Place 3 cards as a row of traps at your feet. (8s) On trigger, 150
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and
PUSH
Knocks enemies back. This does not stop them from using skills.push away. Only hits unique targets once.
Show/Hide upgrades
High Card
The Long Game
When triggered, now
LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.launches enemies away.
You can now place cards at a distance. (Maximum: 10m)
Bad Draw
Follow Suit
Judging from afar
Ace in the hole
Also applies [RMB/LT] THE BEAST when triggered.
When triggered, [E/RB] COSMIC POWER cooldown is reset.
When triggered, also inflicts [LMB/RT] JUDGMENT.
Trap is instantly armed and deals twice as much
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage. (300) No longer
PUSH
Knocks enemies back. This does not stop them from using skills.pushes enemies when triggered.
COSMIC POWER
E / RB Default ability cooldown. 15s | Default damage against lightly armored enemies. 42 | Default damage against heavily armored enemies. 37
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.Damages target area and reveals cards held by enemies. If they have [LMB/RT] JUDGMENT: +250
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. If they have [RMB/LT] THE BEAST:
DAZE
Interrupts and prevents skill usage for the duration of the daze.Daze(1s)
Show/Hide upgrades
Shattered Destiny
Starstruck
Revealing [LMB/RT]: JUDGMENT
CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.cracks armor. (3s)
Revealing [RMB/LT] THE BEAST now inflicts
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.stun. (0.5s)
Touch of Destiny
Shared Destiny
Starblind
Twist of Fate
Revealing [LMB/RT] JUDGMENT
BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.breaks armor. (3s)
Revealing [LMB/RT] JUDGMENT also hits nearby enemies.
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.Stun duration increased to 1s.
Revealing [RMB/LT] THE BEAST also inflicts
CURSE
Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED.curse. (2s)
Rapidly toss 'Death' cards. Once completed, reveal all cards dealt. Deals 200
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and +400/600/1000 if target below 50%
HEALTH
A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight. The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves. When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies.health.
Show/Hide upgrades
Endurance
Expert Shuffler
+25% maximum
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina.
Perform [LMB/RT] JUDGMENT 15% faster.
Easy Strider
Pure Escapism
Persistent Fate
Fortunate Focus
Move 10%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.faster,
SPRINT
Provides a significant boost to hero's movement speed. OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.sprinting drains
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina 25% slower.
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).Lose debuffs when you
DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs). One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability. Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.dodge. (Once every 20s)
[LMB/RT],[RMB/LT]: Card duration increased by 1s.
Successfully revealing [LMB/RT] JUDGMENT or [RMB/LT] THE BEAST cards gives additional
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus.
Talents
Cut the Deck
BATTLE
[RMB/LT]: THE BEAST now pierces through enemies.
CLASH
Toss a second set of [RMB/LT] THE BEAST cards in quick succession.
Punchline
BATTLE
[Q/LB]: THE JOKER duration increased. (2s)
CLASH
Trap duration increased by an additional 2s.
Expanded Universe
BATTLE
[E/RB]: COSMIC POWER target area increased by 50%.
CLASH
-33% cooldown.
Strategy
This section needs some improvements.
You can help the Gigantic Wiki by expanding it.
Oru's unique playstyle revolves around his ability to combo between his skills – dealing high damage while also providing utility to the team in the form of crowd control or peeling away in a fight.[1]
Oru is a bit more complicated to understand then most characters, but once known what each his abilities does, Oru is quite easy to grasp. But be careful when enemy Oru is on the field, because he is a very tricky character and has the ability to strategically turn the tables around in any game.
Tips and Tricks
If enemies are clumped up, try spreading [LMB/RT]: JUDGMENT to as many enemy Heroes as you can, then reveal the cards with [E/RB] COSMIC POWER for a reliable AoE burst of damage.[1]
Plan ahead with [Q/LB] THE JOKER skill: place traps in front of you before engaging in teamfights to make it difficult for enemy melee Heroes to get to you.[1]
Make sure you have enough health before unleashing your
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus, since this very powerful skill leaves you vulnerable to ranged attacks for about 2 seconds. If you are killed before you can reveal your Death cards, your Focus will be wasted and the damage from the reveal will not be applied.[1]