ravine and don't touch any of my stuff on your way out. You're still here? I told you to LEAVE. These are MY treasures, and you can't have them. The best stuff is in my storeroom anyways. But don't even think about going there. That place is well-guarded, I made sure of that. Just leave me be. I don't need you; I don't need anybody. Certainly not any of Ivaldi's stupid sons warning me about the dangers of greed. I only need look in my newly-acquired Vanir mirror to see what it does to my skin. But I don't care. My treasure makes me feel safe, and it warms me from the inside, like the breath of a dragon. Get lost."
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The Hræzla Farmaðr | "To know the Hræzla Farmaðr is to know the brutal history of these lands. Before the Great Flood, before the Desolation, men lived peacefully in Midgard. The dead stayed dead, Draugr were a rarity, and the use of Seiðr magic was considered deeply shameful. The Hræzla Farmaðr is of the Old Ways; when a man's worth is measured by how well he swings a blade. Strength-our highest virtue. These are harsh lands, and they are no place for the week. The strong will prosper in life, and in death, join the ranks of the einherjar in Valhalla. The weak will scrap and suffer a meagre existence, joining the ranks of the unworthy in the depths of Helheim. Such is the cycle of life, til Ragnarök comes."
Harsh. They sound about as friendly as a pack of Wulvers. |
Rune Reads
Njörd of the Vanir | "To Njörd we offer back the sea's bounty"
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Good Gods? | "Until gods grow good"
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Leave Them in Peace | "Leave them in peace."
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Rune Vault Clue | "Thought is faster than wind"
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The Fire Realm | "Musphelheim"
"Gauntlet of Surtr"
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The Realm of Fog | "Niflheim"
"Fog and Fortune"
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A Seiðr Curse | "Seiðr niðings upon all who trespass"
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Down with Odin | "Death to the Raven God, Lord of the Hanged!"
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Sleeping Monsters | "Don't wake him"
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Giants and Dwarves | "Jötnar only
and also Dwarves"
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Mountain Terror | "Hræzlyr"
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Duraþrór the Stag | "Duraþrór"
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Keep Safe the Light | "From darkness keep safe the Light"
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Keep Out | "Turn back, Aesir"
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The Eternal War | "The eternal war for the Light endures"
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An Ominous Warning | "Death inside"
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In the Jewel? | "Í Gimsteini"
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Another Betrayal | "False Leader"
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Giants! | "Welcome Jötnar"
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Jötnar Marketplace | "Trade Grounds"
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Island Braziers | "Ignite"
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The Dream of Midgard | "Midgard was a dream of what what could be if we shared, and collaborated. Jötnar, Aesir, Vanir, Elf, Dwarf, and mortals most of all. It was beautiful. But not everyone is capable of sharing. Some believe anything controlled is savage, and threatening. And so we were mocked, and tricked, and used, and then slaughtered. Odin and his tribe were barred from our realm, but it was not enough. The wrath of Thor and his terrible hammer have thinned our number in Midgard to the brink of ruin. There is no option but to withdraw, while yet any live to do so."
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The Guardian Returns | "We foresee Midgard's fate — overrun, a second Hel. Neither Odin nor his dead may reach Jötunheim. The ways must be shut. The serpent and the guardian remained. They alone shall keep our hope. When doom befalls the indestructible, only then shall the Guardian return. Until then, we await a better world — one without fear, without greed, without war. We await deliverance, and justice. We wait for a champion. We will wait for word that gods good."
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Bad Options | "Hunting Death"
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Scrolls
To See Her Again | "The death of my daughter turned me into a broken man, but one of the Lake Spirits tells me I can find some peace. His master's a powerful Seiðr witch and he says she'll reunite me with my sweet Iona! I just need to find her bones. Didn't know why someone would go to the trouble a scatterin' bones across the Lake of Nine, but the task is naught to me. I'd go to Helheim for a chance to see my daughter again." |
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Death to the Gods | "I was foolish enough to think a simple apprentice could thrive on his own out in these harsh lands. My supplies dwindle, and the Draugr are more numerous than I had anticipated. But my parents deserve vengeance, and I will not rest until they have it. They only wanted to honor the gods, and died with nothing to show it. The gods… they are not wise. They are not just or good. They are not to be worshipped or idolized. they are no better than man. I pray for their deaths. I realized the irony. Who am I praying to? What god answers the prayer of 'death to the gods'? And still, I pray for one who would purify this world of their evil and send them to the same Hel that awaits the rest of us. |
Shipwrecked | "Until today, I've always thought the Lake of Nine as a desolate, cursed place. And for the three ships caught in a recent storm, that notion holds true. But for this simple scavenger? Their loss is my gain. I found their fool of a captain on one of the beaches. He was broken man, in both spirit and body. I gave him Hel's kindness , but not before I filled my pockets with all the Hacksilver I could carry. The captain held an Offering to Týr, which is all well and good… But to neglect Thor? What kind of experienced seafarer neglects the God of Thunder?" |
On Midgard Dead | "With each passing day, the dead continue to rise. Their resurrection occurs in various forms. Draugr, once merely an occasional sighting, have spread in shocking numbers across Midgard and beyond. The icy bodies of re-animated Reavers (commonly known as Hel-Walkers) remain a mystery-what causes their resurrection? Finally, the various spirits throughout the Lake of Nine. They appear harmless… which is more than can be said of the Draugr and Hel-Walkers. The ones I've encountered show a single-minded determination in some task or desire that keeps them bound to this realm. What will happen to them should they achieve their goal? All have offered some form of reward. Peaking with these spirits. can be unsettling, but perhaps their requests bear further consideration. |
The Soul Eaters | "Removing an Ancient's soul and domesticating it as a beast of burden was surprisingly easy. They followed my every command, and appeared to possess no free will, sense of self-preservation, or even hunger. Well… not until it turned poor Lit into ashes. Not even his Soul remained. A lack of their own must be what drives them to immolate the souls of others. My 'Soul Eaters' are an abomination. Several were sent to Musphelheim at the request of Surtr; what he will use them for, I shudder to consider. Another to Mótsognir at Konùnsgard; that fool can burn for all I care. My immediate concern is the Dwarves of the Völunder Mines. I pray I'm not too late to undo my mistake."
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A Son's Regret | "Dad,
While you were off hunting and pillaging, Granddad raised me. Taught and cared for me. I loved him—and you stabbed him in the back. I hated you. But time has a way of changing things. The clan celebrated. They spat at his kind spirit; saw it as proof of weak leadership. And as much as I hate to admit it, the Hræzla Farmaðr thrived with you at the helm. And as a boy, I made an oath to the Nornir that I would avenge him. My skill with a blade grew, and you finally began to notice me. We grew closer. But the Nornir do not suffer broken oaths. Not even those made by a grieving child. Their chest outside Fáfnir's Storeroom… it reminded me of that oath. So the cycle of betrayal continues. You killed the only father I ever knew, but even now… I regret my actions, and am filled with remorse. Forgive me." — Vandrid |
A King's Last Words | "Tragic that my failure becomes apparent as the life flows out of me. The gods came to me as I slept, and demanded retribution for my father's actions in Niflheim. My people...they who entrusted me to keep them safe… every damn night, visions of them mangled by all manner of beast. Only I could protect them — and through the building of the Dvegæðikr. I captured every deadly beast I could find, and set to building myth. The dreams were very clear about the first two ingredients: Dragons' Fury and Screams of the Innocent. Though many were sacrificed capturing the dragons, and the innocents' screams were far worse than I ever imagined, all of it was for the greater good. Of the third ingredient, my dreams were vague. Ultimate Sacrifice is all they would say. I hoped that forfeiting my morality during this damned search would be enough. Now I see it was my own sacrifice that was required. Like my father before me, I've been such a fool."
