Overview
The Sub-Machine Gun, or the SMG, is an early-game automatic weapon that can be made in the Arsenal for 55 Iridium. It can be found in the Arsenal's Guns 1 subcategory.
When the SMG shoots, it fires a single bullet within a 3.5 degree firing cone in the direction of the player's cursor. Each bullet deals 6.3-9.9 damage to the body or 18 damage to the head per shot.
The SMG consumes 1 Iridium per shot, and 10 rounds per second, consuming 10 iridium per second. It has fairly poor accuracy, with a 3.5 degree spread and a range of 96 studs, half that of the Assault Rifle. Because of its cheap, high damage output and short range, it is best suited for early-game close quarters and mid-range combat.
Appearance
The SMG is a short, automatic carbine with a short barrel and a stocky body. A vertical grip is attached to the bottom of the gun, with ironsights mounted to the top and a shoulder stock attached to its back. Most of the gun is colored iridium-grey, with some parts like the grip and sights being colored the player's teamcolor.
Stats Table
Base Damage | 9 |
---|---|
Lower Torso | 8.1 |
Upper Torso | 9.9 |
Legs | 7.2 |
Arms | 6.3 |
Head | 18 |
Structure Damage | 0.9 |
Shield Damage | 1.8 |
Usage Tips
- The SMG has an extremely raw high damage output, as well as being the cheapest gun in the game to manufacture.
- In certain cases, it can outperform the Minigun due to the latter's high bullet spread.
- This makes it extremely prevalent in the early game.
- Countering an SMG without one can be difficult.
- The SMG has the shortest range of all bullet-firing guns in the game.
- This, paired with its high damage output, can make the SMG a little tricky to use at times.
- The SMG will often be paired with a long-range weapon, like the Assault Rifle or the Sniper Rifle.
- Turrets easily outrange the SMG, though any offensive rusher likely has an explosive like the Rocket Launcher, making this only partially effective.
- Players should avoid exposing themselves for too long in SMG fights, as the gun kills extremely quickly.
- Using cover to peek and fire is generally effective.
- If a player is hiding behind cover for too long, rushing their position with the SMG can kill them or drive them out.
- Single-shot guns like the Shotgun are occasionally effective against the SMG with lots of cover.
- Using cover to peek and fire is generally effective.
Pros & Cons
Pros
- Cheap and affordable for early game attackers
- Fast firerate and very high DPS
- Relatively low iridium consumption
Cons
- Lower accuracy compared to the Assault Rifle
- Shortest range of all automatic weapons
Arsenal | |
---|---|
Guns 1 | SMG • Assault Rifle • Minigun |
Guns 2 | Shotgun • Sniper Rifle • Napalm Deployer |
Explosives | Grenade Launcher • Rocket Launcher • Satchel Charge • Cruise Missile |
Tools | Scanner • Laser Drill • Painter |
S.S.I.M | |
Tactical Strikes | Laser Strike · Orbital Shield |
H.L.R Small Arms | Armor-Piercing Designated Marksman's Rifle · High-Power Photon Lancer · Auto-flechette · Hand Mortar |
Starter Items | |
Default | Portafab · Pistol |
Deprecated | Emergency Pistol · Anti Armor Rifle |