Shazam! (Volume 1) with a cover date of May, 1976.
Synopsis for "Sivana Saves Captain Marvel"
This story is reprinted from Captain Marvel Adventures #148.
A strange ray reduces Billy's neighborhood grocer to a pile of dust, and Captain Marvel soon discovers someone's been turning people into talking bugs with another strange ray. The hero goes after a rocketship being piloted by his old foe Sivana, who pretends to surrender. It's only to give him the chance to shove a gadget into the hero's mouth that makes his next breath sound like "Shazam," summoning his lightning and turning him back into powerless Billy. Sivana clubs him with a wrench, and puts the boy into a coffin that he leaves in orbit for all time.
As soon as he gets back to Earth, Sivana demands the world surrender or he'll turn everyone into bugs. To his frustration, Sivana's immediately told it doesn't matter, because some other villain has a terrible ray that can turn anyone, anywhere into dust. The world's finished. The owners of that dust ray, the Azpaks, then confront Sivana. They're taking over the world, and because his scientific brilliance enables him to take on the demigod Captain Marvel, he's at the top of their hit list. Sivana escapes with a smoke bomb hidden in a false tooth, and then, to his great frustration and embarrassment, retrieves Billy to team up with Captain Marvel so he'll be powerful enough to take on the Azpaks. Feelings which only get worse when Captain Marvel thanks Sivana while taking him to jail after they defeat the other villains.
Appearing in "Sivana Saves Captain Marvel"
Featured Characters:
Supporting Characters:
Antagonists:
- Doctor Sivana
- King Zurk
- Other Azpaks
Other Characters:
- United Nations representatives
- Mr. Grunbock
Locations:
- Earth-S
- New York City
- The Andes
- The Azpak City
Items:
- The Azpak Dust Ray
- Sivana's Insect Ray (Destroyed)
Vehicles:
- Sivana's Rocket-Ship
- Sivana's Glass Space Coffin
Synopsis for "In the Days of Robin Hood"
This story is reprinted from Captain Marvel, Jr. #118.
700 years ago, a young boy named John is running in Sherwood Forest as the villainous Earl of Nottingham orders his men to shoot the boy in the legs. John is shot in the right leg by an arrow and they leave him to be killed by the beasts of the forest. John, an indentured servant, struggles to get to a cabin where an elderly man, the Forest Sorcerer, heals him with a magic salve. The Sorcerer says he knows he escaped his slavery to the Earl to try to warn the outlaw hero Robin Hood of danger to come, knowing he’s laid a trap for him. The Sorcerer offers he help him another way and utilizes a Magic Globe of Time to summon someone who will help, but if they fail, it will also kill John! John looks within the Globe and sees Freddy Freeman in the modern year of 1952, who can hear John speaking. Thus, he is dragged around the Rock of Eternity and back in time, breaking the Magic Globe of Time and giving them one Freddy Freeman. Freddy is told his mission to save Robin Hood and he agrees, calling CAPTAIN MARVEL to become Captain Marvel, Jr. Flying out, he consults with a shepherd boy who says that the Earl’s men ambushed Robin and the Merry Men to be executed by hanging. Further, the Earl is having an archery contest, since he’s skilled with the longbow and Junior decides to join it. Though the Earl manages to hit the bullseye, a masked Boy in Green fires it and splits his arrow and the Earl accuses him of being one of Robin Hood’s Merry Men and has him arrested. Thus, he’s led exactly to where Robin and the Merry Men are due to be hanged and Junior shoves the guards easily out of his way, defeating them all with the help of the Merry Men. Robin tells him that the Earl was stealing money from the local farmers to hire a team of brigands to kill the true King of England, Richard the Lion-Hearted, as he returns from fighting in the Crusades. Junior has the Merry Men join hands and flies them to Plymouth, where King Richard I is returning and finds him being waylaid by brigands with a broken sword. Junior, Robin and the Merry Men work quick to defeat the brigands. King Richard rewards Robin Hood and the Merry Men a full pardon for their crimes of banditry. Later, King Richard, back on his throne, exiles the Earl of Nottingham and hires the Forest Sorcerer to serve in his Royal Court. Finally, he declares that John is no longer indentured and is a free man and Junior realizes that the reason the Magic Globe of Time chose him was because John is his ancestor, the first of the name Freeman. Later, Freddy returns to the modern day and says that he had a great time visiting his great-great-great-great-great-great-great-great-grandfather and he’ll never forget it.
Appearing in "In the Days of Robin Hood"
Featured Characters:
Supporting Characters:
Antagonists:
- The Earl of Nottingham
- Hired Brigands
Other Characters:
- Friar Tuck
- Little John
- King Richard "the Lion-Hearted"
- John Freeman, former Bondsboy and ancestor of Freddy Freeman
- Forest Sorcerer
- A shepherd
- Earl of Nottingham's soldiers
Locations:
- Earth-S
- New York City
- Freddy's Newsstand
- England, 12th Century
- New York City
Items:
- Magic Globe of Time (Destroyed)
See Also