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The Missing Tower | "The search for any trace of the Jötunheim tower remains fruitless. Not only Midgard, but in all realms in which the tower once stood, there is now only a mystic echo of what was. Had it been destroyed by might, some remnant would remain, but this magical vestige suggests magical means. It must exist somewhere. Our horde of loyal spies continues to grow. I cannot doubt someday we will find it, wherever it may be hidden."
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Svartalfheim Sealed | "The realm of the dwarves is secured. For a promise of security from the rovers of Hel, they have made Asgard custodian to their borders. Now the Vanir will have no hope of Svartalfheim's aid, thanks to Odin's foresight. The Elves remain sufficiently distracted. All plans proceed."
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The Serpent | "The Serpent cannot be spoken to, but his belligerence towards Aesir is unmistakable. The destruction of Týr's temple is infeasible while he remains; however, his presence has caused the Lake of Nine to submerge it completely. Therefore, the larger aim of fettering realm travel is still achieved."
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Asgard Sealed | "It is done. Asgard's defenses are impenetrable. All means of access have been cut off, save those in Odin's power. The plague of the dead will not touch us, nor shall we fear any Vanir aggression. Word of this must reach noble Thor, for the time approaches for his part in the Allfather's plan."
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A Thief's Testimony | "To the next poor fool to find this place,
You'd be wiser to flee than to brave the dangers within… but count yourself lucky I came before you to unwittingly free the prior occupant, and die a fool in the process. I came for treasure and found only death on wings. I tried to step out of the realm, but she wouldn't let go. It tore most terribly. The Tree bleeds for my foolishness. Her magic will surely ripple through this realm for ages, tearing at its fabric. And for what? I'm dead and she's escaped just the same. Why did I fight it? Fool, fool, fool. My only solace is her jailor followed close behind. To Muspel it might have been, or Niflheim. Either way, she'll be caught… though they'll need a new prison… I've ruined this one. The Lindwyrm comes for me…" |
In Search of Freyr | "The Light is ours again, but there is no time lose. Only the return of Lord Freyr can secure peace. Surely we are liberated by forces sent force at his command, like the sword of legend. But Freyr himself remains lost, and now we must come to his aid. Some believe he has returned to Vanaheim, while others believe he is held in Asgard. Both paths are now found shut. With the temple secure, all Elf-kind is called away to seek out our lost lord." |
The Aesir's Punishment | "Captain Erik,
This is our fault. We managed to find a way inside one of the Asgardian Libraries you told us to stay away from, and made off with more coin in one day than we'd see from years of trading. But the thunderstorm that sank your fleet… During the tempest, I had a vision. Thor himself came to me. He appeared on the deck of the Mariusuden in a bolt of lightning, and demanded vengeance. We stole from the gods, he said, and for that, we must be punished. A brilliant flash of light followed, and then everything went dark. We awoke stranded up here. Somehow we managed to survive the shipwreck, though I imagine it is part of the Aesir's punishment. Now we are forced to live out our last few days stranded on a cliff, surrounded by Hel-Walkers and Tatzlewurms. Starving, at each other's throats. It won't be long now. Will Aegir be understanding? Will Ran be compassionate? Or will they cast me out to freeze in Hel? I suppose it is not for me to know. I'm sorry, Captain Erik." |
Mimir's Tales
Mimir on Baldur | Mimir is helping us figure out why Baldur of the Aesir came to our door. "I know what you are… you know what I want"—who does he think we are? |
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On Magni and Modi | Magni and Modi, the sons of Thor, are helping their uncle Baldur find us. Strong, dangerous, foolish. Mimir has a story about them and Hrungnir—ask later. |
Baldur and Odin | Mimir thinks Baldur is tracking us for Odin, who wants to go "where he cannot reach"... but WE can? |
Odin and Jötunheim | If Odin and Baldur are trying to get to Jötunheim, and they think We are the answer, how did they know that before we even knew we had to go there? Mimir insists this makes sense. |
Odin's Prophecies | Odin collects prophecies... tries to control fate by knowing the future. Maybe he thinks we'll pose a threat someday. Or at least he knows we're looking for a way to Jötunheim. |
Serpent's History | Jörmungandr the World Serpent has already fought Thor in Ragnarök, and was knocked back in time to now. That, or Mimir is insane. |
Odin and the Jötnar | Odin's interest in Jötunheim—he fears the Giants at Ragnarök, and wants their prophecies of the future. (Giants are the best at prophecy?) Ask Mimir later why they call Odin "Lord of the Hanged"... |
Flight of the Jötnar | The Giants left Midgard to escape Thor's slaughter-most likely their work destroying the bridges to travel there. What did they do to make the Jötunheim tower in the lake disappear? |
The Hanged God | Odin spent nine days dead, hanging from Yggdrasil, the World Tree, for the wisdom of life and death and destiny. he goes REALLY far to get what he wants...! |
Nothing is Written | Odin thinks he can beat fate and change Ragnarök, even though the Serpent's already been through it. Father doesn't think much of fate either—"another lie told by the gods"—so they have that in common... |
Father's Blades | Father kept those blades hidden under the house. If his old life is such a burden, why'd he keep them around? |
Frigg and Freya | "Frigg" was Freya all along?? Baldur's mother, Odin's wife... it's so hard to imagine her with the Aesir gods... but I've seen it with my own eyes now! |
Mimir's Sight | When the Giants trusted someone enough to help them travel the realms, they'd put Bifröst crystals in their eyes. Týr had them, and so does Mimir. |
Mimir on the Dead | Even Mimir doesn't know why there's so many dead men walking around Midgard... but he suspects Odin's meddling, and maybe the Valkyries. |
Mjölnir the Hammer | Brok and Sindri made Thor's Hammer, Mjölnir. It made their reputation... but it also seems like they can't live it down. |
The Huldra Brothers | Brok and Sindri are dwarves, but for some reason people call them the "Huldra brothers" after the beautiful forest sprites. Apparently I'm too young to be told why. |
Laufey The Just | So Mom was "Laufey the Just"—she really was protecting people, before she had me. They even knew of her in Asgard! I'm so proud of her... |
Freya's Spirit | While we were in Jötunheim, Freya found Mimir to ask where Odin might have kept her Warrior Spirit. That's a little scary. |
God of War Ragnarök
Bestiary
Aesir
Kratos
Odin has had his eyes on us since we began our journey some time ago. Killing these ravens, and blinding the All-Father, will only aid us on our path.
Atreus
These two aren't like the spies we see around the realms. Huginn and Muninn are Odin's own weird magical pets. Back at the house, I saw them disappear into his tattoos! Mimir told me once how they once came to be that way-how they were normal ravens once, until Odin captured their whole unkindness. Most of them he roasted and ate for supper, but on Huginn and Muninn he experimented, wiping their memories and binding them to his will/ Mimir also referred to them as "right pricks, even for birds."

Beast
Elves
Hel-Walker
Midgardian
Monster
Primordial
Seiðr
Lore
Friends
Faye | It has been too long since Faye left us and we spread her ashes from the highest peak in Jötunheim.
A journey she planned, one that neither of us was ready for. I dream of her and simpler times when being together was enough. My duty now lies solely with our son, but I still have so many questions for her. So much that I still do not understand. I see glimmers of her in Atreus, and they make me smile, but I am left with those same questions as I try to guide him along his path. He is focused on who he will become, and while it becomes difficult to keep him close, I am grateful I can continue this journey with him, for now |
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Angrboda | There's a girl here in Ironwood.
Her name is Angrboda and she's the same age as me. A Giant too. She's really funny, and she paints, and is friends with the wolves here. She's unlike anyone I've ever met in so many different ways. She says she has been waiting her whole life to meet me, which sounds so crazy. It's actually a lot of pressure to try to meet whatever expectations she has of me. I just need to stay calm and get a better feel for everything that's going on here, but wow... so much is happening so fast. |
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Jalla | Angrboda has a yak named Jalla.
