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Zandora She moved with the confidence and purpose of a god among mortals.
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Abilities
Star Lance Strike LMB / RT
Basic attack | Default damage against lightly armored enemies. ![]() ![]() | |
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Melee attack combo. Hitting extends active aura. |
Show/Hide upgrades
Aura Renewal | Star Light Stream | |||||
Aura Skill, [LMB/RT]: Hitting a foe can restart your last Aura up to 3s after it ended. | HOLD [LMB/RT]: Beam attack. [LMB/RT]: Melee combo. | |||||
Aura Affinity | Extended Focus | Aura Projection | Star Power | |||
Aura Skill: If Aura times out, that skill's cooldown is reduced by 3s. | Aura Skill, [LMB/RT]: You gain 25% more FOCUS A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() |
HOLD [LMB/RT]: On hit, also attaches an Aura to your target. | HOLD [LMB/RT]: Beam attack does more DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.![]() CRITICAL HITS Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance. Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value. ![]() |
Aura of Strength RMB / LT
Default ability cooldown. ![]() ![]() ![]() | |
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[RMB/RT]: Damage enemies in melee range. AURA (3s duration): You and nearby allies deal 10% basic attack damage. |
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Strength of Arms | Lancing Blow | |||||
DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.![]() Aura duration increased to 4s. |
Perform a powerful melee strike that has extended range. (+10m) Aurea duration reduced to 2s. | |||||
Foes Beware | Conversion of Strength | Lancing Flow | Foe Fire | |||
On [LMB/RT]: STAR LANCE STRIKE hit, gain +10% basic attack DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.![]() |
On [LMB/RT]: STAR LANCE STRIKE hit, shorten cooldown for [Q/LB]: AURA OF HASTE and [E/RB]: AURA OF LIFE by 1s. Adds +5s to cooldown. |
On melee miss, sends out a wave projectile. (30m range, 250 damage) | On melee hit, attacking foes suffer BURN Deals damage over time.![]() |
Aura of Haste Q / LB
Default ability cooldown. ![]() | |
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[Q/LB]: +8 stamina. AURA (3s duration): You and nearby allies move 10% faster |
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All Do Haste | Rainbow Dash | |||||
SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.![]() Aura duration increased to 4s. |
SPRINT+[Q/LB]: Rush forward. Enemies hit are PUSH Knocks enemies back. This does not stop them from using skills.![]() Does not trigger Aura if you dash. | |||||
Energize | Conversion of Haste | Dash of Healing | Dash of Damage | |||
On start, gain +16 stamina | On [LMB/RT]: STAR LANCE STRIKE hit, shorten cooldown for [RMB/LT]: AURA OF STRENGTH and [E/RB]: AURA OF LIFE by 1s. Adds +5s to cooldown. |
[E/RB],SPRINT+[Q/LB]: If you had [E/RB]: AURA OF LIFE, you are HEALING Provides HEALTH every second. The amount is determined by the source of the healing.![]() |
[RMB/LT],SPRINT+[Q/LB]: If you had [RMB/LT]: AURA OF STRENGTH, deal 200 armor-ignoring DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.![]() |
Aura of Life E / RB
Default ability cooldown. ![]() | |
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[E/RB]: CLEANSED Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).![]() AURA (3s duration): You and nearby allies regenrate HEALTH REGENERATION Provides HEALTH every second. The amount is determined by the skills applying it.![]() |
Show/Hide upgrades
Life Goes On | Bursting with Life | |||||
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.![]() Aura duration increased to 4s. |
You and nearby allies are HEALING Provides HEALTH every second. The amount is determined by the source of the healing.![]() Duration reduced to 2s. No longer cleanses. | |||||
Battle Armor | Conversion of Life | Life of the Party | Defy Damage | |||
=On [LMB/RT]: STAR LANCE STRIKE hit, you and allies in your Aura gain +10 ARMOR Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.![]() |
On [LMB/RT]: STAR LANCE STRIKE hit, shorten cooldown for [RMB/LT]: AURA OF STRENGTH and [Q/LB]: AURA OF HASTE by 1s. Adds +5s to cooldown. |
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.![]() +150 HP max bonus. |
Inflict WEAKNESS Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
Vow of Shielding F,LMB / LS+RT,RT
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Give HP SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).![]() [LMB/RT] STAR LANCE STRIKE hits restore 75 HP to the shield. |
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Amity | Blesser's Boon | |||||
Gain HEALTH REGENERATION Provides HEALTH every second. The amount is determined by the skills applying it.![]() |
Triggering an Aura with allies nearby gives you FOCUS A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() | |||||
Hero's Vitality | Stonewall | Focused Healing | Focused Might | |||
+15% maximum HEALTH A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight. The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves. When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies. ![]() |
You are INVULNERABILITY Negates all incoming DAMAGE and prevents the application of debuffs.![]() |
+20% HEALING Provides HEALTH every second. The amount is determined by the source of the healing.![]() |
[F/LS+RT],[LMB/RT]: gain +7% basic attack DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.![]() |
Talents
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Resurgent Might | |
BATTLE | [RMB/LT]: AURA OF STRENGTH has a shorter cooldown. (-5s) | |
CLASH | -5s cooldown if no other Aura is active. |
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Speed Persisted | |
BATTLE | [Q/LB]: AURA OF HASTE lasts 3s after allies leave your Aura. | |
CLASH | Removes CRIPPLE Reduces movement speed by 40% and limits jump height.![]() SLOW Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
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Life Abounds | |
BATTLE | [E/RB]: AURA OF LIFE affects a 50% larger area. | |
CLASH | Gain FOCUS A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() |
Strategy
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When playing Zandora, stick close to allies to get the full worth of her aura buffs. Stay within your team as you fight in order to constantly provide support while being able to strike the enemy frontline with the extended reach on your basic attack.
Tips and Tricks
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You can help the Gigantic Wiki by expanding it.
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