Dane Olds is a developer who worked at Bethesda Game Studios on Fallout 3 in character animation and art, as well as a character artist on Fallout 4 and Fallout 76.
Work on the Fallout series
Olds' specialties include character and weapon art with a focus on hard surface modeling.[1] According to Lucas Hardi, Dane created most of the weapons in Fallout 4 alongside Ben Carnow.[2]
Quotes
“I am a character and prop artist working at Bethesda Game Studios. I do a variety of character art work but I specialize in hard surface modeling and weapons. My most recent work was on Fallout 4 and its downloadable content including Automatron, Far Harbor, and Nuka World. I started my career as a game developer working on the Shivering Isles expansion for the award winning game The Elder Scrolls IV: Oblivion. I then moved on to work on the critically acclaimed Fallout 3 as a character artist. I continued building my experience working on all of the Downloadable content for that title, including Operation Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta. I then moved on to working on The Elder Scrolls V: Skyrim where I made a variety of assets including all of the Dwarven creatures, armor, and weapons. I also worked on the follow up DLC Dawnguard.”— Dane Olds on LinkedIn
Employment history
From | To | Company | Role |
---|---|---|---|
2006 | Present | Bethesda Game Studios | Senior Character Artist |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Character Artist/Animator |
2015 | Fallout 4 | Character Artist |
2018 | Fallout 76 | Character Artist |
Other work
Year | Title | Credited as/for |
---|---|---|
2007 | The Elder Scrolls IV: Shivering Isles | Character Artist |
2011 | The Elder Scrolls V: Skyrim | Character Artist |
Gallery
References
- ↑ Dane Olds on LinkedIn
- ↑ Fallout 4 - Bethesda Game Studios Artists & Pixologic Staff, a retrospective with Dennis Mejillones and Lucas Hardi; reference start at 27:02