It was funny—she said "I want you to meet someone" and I thought for a moment there might be more giants, but she meant Jalla. I get the sense Jalla might be her best friend which maybe sounds sad I guess, but I think its kind of amazing. Makes me miss Fenrir, though I also still feel like he's with me somehow. I wish she could have met him. It must be lonely living here, but I know how much it helps having a connection to animals. |
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Skjöldr | Skjöldr lives outside the walls of Asgard, in a camp of refugees from Midgard. I guess Odin actually saved a lot of people from the Desolation (even though he caused it). I wouldn't have believed that, but I can tell Skjöldr's honest. He's nice, funny, about my age... I didn't come to Asgard to make friends, but maybe I already have. | ![]() |
Fenrir | The wolf, Fenrir, has been in decline for some time now. Atreus cares for the animal deeply and has not been able to accept that he is dying in the past, I would have told him to close his heart to this loss, but he has already endured so much. I see the compassion in his heart and I am proud of the man he is growing into, but I must keep him focused if he is to be ready for more dark days ahead.
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Speki & Svanna | Not long ago, we rescued a pack of wolves from Raiders on the Lake of Nine. Despite my warnings, Atreus decided to name them. Having these two to pull the sled has made transportation significantly easier.
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Eistla | There's a wolf here in Jötunheim named Eistla. According to Angrboda, she's the hungry one of the pack! I get it, everyone's got a hungry friend. Fen was such a good eater, whenever we would get him some fresh deer.
After all Angrboda's has been through, I can see how comforting it is, taking care of all these animals like she does. Like it's simple, but meaningful. |
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Eisa | First the wolves, then a yak, and now a magical fox with huge ears?! Angrboda sure has a lot of animal friends.
During our race rematch, Eisa was fast-like, REALLY fast-even with Angrboda on her back! I almost kept up with her, but yeah... I still lost. It felt good to finally be in control of my wolf form though. I just had to think about Angrboda and what she must be feeling-holding onto, I dunno, compassion or something to keep the rage in check? Huh. I wonder if that's how father does it? |
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Mimir | Mimir has lived with us since our return from Jötunheim. I have known few I would call friend, and "brother" fewer still... but I have come to rely on the wisdom and counsel of the "smartest man alive." Also, he is compact, and does not consume precious resources. | ![]() |
Atreus | Atreus has grown much since our journey to Jötunheim. We have trained through winter upon winter, with no summers between.
He is stronger, more capable, more adept in battle, and an excellent climber. But he still has much to learn if he is to master his emotions with discipline. He remains distracted by thoughts of "Loki" and the destiny foretold by the Giants. Whatever his mother's people intended for him—whatever she intended—I will keep him safe, and prepare him. While I can. |
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Sköll & Hati | Of all the stories Mimir told us of the Giants, this was among the most difficult to believe. Giant wolves with the power to chase day into night and back again? Yet the secrets Atreus uncovered within their shrine reveal they are alive... and perhaps, then, so is Týr. | ![]() |
Brok | The Dwarven blacksmith Brok was the first ally we encountered when we set out for the Mountain's peak. He and his brother Sindri made the Leviathan Axe for Faye, and this has been our common bond. Brok is blunt, with a foul tongue, but there is a wisdom in his bluster. I find him acceptable company. | ![]() |
Sindri | On our journey to Jötunheim, Sindri proved himself a capable blacksmith and valuable ally. Now he has been helping Atreus in his search for Týr. I am unhappy this was done without my knowledge... though it is better Atreus was not alone on this path. I will attempt to spare the Dwarf my wrath. It may not be easy. | ![]() |
Ræb | The Dwarven proprietor of the tavern in Niðavellir. He was forthcoming with Durlin's location... and also with a bitter anger towards Mimir. His establishment is too small, and unwelcoming. I hope he is a better musician than he is a barkeep. | ![]() |
Chaurli | Freya must have been so obsessed with hunting us that she neglected her giant Turtle-house-her so-called "friend". When I first saw Chaurli out in the cold, I thought he might be dead. He's alive but he's freezing out there. I lit a fire to keep him warm but he's going to need someone to stay with him full time if he's going to survive much longer. | ![]() |
The Lyngbakr | It appears that Mimir has enacted many cruelties here in Svartalfheim. None more reprehensible than chaining this creature and harvesting its fat for oil.
To perform an act so heartless and to put it out of one's mind, to never speak of it... It reminds me of a boat captain I wrong long ago. He too was robbed of his freedom and suffered because of who I was and the choices I made. Perhaps there is a measure of monster inside us all. |
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Jörmungandr | We haven't seen Jörmungandr since Fimbulwinter began-I was beginning to think he'd left the Lake of Nine, somehow... but Sindri's nose was right! The World Serpent woke up when I called, but when I asked him about Loki, and what I should do, all he had say was "Járnviðr". Not. Helpful. No idea what "Iron wood" means, but it was still nice to see him again. | ![]() |
Durlin | A minor official of the Dwarven city, Niðavellir. At one time, an ally of Faye's in an effort to resist Odin. Now, he numbs his failures in drink. Yet it appears he has aided us with a map to Týr's location. Also, his sea-creature, Dínner, gave Atreus an unusual stone. | ![]() |
Ratatoskr | A large and extremely talkative squirrel, who claims to take care of the World Tree. He is overly familiar, yet seems harmless and benevolent. His "spectral aspects" have aided us before, and may again. He revealed that the stone given to Atreus by Dínner was a "seed" for use in realm travel. If he continues to prove useful, I may tolerate his excessive blather. | ![]() |
Týr | Of the myths and legends Mimir has unfolded to us, none have to inspired Atreus as the life of Týr. Once the god of war in these lands, he dedicated himself to peace. A hero not only to mortals of Midgard, but to those of the far-off lands of other pantheons, to which he traveled in the name of diplomacy. Even the Jötnar revere him — it is believed his aid is what made the Giants disappear, escaping Odin's wrath (at least for a time).
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Thrúd | I'd heard Magni and Modi had a sister, but I'd forgotten about it until she had her sword in my face. Thankfully, she's nothing like them. The way she talks about Modi, and how she's better off without him, makes me realize what it must have been like growing up around such a creepy bully. Still weird sleeping in his room... but Thrúd seems great, and I hope I can get to know her better. I guess there's good people even among Aesir gods. | ![]() |
Hafgufa | We have discovered that the source of the sandstorm in the Barrens was a creature Mimir calls a "Hafgufa."
I encountered something like this as a boy, but it was a much smaller sea creature that did not fly Now that the storm has subsided, we can explore the desert freely and collect resources. To the west, we can see another sandstorm, likely caused by another Hafgufa. We should Ease this creature's pain when the time is right.
Once reunited, they mated, gave birth, and died. Their species will live on I am pleased we were able to free them, and that I was able to spend this time with those who are close to me. These creatures offer a reminder that the time we have with our loved ones is short, and never guaranteed. I will remember this moment fondly. |
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Freya |
Kratos
Freya continues to pursue us, seeking revenge for the death of her son, Baldur. I do not wish to fight her, she was a friend, but I will defend myself if she forces my hand. I do not see a peaceful resolution to our situation
- Though I tried for so long to avoid it, we were forced to confront Freya head-on. For the time being, she has stayed her blade... and I have agreed to travel with her to Vanaheim. I do not believe she will ever forgive me, but perhaps our journey will give her time to reconsider her need for vengeance.
- Our journey in Vanaheim was successful in breaking Odin's curse on Freya... and in allowing us to forge a new alliance. With her anger now focused on Odin, perhaps we can free ourselves of his influence altogether I am relieved to think of her as a friend once more. I can imagine no more formidable ally.
Atreus
Well, our chat wasn't all I hoped for, but it actually could have gone much worse.
