- This is about the weapon type Maces. For the individual weapon, see Mace.
- Game Guide(src)
A Mace is a type of blunt weapon useful in cracking or breaking harder forms of defense or flesh, such as Shields, Armor or bone. It is seen in all three Diablo games.
Diablo I
Maces are Blunt weapons, therefore more effective against the Undead, but less effective against beasts. The Maul is a large two-handed Hammer.
Diablo I Unique Maces — Gnarled Root (Spiked Club/Club) • Civerb's Cudgel (Mace) • Crackrust (Mace) • Dreamflange (Mace) • Lightforge (Mace) • Baranar's Star (Morning Star) • The Celestial Star (Flail) • Hammer of Jholm (Maul) • Schaefer's Hammer (War Hammer) • The Cranium Basher (Maul)
Hellfire Unique Maces — Thunderclap (War Hammer)
Diablo II
QL | Name | Damage | Speed | Max sockets | Range | Str req | Dex req | Lv req |
---|---|---|---|---|---|---|---|---|
8 | Mace | 3–10 | 0 | 2 | 0 | 27 | — | — |
13 | Morning Star | 7–16 | 10 | 3 | 1 | 36 | — | — |
19 | Flail | 1–24 | −10 | 5 | 2 | 41 | 35 | — |
35 | Flanged Mace | 15–23 | 0 | 2 | 0 | 61 | — | 23 |
39 | Jagged Star | 20–31 | 10 | 3 | 1 | 74 | — | 25 |
43 | Knout | 13–35 | −10 | 5 | 2 | 82 | 73 | 25 |
63 | Reinforced Mace ![]() |
41–49 | 0 | 2 | 0 | 145 | 46 | 47 |
70 | Devil Star ![]() |
43–53 | 10 | 3 | 1 | 153 | 44 | 52 |
76 | Scourge ![]() |
3–80 | −10 | 5 | 2 | 125 | 77 | 57 |
Class | Base attack frames | Base attacks per second |
---|---|---|
Amazon | 13 | 1.92 |
Assassin ![]() |
14 | 1.78 |
Barbarian | 15 | 1.66 |
Druid ![]() |
18 | 1.38 |
Necromancer | 18 | 1.38 |
Paladin | 14 | 1.78 |
Sorceress | 17 | 1.47 |
Maces are one-handed blunt, melee weapons in Diablo II.
Mace damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage.[3] Magic and rare maces can have either Barbarian or Paladin skill prefixes.[4] Like other blunt weapons, maces are compatible with Barbarian Mace Mastery, and have an inherent +50% damage to undead modifier.
Clubs, maces, hammers and scepters are all labeled "mace class" in-game, but the four weapon types have distinct properties.
Two quest items, Khalim's Flail and Khalim's Will, are maces.
Set maces
There are no set maces in classic.
The set maces in the Lord of Destruction expansion are:
- Aldur's Rhythm (Jagged Star)
- Dangoon's Teaching (Reinforced Mace)
Unique maces
The unique maces in classic are:
- Crushflange (Mace)
- Bloodrise (Morning Star)
- The General's Tan Do Li Ga (Flail)
Additional unique maces in the expansion are:
- Sureshrill Frost (Flanged Mace)
- Moonfall (Jagged Star)
- Baezil's Vortex (Knout)
- Baranar's Star (Devil Star)
- Horizon's Tornado (Scourge)
- Stormlash (Scourge)
Mace rune words
The maximum number of sockets possible in a mace is 5.
In the expansion, the following Weapon Rune Words function in nonmagic maces (but not necessarily clubs, hammers, or scepters) with exactly the specified number of sockets:
- Black (3 sockets)
- Call to Arms (5 sockets)
- Eternity (5 sockets)
- Fury (3 sockets)
- Hand of Justice (4 sockets)
- Heart of the Oak (4 sockets)
- Honor (5 sockets)
- Passion (4 sockets)
- Malice (3 sockets)
- Steel (2 sockets)
- Strength (2 sockets)
- Venom (3 sockets)
- Wind (2 sockets)
Additional Rune Words for maces in ladder play are:
- Fortitude (4 sockets)
- Oath (4 sockets)
- Phoenix (4 sockets)
- Voice of Reason (4 sockets)
Diablo III
Maces return in Diablo III. They attack slower than axes and swords. Maces no longer deal increased damage to Undead, though. Two-Handed Maces are now a separate weapon type.
Maces, axes and swords can be freely transmogrified into each other.
In a manner of speaking, Flails are a separate, Crusader-only type of maces.
See also
References
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