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Aisling/Hero

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Aisling
Young warrior


By taking up her father's sword, Aisling conjured more than just his memory.

HERO TYPE Summoner / Utility
OFFENSE
5
DEFENSE
6
MOBILITY
3
UTILITY
8

Abilities

SLASH
LMB / RT
Basic attack | 
Default damage against lightly armored enemies.
 95 | 
Default damage against heavily armored enemies.
 84
Melee attack combo.
Sir Cador deals triple damage to enemies struck by this attack.
Show/Hide upgrades
Father's Lessons Spectral Wave
Deals +25%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to foes recently struck by Sir Cador.
Send out a projectile that pierces enemies.
No longer perform a melee attack.
Father's Flame Father's Reproof Spectral Might Spectral Defense
Deal more
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to burning enemies. (+60)
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Weakens
enemies with each hit. (-5% damage, stacks up to 5 times, 3s duration)
Allies hit gain +15%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
. (5s duration)
Allies hit gain +20
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
. (5s duration)
CADOR'S COMMAND
RMB / LT
Default ability cooldown.
 2s | 
Default damage against lightly armored enemies.
 34 | 
Default damage against heavily armored enemies.
 30
Summon or direct Sir Cador.
Sir Cador has a 300 HP
SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).
shield
.
On death, Sir Cador enters your sword,
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
stunning
you briefly.
Show/Hide upgrades
Cador's Charge Cador's Defenses
Sir Cador gains +50%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
. (Once every 7s)
Allies near Sir Cador gain +10
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
.
Fast Recharge Burning Blade Cador's Might Cador's Restoration
Sir Cador performs his attack more often. (Once every 3s) Sir Cador inflicts
BURN
Deals damage over time.
burning
. (40 dmg/s, 3s duration)
Allies near Sir Cador deal +15%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
with basic attacks.
Allies near Sir Cador gain
HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.
35 HP/s
.
CADOR'S WAR CRY
Q / LB
Default ability cooldown.
 14s
Sir Cador
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slows
enemies (-40% movement speed, 2s) and
INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
nearby attacking enemies.
Show/Hide upgrades
Chastise Spectral Barrier
Upon interrupting an attack, Sir Cador inflicts
CRIPPLE
Reduces movement speed by 40% and limits jump height.
cripple
. (3s)
Sir Cador creates a barrier that blocks enemy projectiles. (2s)
No longer interrupts.
Intimidation Cry More Spectral Armor Spectral Lens
Upon interrupting an attack, Sir Cador inflicts
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
major weakness
. (-50% damage, 3s duration)
Upon interrupting an attack, Sir Cador's cooldown is reduced. (-4s) Allies inside the barrier have +20
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
.
Allies inside the barrier have 100%
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
crit chance
.
INTO THE BLADE
E / RB
Default ability cooldown.
 16s
Sir Cador
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
you for 100 HP and enters your sword (+10
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
)
.
Show/Hide upgrades
Swift Return Shielding Presence
Gain +20
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
on use.
You can
SPRINT
Provides a significant boost to hero's movement speed.
OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.
sprint
during this skill.
Gain a 250 HP
SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).
shield
. (4s)
Spirited Run Ardent Blade Aura of Healing Pure of Spirit
Gain +25%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
move speed
. (4s)
Gain +25% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
. (4s)
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
you and nearby allies for 200 HP.
You and nearby allies gain
INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.
debuff immunity
. (4s)
TERRIFY
F,LMB / LS+RT,RT
 Focus ability | 
Default damage against lightly armored enemies.
 340 / 425 / 510 | 
Default damage against heavily armored enemies.
 300 / 375 / 450
Enemies near your targeted area (10m range) are
LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
launched
,
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slowed
(-20% movement speed), and
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakened
(-50% damage). (4s/6s/8s)
Show/Hide upgrades
Ghostly Might Skirmishing
[LMB/RT]: Deal +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
when Sir Cador is in the blade.
Sir Cador deals +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
.
Faster
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
regen while in
COMBAT
A state in which characters enter while using their DAMAGE dealing skills and taking damage from enemies.
During combat active movements (SPRINT, JUMP and DODGE) consume STAMINA.
In 7 seconds after not performing attacks and taking damage, character is OUT OF COMBAT and begins to regenerate his HEALTH and STAMINA.
combat
. Out of combat
HEALTH
A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight.
The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves.
When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies.
health
regen starts 2s sooner.
En Garde Will to Power Pure Escapism Hit and Run
+20% front
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
while attacking.
[F/LS+RT],[LMB/RT]: +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
and +10% front
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
after using FOCUS. (Lasts until you die)
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).
Lose debuffs
when you
DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
dodge
. (Once every 20s)
[F/LS+RT],[LMB/RT]: +10%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed
and +10
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
after using FOCUS. (Lasts until you die)

Talents

Command Performance
BATTLE [LMB/RT]: Sir Cador deals +20%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
when attacking enemies struck by SLASH.
CLASH These attacks give you more
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Focus
.
Echoes from Beyond
BATTLE [Q/LB]: CADOR'S WAR CRY affects a larger area.
CLASH On use, Sir Cador gains 750 HP.
Total Recall
BATTLE [E/RB]: INTO THE BLADE grants +25%
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healing
.
CLASH -50% cooldown if near an enemy. (Within 10m)

Strategy

Aisling is perhaps one of the better heroes for new players to start with, as she is capable in both offensive and defensive capabilities. Calling Cador in tight situations is definitely always a card that can be played, as even the worst situations can at least be mitigated, and at best turned around, when you fight with Cador by your side. Alternately, using Cador's passive damage boost can help with one on one encounters, so long as you watch your six and corners to ensure you're not being pulled into a trap.

Also, Aisling's focus skill has a pretty significant impact on the field if used when enemies are near. This, coupled with some of her other talents and the ability to switch between defensive and offensive positions, is incredibly powerful.

Tips and Tricks

  • Cador is your best weapon, but you can't really treat him like that. You can't just start by swinging Cador around like he's replaceable – don't let him die. [RMB/LT] CADOR'S COMMAND repositions him, so use it whenever Cador is in danger.
  • Cador is a great damage blocker because he has a huge hitbox, allowing you to get out of the way, but if he dies, you will be punished by brief
    STUN
    Interrupts and prevents skill usage and movement for the duration of the stun.
    stun
    . If you have to use Cador to get out of danger, you need to immediately pull him back into your blade so he can survive, otherwise you're basically dead in the water.
  • Use [E/RB]: INTO THE BLADE to replenish Cador's shield as often as possible so that Cador is always ready to go.
  • Cador can have his damage hugely upgraded by adding
    BURN
    Deals damage over time.
    burning
    damage. Using this in group fights is incredibly powerful, and dropping him in a crowded group can deal gigantic damage.
    • Use [RMB/LT] CADOR'S COMMAND when in melee range to use Father's Flame as a boost to damage.
  • Use your
    FOCUS
    A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
    Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
    Focus
    on yourself and Cador – the effect gets stacked, so the more you use it, the better the effect is.
  • If Cador is dead you can use [F/LS+RT],[LMB/RT] TERRIFY to bring him back to life. This does not refresh your cooldowns, so using this while [RMB/LT] CADOR'S COMMAND is on a long cooldown could result in Cador dying again.