At least I know she doesn't want to kill me, not really. She seemed interest to learn about Odin visiting, and Týr being alive, and me being the last giant... and especially about realm travel being unlocked. Really not sure what she's going to do next... but hopefully it won't be using all information I just gave her to attack us again!
Yeah, I really didn't think this through...


















Foes
Baldur | I do not regret Baldur's death. Had I allowed him to kill Freya, he would not have abandoned his pursuit. His fate would have been the same. I do not expect Freya to accept what happened as necessary. She will likely pursue us until one of us is dead. | ![]() |
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Magni & Modi | Magni and Modi, the sons of Thor, also pursued us on our journey. Magni was strong, but arrogant until his last breath. Modi proved himself a coward, but I pitied him in his last moments. There seems to be little forgiveness among the Aesir gods, and I expect that we have yet to suffer the consequences of the blood we spilled. | ![]() |
Thor |
Kratos
There are many differences between Thor and his brother Baldur. Baldur fought wildly, his motivation to inflict pain. Thor is calmer—his bloodlust is for the fight itself, not for the suffering it inflicts. The full force of his attack is as heavy as any I have felt. The Hammer, Mjölnir, only compounds his power... each blow echoes with the death and destruction they have wrought together. He chose to end our fight prematurely. It is good for both of us that it did not reach its conclusion.
Atreus
I never heard any stories about Loki and Thor going on adventures together! This may be the strangest part of this whole trip. Thor doesn't seem happy about it—or anything else for that matter—but it's what Odin wants and that means Thor will do it... even if he'd rather smash with me with his hammer instead. Hopefully while I'm here I can figure him out a little better.

Kratos
Like his son before him, Odin has come to our door. He does not seek vengeance for Baldur, but instead he speaks of peace and inaction. Odin claims that Atreus has been searching for Týr and has requested he halt this endeavor. I am not pleased that he knows more about what my son is doing than I. While I do not approve of what Atreus has done behind my back, I will not abide the gods of this realm coming to my home and dictating our actions. If he does not want us searching for Týr, it is likely that is exactly what we should be doing.
I must note that he offered a deal of peace for our inaction. If I did not have better counsel, I would have been tempted to take it. His threat to Freya made this impossible. She may persist as a danger, but to ally against her with her former husband is... unacceptable.
Atreus
After all the terrible things I've heard about Odin, I never expected him to be so... respectful of me. Back at the cabin, when he invited me to Asgard, and since arriving here, he seems genuinely interested to know who I am and what I think. I know I can't trust him too far... but it's nice to be listened to. I feel safer around him than I thought I would. Let's see what answers he has for me...


- Angrboda said Grýla is "lost," and from what I could see, she's right. She can't take the souls of animals anymore, but that isn't end of her story. I hope she and Angrboda can eventually fix things, Angrboda deserves a supporting family just as much as Grýla does.

Mimir has identified her as a former Empress, called Hertha. I do not care who she ruled over; I will put her back in the ground.






Kratos
Heimdall was everything described—a cruel, pompous bully, and a formidable foe. His gifts of intuition were nothing to be ignored, nor was his unexpected mastery of the Bifröst. When I struck a blow that should have ended the fight, I tried to heed the voice in my head, that he was beaten, not worth killing. But Heimdall sensed my pity, and it shamed him. His pride would not allow him to accept my mercy... so in the end I gave him none. It was not my choice... and yet, I feel... satisfied. Have I proved the Norns wrong, or have I proved them right?
Atreus
Heimdall, the bearer of Gjallarhorn. Mimir said he was dangerous, a "true believer" of Odin. He didn't mention what a complete jerk he is. Or that he seems able to read people somehow. The less time I spend around this guy, the better...






































Lore Markers
Unsafe Roads | Careful, traveller—
If you give a damn about your own safety, you will find an alternate route to the city of iron. Should you succeed, find me, so I can spread the word of which wherever route you took that didn't end with you getting your skin peeled off your body by something hungry and pissed off.
- Durlin |
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Cooperation | We built this realm with our Dwarven hands. Reinforced it with Dwarven muscle. Innovated with our Dwarven minds.
But we no longer have to do it alone. Our strength and ingenuity has finally found an equal in the Aesir of Asgard. Now, Dwarven smiths will work hand in hand with Aesir soldiers and engineers. Now, Aesir backs will share the burden with their Dwarven brethren, lightening the load for us all. It was Dwarves who made Svartalfheim what it is. But together with the Aesir, we can make it into something even better. |
Warning | If you can read this, return to work. |
Regarding The Removal Of Resources | 1. When making your initial strike: Use an axe, not a pick. You use a pick, you go too deep, you get redflow. You get redflow, somebody has to clean it up.
2. Pre-dawn remains the best time to harvest. Grogginess and disorientation are still a major factor before the sun comes up, so the chances of accidents becomes much lower. 3. ALWAYS. WEAR. EARPLUGS. |
The Living Desert | The Jewel of Alfheim is our most sacred and fertile desert, teeming with an unequaled diversity of life—from the majestic Hafgufa and their dulcet Song of the Sands, to the wide array of turtles, and lizards found in The Hjarta, and the abundant herds of gazelle and ibex roaming the shifting dunes. All creatures of the desert are given breath by the grace of The Light. Take a moment to witness the grandeur, and reflect. Keep well thy realm. |
The Desert of our ignorance | So much of who we are is lost.
Our history remains buried beneath generations of dead Elves. Should another manage to rise above our malignant dogma and search for answers, let these bones serve as a warning: If nothing changes, we will remain forgotten. — The Consul |
The Tower's Purpose | Though it now serves as a military outpost, this tower's architecture indicates a different function in the time before the division of light and dark.
I could find no mention within the archives, which is not altogether unusual; many of the texts within have been sanitised across generations. But the very absence of any information is telling, in and of itself. What sacrilegious ceremonies were held there, so inimical to our current status quo, that the Librarians eradicated all mentions of this tower's true purpose? I can't help but assume the answer is the key to a lasting peace.
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Ú-nātūr-liker | Two Gulon sit in front of this marker that says, “Unnatural.” They're tied to a sled and completely calm. Strange... How long have they sat here? They're just as well-behaved as Speki and Svanna. |
Gulon Cull | Thanks to the opposition's grotesque hypocrisy, Alfheim's Gulon are a threat to our livelihood.
Though I have culled many on the surface, there are undoubtedly more down below in the Dark Elves' hovels. So long as we deny them access to our Light, the pair at the desert's entrance shall remain the only docile version of these foul beasts. Let them remain; they will serve as useful subjects for further Light-infusion experimentation. — The Maven |
The Enlighted One | In honour of the Enlightened One. May his Gift shine eternal. May his Light serve as a Beacon of Harmony. May Peace endure among the Elves, as we forever bask in its Radiant Glow. |
Bjarg Stormr | Casualties caused: 43 Dwarven, 22 other
Method of Imprisonment: Nótt's Slumber Prison Location: Alfheim Date of Release: Not applicable. It's a troll. Rehabilitation isn't possible. Feel free to use a rousing relic if you're desperate to get your skull caved in. Imprisonment Overseen By: Alvíss Stonefoot, Svartalfheim, otherwise known as He-Who-Is-Running-Out-Of-Patience-For-Writing-These-Reports. |
Rules of the Sanctum |
-All visitors must observe strict silence inside the library, even in the vestibule, passageway, grand hall, mezzanine, and upper circle. -No books are to leave the premises for any reason, under penalty of death. -Transcriptions of any material within the library are expressly forbidden. -Damage to library materials due to carelessness (including creases, folds, annotations, and suchlike), even accidental, will not be tolerated. -Comestibles, libations, and liquids of any kind are forbidden. -Visitors must check in with the present librarian before leaving the library. -Failure to adhere to the rules will result in immediate punishment, to be determined by the present librarian. |
The Arbiters of Knowledge | We are the caretakers of truth, the arbiters of knowledge, protectors of this repository of enlightenment that stretches back to our earliest writings, ancient as the sands. It is our sacred duty to protect our Elven learnings, and prevent possible spread of it to those who cannot reconcile the wisdom found within these walls. The benighted masses cannot be trusted cannot be expected, to assimilate these truths. They lack the intellectual fortitude to absorb, accept, the divisive nature of certain revelations. This suppression is not cruelty, nor is it an attempt at control. It is mercy, pure and simple. Never forget that. |
Harmony | In a realm of peace, there is only crime: a disruption of that peace.
