Glare | |
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Location | |
Swamp | |
Behavior | Passive |
Attack type | Ranged |
Drops | - |
Health | - |
Running Speed | Stationary |
Stamina | - |
View Distance | - |
Damage | Very Low |
Notes | Invulnerable. Warps around during Night Event. Drags furniture toward it. |
Release | Alpha 8 |
A Glare is a strange phenomenon that appears in certain areas of the Swamp, but sometimes also during night events in the Old Woods hideout and Swamp hideout. It is a violently radiating red light divided in a translucent red aura with a brighter epicentre that emits an ear-ringing noise.
Staring at the epicentre of the Glare from within its surrounding red aura causes vision to turn red and damage via the Pain status debuff. The Glare is intangible and cannot be interacted with, damaged or killed.
Strategy
- The Glare only causes damage if its epicentre is within the Protagonist's immediate field of vision and if Protagonist is looking directly at it.
- The Glare can be safely approached as long as the epicentre is outside of your cone of sight, that means backwalking, strafing or hiding behind something can prevent damage.
- Alcohol when consumed causes a reduced field of vision, making it an option for healing if the Glare is present with no hostiles nearby.
Trivia
- If the Protagonist is killed while the Glare night event is starting but before it appears, the Glare may spawn during the morning phase. However, it will only appear once and not warp.
Gallery
Creatures | |
---|---|
Aggressive | |
Banshee (Baby) • Burning Villager • Centipede • Chomper (Black • Red) • Elk • Floor Gore • Huge Dog • Human Spider • Mushroom Man • Shadow • Swamper | |
Carnivores | |
Banshee Baby • Centipede • Chomper (Black • Red) • Dog (Huge) • Human Spider • Swamper | |
Passive | |
Dog • Pig • Savage (Horned • Rock • Stick) • The Sow • Vines | |
Peaceful | |
Black Substance • Bride • Chicken • Crow/Raven • Glare • Growths • Huge Bug • Rabbit • Savage (Hole) • The Snout • Worms |