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Statistics

Like many role-playing games, Disgaea has statistics, numbers which represent a character's strengths and weaknesses. Everything is run by the stats and the random number generator within the game.

List of Stats

D5 Status Screen

Main Stats

These are the stats that grow as a character's Level goes up.

  • Hit Points (HP) - Gauge that depletes as a character takes damage. If it reaches 0, the character dies.
  • Special Points (SP) - Energy consumed to use special skills.
  • Attack (ATK) - Increases the damage inflicted by most physical attacks.
  • Defense (DEF) - Decreases the damage received from physical attacks.
  • Intelligence (INT) - Increases the damage inflicted by magical attacks.
  • Resistance (RES) - Decreases the damage received from magical attacks and increases healing power.
  • Hit (HIT) - Increases the accuracy of your attacks.
  • Speed (SPD) - Increases your evasion against attacks.

Secondary Stats

  • Move (Mv) - Maximum distance that a character can move.
  • Jump (Jm) - Maximum height increase when moving to an adjacent panel.
  • Range (Rng) - How far the character's normal attacks can reach.
  • Throw (Thr) - How far a character can throw another.
  • Counter (Ctr) - The number of counter attacks a character can perform per turn.
  • Critical Rate (Crit) - Chance of attacks resulting in a Critical Hit, increasing their damage.
  • Elemental Resistance - Modifies damage taken from elemental attacks.
  • Weapon Resistance - Modifies damage taken from physical attacks, depending on the attacker's weapon.
  • Aptitude - Multiplier to the stats gained from equipment.
  • Weapon Mastery - Proficiency with each weapon. Grants bonuses as it levels up.

Other

  • Experience - Points gained towards leveling up.
  • Mana - Currency used to pay for upgrades.
  • Evility - Passive effects that strengthen a character or their stats.
  • Class Proficiency - Improvement system that grants higher stats and new Evilities.

Item Only

  • Item Level - Growth from going through an item's Item World.
  • Rarity - The quality of a specific instance of an item.
  • Rank - The power level of an item relative to others of its type.

Modifiers

Buffs and Debuffs

Buffs are skill effects that temporarily increase a character's stats, while Debuffs are those that decrease stats. In most of the games, buffs/debuffs to main stats are capped at +100% and -50% respectively.

  • In D1 and D2, buffs/debuffs to main stats don't have a set duration, and instead their effect is decreased at the start of each turn: In D1 it's multiplied by 2/3 then rounded down, in D2 it's multiplied by 4/5 then rounded down.
    • In D2, the modifiers from buffs/debuffs, passive abilities and Lovers are applied as 3 separate multipliers.
  • From D3 onward, buffs/debuffs don't fade out slowly, instead having a set duration of 3 turns. Reapplying a buff/debuff on a unit doesn't stack the effect, it only refreshes the duration.
    • In D7, reapplying a skill does stack the effect on top of refreshing the duration, and the max cap has been raised to +200%. Skills that buff/debuff all stats at once have their own separate cap from the ones for individual stats.

Evilities

Many Evilities modify the stats of units. In games up to Disgaea 6, modifiers to main stats are capped between +100% and -50%. Disgaea 7 removes those caps.

Stat modifiers from Evilities stack additively with those from buffs/debuffs.

Equipment Bonuses

There's various systems that can cause equipment to give more stats than expected:

  • Aptitude: Applies a multiplier on the stats gained from all equipment.
  • Same Rarity Bonus: Strengthens equipment with matching rarity.
  • Weapon Mastery: Grants a multiplier on the stats gained from Humanoid weapons. Since D5 it also applies to Monster Weapons and Accessories.
  • Level-based Multiplier: Grants a multiplier on the stats from all equipment except Humanoid weapons. (D1, D2 and DD2)
  • Specialists: Adds stats to equipment.