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Dead on Arrival | A warning to all who pass this spit of land:
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Garden's Progress | Gala Bushes: 4 planted, anticipating first berry harvest next winter.
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Call to Arms | To the Vanir of Vanaheim:
— Freyr |
Living Masterpiece | There is truly no greater medium than a living, thriving tree.
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Seiðr Sacrifice | I fear devotion is waning amongst the others. If we are to drive the Aesir from Vanaheim, there are things we must do without hesitation.
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Anything I Can Do | No one said this journey would be easy, yet I do find myself questioning how far I thought I'd go to finish pilgrimage.
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The Ceremony | The weather has favoured us to this day.
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The Feast | The table is filled.
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The Auburn Crown | Vanir tradition is bound in the plaits of our Freya's hair as final touches are made for the ceremony.
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The Blessing of Two | A blessing on the union of Freya and Odin on this day.
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Unforgiven | May we be forgiven.
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Seiðr | You deserve nothing but pain
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Apology | I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry |
Stupidity | They will call us mad for turning to the dark magics. We can live with this.
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Everything Ends | If you are reading this, we are dead
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Gölráb of the Ashes and Frost | Casualties Caused: Think of a large number, then double it
Method of Imprisonment: Nótt's Slumber Prison Location: Vanaheim Date of Release: Nah. The trolls devoured too many Dwarves to count BEFORE I put them to sleep. I doubt they'd be in a better mood after getting slapped with a rousing relic. Imagine being stuck in the same position for any period of time... brrrr. Imprisonment Overseen By: Alvíss Stonefoot, Svartalfheim |
Hræsvelgr | Mighty Hræsvelgr, swallower of the dead, author of winds, is not the first to claim the title of Hel, nor will she be the last. Since the time of the earliest frosts, nine rulers have fulfilled the role, with her tenure having lasted the longest. But when will her dominion end? And will she be supplanted by force, or abandon her title willingly? The dead watch, and wait. |
An Accursed Name | Woe to the great Princess Sigrún: Her heart is broken, and her mind may follow.
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The Death Of Helgi | "Ash to ash, bones to bones. Where love cannot live, death takes hold.
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Love's End | There never was a love as passionate and sordid as the one that took root between fair Princess Sigrún and the foreign King Helgi.
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Blóðugr Steinn | Casualties caused: 78, Dwarven, 3 other
Method of Imprisonment: Nótt's Slumber Prison Location: Midgard Date of Release: Never, unlesss the witches of Vanaheim come up with a potion that turns aggression into something cuddlier. Even if you come into possession of a rousing relic, don't use it unless you're itching for a fight. Imprisonment Overseen by: A.S., as in "one letter away from what you can kiss if you keep making me carve reports into these tablets” |
Rune Reads
Winter-Man? | "Kill Winter-man"
The runes appear to be the work of Raiders, but I do not know the "Winter-man." Their attacks have increase of late. Perhaps he is the source of their agitation. |
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Týr's Helmet | "Win Minds, Not Wars"
Found etched into the helmet of the statue of Týr. A radical philosophy for a god of war. |
Týr Spear | "Wish for peace; Be ready for war."
Found etched into the spear of the statue of Týr. I agree with this sentiment. |
Týr Left Bracer | "Defend the peace"
Found etched into a bracer from the statue of Týr. How did Týr accomplish this? Did he not take up arms in order to do so? |
Týr's Right Bracer | "Iron peace; not a golden war"
Found etched into a bracer from the statue of Týr. Iron is far stronger than gold, yet at times, peace feels as fragile as an egg. |
Traitor | "Traitor"
Found outside a ruined temple in Vanaheim. Many of the realm's buildings came to ruin due to natural disaster, or the Einherjar. Freya's temple has fallen for different reasons. It appears that after she left Vanaheim, her own followers vandalised the very temple they once gifted her. Her people saw her marriage as a betrayal. A cowardly way to pass judgement on her actions. |
Prayer to Freya | "May Freya never waver..."
Freya's people loved her deeply. They seem to have abandoned this village long ago. Whether by choice, or by force, is unclear. But I feel the words have soured in her absence. |
Vanaheim Lullaby | "I bless the rains of Vanaheim"
Words from a traditional Vanaheim song. In Greece, the rain served as a reminder to worship the gods. Do the people of these lands worship the rain alongside their gods? |
Verdant | "Verdant"
The Vanir knowledge the abundance of their realm. But the need to write it down is redundant. The beauty of Vanaheim speaks for itself. |
City of Possibility | "City of Possibility"
Perhaps this is frustration over the state of Vanaheim. The writer likely thought the location would be safe from Einherjar eyes. For their sake, I hope it was. |
Broken History | "Broken History"
Graffiti in Dark Elf territory, next to a statue of their ancestors—the Elves before the division of light and dark. The Message being... what, exactly? And for who? Either the Elves have seen this statue and ignored it, or they're more concerned with mastery over the Light. |
Limitless | "Limitless"
I'll give this to the Light Elves—the beauty of this temple is unmatched across the Nine Realms. To think, only two winters ago, all of this was covered in hive and darkness.I'm sure there was beauty in it, in its own way. But what can I say? White marble and gold trim is much more fetching. |
Sacrifice | "No sacrifice in vain"
A corpse lay below this one. I wonder if the poor soul wrote it before expiring, or if it was written by the fiend who caused said expiration. |
Patience | "Patience"
Found within a Dark Elf cave. They must use these as outposts to launch raids on the temple. A useful spot to watch their enemy and plan their next assault. |
The Forge | "Forge Ahead"
Could be a lighthearted jape, or another expression of the Dwarves' resentment of Odin's grip on Svartalfheim. Is progress truly progress if made under an oppressor? |
The Pit-Mine | "Asgard-Svartfalfheim Mining Cooperative"
I was not the one to coin this particular equivocation, but one has to respect the pure, emotionless language that paints over decades of systemic slaughter and oppression. |
The Vault | "Vault vista"
Don't know what to tell you. Not everything's got a thrilling story behind it. Sometimes people just label things exactly what they are. |
Don't Breathe | "Mind your breath"
Could be referring to the polluted air of the bay, or a warning against speaking ill of Odin. Both equally likely, in my opinion. |
The Squasher | "Kaðlín, Squasher of Wretches, killed a nest of twenty here"
A legend or boast I wonder? I wish this Kaðlín was around to enlighten us with her strategies. |
Prayer to Hræsvelgr | "The wind from your wings chills my bones and fills my sails"
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Valhalla Rises | "Valhalla rises again!"
The Einherjar who made camp in Muspelheim, after Asgard fell, were mistaken and are dead once more. |
Scrolls
Dear Overseer | Dear Overseer:
It is with shame and sadness that I must report I will be unable to meet your requested quota for this reason. I am simply unable to forge armour of the quality AND quantity you have requested. The fault for this, of course, is mine alone. I very much hope that my awareness of this fact might incline you to show some degree of leniency: as it stands, my output has measurably reduced since the injuries I sustained after previously failing to meet your quota, and I would argue—respectfully, as always—that further physical punishment would only further harm my productivity. I eagerly await your response. |
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Shopping List | Don't wanna hear any more about "shortages." Aesir got exactly what we need. My work shouldn't have to suffer just cause they get off on being withholding.
