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Quake

The name of this article is not the official name name used by Blizzard Entertainment, but an unofficial name coined by a user to best describe its contents.

Quake is a monster skill used by some bosses in Diablo Immortal. The monster charges their weapon/fists and stabs/smashes it into the ground, rupturing it in 3 concentric circles of spikes/blasts. It is used by Dymdrail, the Jurat, Iscea, Saarodan, Gebdu and Gishtur

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Damaging Skills
FireApocalypseEruptionFire ArrowFireballFire BoltFire HitFirestormFire WallFlame CircleGrenadeHydraIncinerateIncineration NovaInfernoMeteorMinefield
IceArctic BlastBlizzardCold TouchFire Hit (Cold)Freezing ChargeFrost BoltGlacial SpikeHoarfrostIce Shards
PoisonPoison BoltPoison BreathPoison CloudPoison SpitPoison SprayPoison StingPoison Strike
LightningLightningLightning ArrowLightning GlobeLightning StormRed Lightning HoseShocking HitSpark DefenseThunderbolt
PhysicalBiteBlast WaveBlow DartCharge (Berserk Charge) • CleaveCorpse CannonDestructive StrikeDivebombGrabGround SpikesGround TentacleLeapJavelinLeech-life BallPummelQuakeQuill DartSlamSnatchSpine DartStrikeSwipeSweepWhirlwind
WindCycloneGustTornado
MagicBeamBlade BeamBlastBombBone SpiritCataclysmHellish ProjectileNovaSlow TimeTideTorrentUnholy BoltVolleyWave
Non-damaging Skills
Indirect Attack — Blood ManaCursesMana RiftMinion FrenzyPutrifySpin WebStunVortex
Spawning — Bone PrisonFestering AppendagesLay EggMinefieldMystifying GrowthReviveSummon MinionTotem
Self-effect — Bone ArmorBurrowEffigyFlyFrenzyHealShellTeleportVile Effigy