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For other characters named Karl, see Karl. |
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“Lot of folks look up to him because he's a councilman, but not me. He thinks he's a big man, like the law don't always apply to him. I'd like to take him down a notch or two someday.”— Karl on Frank Carlson
Karl is Sheriff Dumont's deputy in 2241.
Background
Karl is a young man, barely out of his teens, who has joined the NCR police force and became Sheriff Dumont's deputy. He is eager to please and prove that he is worthy of the position, at the same time still keeping his youthful ideals of equality before the law close to his heart. In addition, he has a keen sense of observation, giving him insight into his workmates and events in the big city.
He is also a New California Rangers sympathizer, working closely with Elise.
Interactions with the player character
Interactions overview
Interactions | ||
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This character has no special interactions. |
Other interactions
Karl can direct the Chosen One towards President Tandi if asked about work opportunities. He will also grant them access to the cell that Oswald, the raider spy, is being held in.
Inventory
Apparel | Weapon | Other items |
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NCR police uniform | M72 Gauss rifle | Stimpak $45 2mm EC x50 |
Appearances
Karl appears only in Fallout 2.