Anyway, I need: - Barrel of oil |
Passion | It's incredible what they take from you.
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Climbing the Ladder | Today was a good day, my love.
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An Examination of Temporal Significance | This evening I find myself musing on the scent of a book.
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The Bifröst Bridge | I know it is not uncommon to hear the voices of those we have lost in the light, so I decided to run one little experiment—with the permission of the temple's guardian, of course. I was missing my beloved Ástríkur something terrible and thought perhaps if I could hear him one last time I'd feel more at peace.
I packed up some of his favourite things: his blanket, the stuffed tatzelwurm I enchanted to squeak when squeezed, and an old drake bone with the teeth marks still imprinted, and set them down near the light to see if I could perhaps call to his soul. I sat quietly for quite some time. I called to him. It was very difficult to confirm, but after a while I swear I could hear the distinct sound of his paws on wood, gentle clicking from his nails—just the way they used to sound at home. They grew close, my heart beat faster in anticipation, but as soon as the sounds started, they faded and I heard no more. Perhaps I will try again one day, but for now I will choose to believe he has found joy in the light and needs the comforts of his old life no more. I'm glad for him. |
On Gjallarhorn | "...Gjallarhorn represents the only known exception to the principle of bilateral harmonisation in realm travel—instead of a portal bridging the space between two realms, it is capable of rendering simultaneous passage between any number of realms (provided the existing infrastructure is established, and the horn is powered by the breath of a sufficiently powerful god)..." |
The Ashen God | It is the ashen god's fault.
She told us. The witch. Said the ashen god murdered Baldur and in so doing started Fimbulwinter. She said if the god dies, Fimbulwinter will end. No more night. No more cold. No Ragnarök. We ran out of food a week ago. No matter. Soon we will feast on godflesh. |
Receipt of Purchase | It is with great pleasure that I, Ingólf Jöni, hereby transfer ownership of my most prized relic to one Alvíss Stonefoot in exchange for one quarter equity of his fledgling forge, 79 pieces of hack silver, and one wheel of dry-aged gamalost.
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The Tree | Mother said the other races of the nine realms look at the world as individual trees in a forest. They see people and nature and time and destiny as separate elements.
But not us. The Jötnar know that these are all branches of the same tree. That you can't separate love from fate, from the flap of a bird's wings without harming the tree itself. Maybe that's why I saw no fear in her eyes when she talked about walking her path. When she talked about her impending death. Sometimes that comforts me. Knowing her and father's passings were just one branch in a great and ever-growing tree. Other times, I just miss them. |
Paints | Bark: base (brownish)
Vistroot: mix with river water, dark red Sun daisy: yellow, or dilute to add brightness to any other color Retchberry: blueish Greenbulbs: duh |
The Aesir Promise | You were shown kindness. You were shown patience. You were shown mercy.
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Freyr's Lament | I can't do this.
I mean... I have to do this. I write this because I can't say the words out loud. I write this because maybe, if all goes well, it'll be a funny reminder of the man I once was. A man who is scared. Who is in over his head. A man who cannot stop asking himself, over and over again, a single question: "What would SHE do?" I'd love to ask her. But she's gone, so... I guess I have to answer on her behalf. She'd tell me to stop complaining. She'd tell me that I don't matter. That my fears, my inadequacies are irrelevant. All that matters is making sure the people of Vanaheim can cast off the yoke of Aesir rule. She'd tell me I'm allowed to be scared. I'm allowed to be angry. But above all, I have to be strong. The people of Vanaheim need a leader. And for the foreseeable future, it looks like I'm the best they're going to get. Man, I wish she was here. — Freyr |
Chores | Thank you for tending to my home while I am away. I will be sure to bring you a souvenir from Midgard. Perhaps an icicle, ha ha!
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Abandoned | I gave you everything. My faith. My love. Offerings beyond measure.
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Nonviolence | This will end in blood. The only question that remains is which side is willing to spill more.
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The Path Of Lies | Brothers. We are deceived.
We have spent our lives Walking the Path, our every waking breath devoted to finding its End. We were told of the glory of the Walk. Of finding the truth in where the road might take us. But there is no truth to be found. The Path does not lead to salvation. It does not lead to enlightenment. It leads to conquest. Cruelty. Blood. I am stepping off the path. And I hope you will join me. Your brother,
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The Blind Guest | All of us have heard the Blind Guest's whispers. He is in our ears in our weakest moments, when we consider giving up the Walk entirely. He is in our minds when we think of the great Reward awaiting us at journey's end.
He is a liar. He has told us of a paradise at the end of the path—a shining place for us to take off our boots at last. I have seen many lands. Many realms. I can tell you with some certainty: No such paradise exists. The Road does not lead to peace. It only leads where all roads do: To other roads. More pain and pleasure and heartbreak and triumph and boredom and hunger and desperation. There is no destination. There is only the road. Your brother,
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The Destination | If the road leads not to paradise, then where does it lead? Why does the Blind Guest insist we walk this path?
I have listened when he would have me close my ears. I have sought knowledge when he would have me remain ignorant. You have seen the Giants. You have heard of their coming war with the gods of Asgard. You have heard how they hid themselves away. Cut themselves off from the World Tree, never to be reached again. Do you not see? It is their home we seek. Brothers, you must listen. The Blind Guest is the All-Father. The voice we've followed is just another obfuscating moniker to be used by him and discarded when its purpose is fulfilled. It is he who wishes us to explore every facet of the world not for our sake, but for his—that he ay find a way into the home of the Giants and take it for himself. We are not pilgrims on a quest for salvation. We are scouts for an invasion. I will not be a part of this. WE must not be a part of this. I beg of you, my brothers: Join me. Step off the All-Father's path. And we will forge a new one. —Birgir |
Battle Orders | Collect your troops and report to the Crucible in Muspelheim. I have set up camp there and await your arrival.
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Next Steps | Asgard's destruction is not the end of our fight. Once you have gathered yourselves, move your troops to my location in Musphelheim's Crucible. We shall strike back against the traitorous Frigg, this Ghost of Sparta she travels with, and all who stand in our way.
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Defend the Prison | Rally your forces and make haste to the prison that has fallen in Niflheim. It now lies near the Raven Tree. Do not let the prisoners escape.
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To the Prison | Make haste to the prison that has fallen in Niflheim. The All-Father may be gone, but we will carry out his will and ensure the prisoner never sees the light of day again.
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Gná's Journal | Must she always play the victim? As if she has no hand in the shaping of our fate. In her eyes, her brother abandoned her because of his selfishness... not because she was domineering and controlling. She was exiled from her own realm because her husband was evil... not because she was caught conspiring behind his back. Her son was unjustly killed because of a vengeful foreigner... not because she drove her own son to madness. And when I kill her, Freya will tell whomever will listen to her in Hel that it was because her former handmaiden betrayed her... and not because she deserved every single thing that's happened to her. |
Resources
Currency
Divine Ashes | Fallen Ash from Surtr's eternal fire, found in Muspelheim. Can be used to craft and upgrade various equipment. |
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Hacksilver | Scraps of silver with many uses, providing value in trade and in any crafting recipe. |
Resources
Sventhorn | Thorn from a deadly plant used in Seiðr magic.
Responsible for corruption observed in the cliffs of Svartalheim's Bay of Bounty. |
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Tempered Remnants | Chunks of Einherjar armor that have fallen from Asgard.
Can be used to upgrade Armor. |
Dragon Claw | The sharp claw from a fallen dragon, drake or dreki.
Can be used to craft Dragon Scaled Armor. |
Crystalline Fragment | A large piece of the crystals found in the Vanaheim valley crater.
Of no value in its current state. If it can be purified, it may be useful. |
Purified Crystalline | A crystal that has been cleansed by the waters of the Crater’s well.
Can be used to elevate various equipment to their strongest form. |
Essence of Hel | Distorted energy from Helheim that has coalesced into a frozen mass. Harvested by closing Het-Tears.
Used to craft and upgrade a powerful Axe Attachment. |
Crystalline Shard | Shards from the crystals found in the Vanaheim valley crater. Of no value in its current state. If it can be purified, it may prove useful. |
Beast Bone | A part of a large monster that can be used to craft accessories for archers or upgrade ancient relics. |
Beast Scraps | A part of a small monster that can be used to craft accessories for archers or upgrade ancient relics. |
Luminous Alloy | A rare material sought after for its durability and lustrous glow. Can be used to forge the finest shields in all of the nine realms.
Found in coffins and chests off the beaten path. |
Honed Metal | A refined metal useful in the forging of mid-tier shields.
Found in coffins and chests off the beaten path. |
Slag Deposits | An unrefined material that can be used in the forging of low level shields.
Found in coffins and chests off the beaten path. |
Petrified Bone | A near unbreakable bone that can be used by a skilled blacksmith to forge the finest weapon attachments in the nine realms.
Found in coffins and chests off the beaten path. |
Stonewood | Wood fabled to be as hard as stone. A capable blacksmith can work this material into a mid-tier weapon attachment.
Found in coffins and chests off the beaten path. |
Rawhide | Untanned but durable hide that can be used to craft lower level weapon attachments.
Found in coffins and chests off the beaten path. |
Asgardian Ingot | The highest quality steel in the nine realms. Can be used to forge the finest armour.
Found in coffins and chests. |
Dwarven Steel | High quality steel that a capable blacksmith can use to forge mid-tier armour.
Found in coffins and chests. |
Forged Iron | Iron worked into a form suitable for crafting lower-tier armours.
Found in coffins and chests. |
Glowing Embers | A resource used to upgrade Attachments that can be found in Muspelheim's Crucible. |
Blazing Embers | A resource used to upgrade Shields that can be found in Muspelheim's Crucible. |
Whispering Slab | A large stone slab that emits whispers from the souls trapped within. |
Smoldering Embers | A resource used to upgrade Armour that can be found in Muspelheim's Crucible. |
Hunter's Brand | A charm handed down by those who were acknowledged by Skaði, Queen of the Hunt.
Can be used to craft the Hunter's Armour. |
Shattered Rune | Shards that course with Runic energy, once capable of moving the land itself. |
Bonded Leather | Unbreakable bonds in life lead to an equally strong bond in death. |
Nár's Cup | Cup containing a drop of blood from a great sacrifice
Wulvers in the Jungles of Vanaheim find the scent of blood to be irresistible. |
Niðavellir Ore | Raw ore mined from the rigs in the Bay of Bounty on Svartalfheim.
Used to craft Niðavellir's Finest Armour. |
Crackle of Bilskirnir | Object imbued with dormant thunder and lightning.
Guarded jealously by the Kol Raiders of Midgard. |
Hardened Remnants | Broken Einherjar weapons that have fallen from Asgard.
Can be used to upgrade Attachments. |
Dragon Tooth | The tooth of a fallen dragon, drake, or dreki.
Can be used to craft Dragon Scaled Armour. |
Dust of Realms | A formless substance found inside Realm Tears—unnatural branches between Realms. |
Lindwyrm Scales | Glistening scales from a captured Lindwyrm. |
Fortified Remnants | Broken Einherjar shields that have fallen from Asgard.
Can be used to upgrade Shields. |
Sovereign Coals | Coals from the Draugr hole that refuse to fade. |
Unique Resources
Dragon Tooth | The tooth of a fallen dragon, drake, or dreki. Can be used to craft Dragon Scaled Armor. |
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Lindwyrm Trap | A trap provided by Ratatoskr to capture Lindwyrms. Search the world for Realm Tears to find Níðhögg's children and return them to Ratatoskr. |
Nár's Cup | Cup containing a drop of blood from a great sacrifice. Wulvers in the Jungles of Vanaheim find the scent of this blood to be irresistible. |
Shattered Rune | Shards that course with Runic energy, once capable of moving the land itself. |
Yggdrasil Leaves | A bag of Yggdrasil Leaves given to Kratos by Ratatoskr. They are said to be the favoured snack of the Stags of the Season. |
Svefnthorn | Thorn from a deadly plant used in Seidr magic. Responsible for corruption observed in the cliffs of Svartalfheim's Bay of Bounty. |
Crackle of Bilskirnir | Object imbued with dormant thunder and lightning Guarded jealously by the Kol Raiders of Midgard. |
Dragon Claw | The sharp claw from a fallen dragon, drake, or dreki. Can be used to craft Dragon Scaled Armour. |
Dust of Realms | A formless substance found inside Realm Tears—unnatural branches between Realms. |
Lindwyrm Scales | Glistening scales from a captured Lindwyrm. |
Essence of Hel | Distorted energy from Helheim that has coalesced into a frozen mass. Harvested by closing Hel-Tears. Used to craft and upgrade a powerful Axe Attachment. |
Sovereign Coals | Coals from the Draugr hole that refuse to fade. |
Niðavellir Ore | Raw ore mined from the rigs in the Bay of Bounty in Svartalfheim. |
Yggdrasil's Dew of Luck | A drink from the dew of the World Tree brings last benefits. LUCK permanently increased by 2. |
Yggdrasil's Dew of Cooldown | A drink from the dew of the World Tree brings last benefits. COOLDOWN permanently increased by 2. |
Yggdrasil's Dew of Vitality | A drink from the dew of the World Tree brings last benefits. VITALITY permanently increased by 2. |
Yggdrasil's Dew of Defense | A drink from the dew of the World Tree brings last benefits. DEFENSE permanently increased by 2. |
Yggdrasil's Dew of Runic Power | A drink from the dew of the World Tree brings last benefits. RUNIC permanently increased by 2. |
Yggdrasil's Dew of Strength | A drink from the dew of the World Tree brings last benefits. STRENGTH permanently increased by 2. |
Skírnir's Gambanteinn | Broken magic wand of Freyr's deceased personal messenger. He sought refuge behind a great door in Alfheim's Desert, but instead found his unexpected end. |
Meal of Comfort | A delicious creation that warms the body and soul. Permanently increases all stats by 5. |
Weapon Upgrades
Gale Spark | Fleeting remnants of a Gale Flame. Collect 6 to restore it to its true form. |
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Chaos Spark | Fleeting remnants of a Chaos Flame. Collect 6 to restore it to its true form. |
Frozen Spark | Fleeting remnants of a Frozen Flame. Collect 6 to restore it to its true form. |
Fólkvangr Whetstone | A whetstone capable of sharpening the finest blades in the nine realms.
Used to upgrade Freya's Swords. |
Ydalir Timber | A timber that is both sturdy, yet pliable.
Used to upgrade the Bow. |
Jewel of Yggdrasil | A piece of the broken Amulet of Yggrdrasil.
It can be used to allow the Amulet to hold additional Enchantments. |
Gale Flame | An astonishing material that captures an eternal flame in swirling mystical winds.
Used to upgrade the Draupnir Spear. |
Chaos Flame | A small flame that has no source, but burns in all directions. Generated through mighty battles.
Used to upgrade the Blades of Chaos. |
Frozen Flame | An impossible material that houses the rage of fire and the temper of ice.
Used to upgrade the Leviathan Axe. |
Hero Upgrades
Maximum Rage Increased | Collected enough Horns of Blood Mead. Maximum Rage increased. |
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Maximum Health Increased | Collected enough Iðunn Apples. Maximum Health increased. |
Horn of Blood Mead | |
Iðunn Apple |
Key Items
Yggdrasil Leaves | A bag of Yggdrasil leaves given to Kratos by Ratatoskr. They are said to be the favoured snack of the Stags of the Season. |
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Lindwyrm Trap | A trap provided by Ratatoskr to capture Lindwyrms. Search the world for Realm Tears to find Níðhögg's children and return them to Ratatoskr. |
Consul's Journal | A magically sealed journal found in the Elven forbidden sanctum. Beyla and Byggvir requested the retrieval of any information that may aid in repairing relations between the Light and Dark Elves. Bring it to the Dwarves so they can unseal it without damaging it. |
Superior Resurrection Stone | A magical stone that revives one from death with a large amount of Health. Press (Square) when downed to allow your companion to RESURRECT the fallen and rejoin the fight. Only one Resurrection Stone can be carried at a time. NOTE: Will not activate without your companion. |
Watchtower Key | A key to the watchtower in Svartalfheim's Bay of Bounty. |
Jötunheim Fruit | A fruit native to Jötunheim. It doesn't taste very good, but the animals like it. |
Inert Hilt of Skofnung | The sword hilt of King Hrólf Kraki, Skofnung is useless in its current state. Mimir warned it once contained great power. Perhaps there is a way to restore that power once again. |
Hammer of the Revolution | A ceremonial hammer with no practical use. A symbol of the Dwarven resistance to Asgard's rule. Return it to Durlin at the tavern in Niðavellir. |
Lúnda's Broken Bracers | A once-grand piece of armour, now unusable. Maybe it can be restored. It bears the brand of the Dwarf, Lúnda. |
Lúnda's Broken Belt | A once-grand piece of armour, now unusable. Maybe it can be restored. It bears the brand of the Dwarf, Lúnda. |
Lúnda's Broken Cuirass | A once-grand piece of armour, now unusable. Maybe it can be restored. It bears the brand of the Dwarf, Lúnda. |
Mysterious Orb | An orb requested by Lúnda. It is lightweight and does not appear to be fragile. |
Fjóturlund Vault Key Half | A half of a Fjóturlund Vault Key that hides secrets from Sigrun's past. |
Alfheim Barrens Key Half | A half of a key to unlock a door somewhere in The Forbidden Sands. |
Pouch of Yggdrasil Seeds | Contains Realm Seeds that unlock Mystic Gateways across the nine realms, allowing for quick access to new, unexplored areas. |
God of War Ragnarök: Valhalla
Greek
Creature | Description | Image |
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Undead Legionnaire | Under Ares, soldiers drilled until the training was in their bones. This is no mere expression. When the bones of the fallen were summoned to fight again, the undead warriors retained their skills of swordplay, even as they lost their souls.
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Shield Legionnaire | These undead soldiers use a shield to protect their decaying bodies, both from attack and from the explosive force of their own projectiles.
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Legionnaire Captain | Fully armoured, wielding a short sword and scythe, these are the most fearsome and skilled of undead warriors. In life, they were captains of Ares... in death, his mindless slaves. I once gave them a rest denied by their cruel master, though my mind now brings them back to destroy again.
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Cyclops | These one-eyed creatures were once peaceful sheep herders living solitary lives on the islands of my homeland. During the first War of the Titans, they were enslaved, and made to fight. Soon after, the practice of using these powerful brutes in combat became all too common.
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Siren | I once told you of the sirens of my homeland whose song lured sailors to crash their boats into the rocks. I did not encounter them often, but they left enough of a mark in my memory to make a reappearance in Valhalla...
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Wraith | These vengeful ghosts are restless spirits caught between two worlds. Their bodies went unburied, or were buried improperly, so they return to torment the living. In Valhalla, they are every bit as aggressive and full of rage as I remember.
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Harpy | Servants of Ares, the harpies were a scourge on my homeland... agents of chaos known for their mischief and destructive nature. I wish I had forgotten them so they would not plague me here in Valhalla.
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Minotaur | It was Ares who first bred these horned beasts to serve in his army. Their effectiveness soon led to their use across most of my homeland's armies. Different breeds were developed to serve different roles. I was never once tempted to use them in my own army... they are far too dim-witted and unpredictable.
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Centaur | Not all centaurs are as brainless and vicious as the ones I have fought. From the forests of Mount Pelion, centaurs were well-known for their poetry and wine making. But when the Lapiths encroached on their forests, they took up arms. It was not long before they were being recruited across Greece for their martial prowess.
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Friends
Foes
Foe | Description | Image |
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Magni | Valhalla has drawn the son of Thor from my memory to do battle. He is still as arrogant, cruel, and boastful as he was in life. I know he suffered much abuse at the hands of his own father... While it does not excuse his behaviour, it does at least make it easier to understand. | ![]() |
Modi | It is hard to see any similarities between Modi and his sister, Thrúd. She shares none of his cruelty. Nor his cowardice. I know you still harbor much guilt over his killing... as do I, for my role in it. Like his brother, Valhalla manifests him from my memory to fight once again. | ![]() |
Helios | Valhalla has manifested a sun god from my homeland. I never told you of Helios... an Olympian who crossed my path in my hunt for revenge. I needed his power, and gained it by separating him from his head. I am not proud of what I did, which Valhalla is using as a tool to provoke me. He is quite unpleasant, and I am glad you will never have to meet him. | ![]() |
Hertha the Hateful | Valhalla chose to pull from my mind the most memorable Draugr we ever faced in battle—a former empress named "Hertha" who undeniably earned her title of "The Hateful." Once again, she moved with a ferocity that was relentless and powerful. It is a reminder of how I miss your presence, not only as my son, but as a reliable ally in combat. | ![]() |
Alva | The Light Elf guardian of the Temple of Light returned from my memory. Her swordsmanship and command of her form still proved as challenging as the first time we fought. I do not regret killing her when she attacked us, but with the Light Elves and Dark Elves as allies at Ragnarök, I do wonder what part she could have played that day, and if other lives could have been saved due to her presence on the battlefield. | ![]() |
Fiske | What sort must a mortal be in life to be given such power and authority in Valhalla? To wield a scythe and defend territory with such vigor, I imagine this Fiske a farmer who took up arms against some threat, and proved adept at slaughter. And for his valor he is awarded an afterlife of more slaughter. I wonder whether he even has a choice... | ![]() |
Oluf Nautson | I must admit... fighting the leader of the Kol Raiders again was a battle I did not mind revisiting. As the leader of his band of wolf-eaters, he deserves every death I can give him. I am pleased we were able to rescue Speki and Svanna from him so long ago. They miss you nearly as much as I do. | ![]() |
Vali the Oath Guard | Travelers. As inescapable in Valhalla as they were across the realms. Vali was one of the three who ignored Birgir's plea to reject the lies Odin told them. If you remember, Odin promised them a "paradise" in exchange for their loyalty. Valhalla does not seem a "paradise" to me... but if this is where they came in death, I hope they fought their way to wisdom, as I seek to. | ![]() |
Dreki | I know Mimir feels much guilt for the damage done by introducing dreki into Svartalfheim. It made enough of a mark on me that I seem to carry the guilt into Valhalla. Without you, the fight is harder... but our way of finishing the beast together is what I miss most. | ![]() |
Miklimunnr | A troll. Again. We fought many in our time together, so I find it curious why the one found in the Svartalfheim mine would be pulled from my memory. Perhaps his presence looms large since that is where we freed the imposter Týr? Your absence is always on my mind, but perhaps Brok's is as well... | ![]() |
Blatönn | We first encountered this creature in the Jungles of Vanaheim. Freya spoke gravely of the many Vanir lives claimed by the beast... indeed, he was not to be underestimated. It took our combined efforts to subdue him. Perhaps that alone explains why his memory would linger. | ![]() |
Ormstunga | The poisonous fumes the creature emitted were no less potent in Valhalla than they were when we faced him in Svartalfheim. As he was pulled from my own memory, it is clear this Grim—and the smell that accompanied him—was one not easily forgotten. | ![]() |