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Koko

Article
Combos

A large katana with a hilt made of white fur, previously carried by a career surgeon.
Item Description in Inventory

Koko is a Legendary sword.

Koko is not seen much in builds, as it gets outclassed by other swords such as Saishi, Shizu, and other similar swords. However, it is really good sword for Hybrids, especially paired with Control, where Koko gets buffed a lot, making it versatile sword to be used.

Obtainment

Koko can be dropped after defeating Order, who is located in the Laboratory at Hot and Cold.

Upgrading

The player must talk to the Blacksmith in order to upgrade Koko.

Grade
Materials
Effects
1
10  15
+13% Damage

Moveset

Electric Stab
150 Mastery
+
-
The user charges forward with the power of electricity, damaging and shocking any opponents in the way, and launching them upwards.
Electric Stab
150 Mastery
KokoZ
The user charges forward with the power of electricity, damaging and shocking any opponents in the way, and launching them upwards.
Injection Shot
325 Mastery
+
-
A rotating crosshair appears in front of the player. When released, a swift lightning projectile shoots out of the sword (does not have projectile mechanics), which damages and shocks any opponents hit by it, while also knocking them back slightly.
Injection Shot
325 Mastery
KokoX
A rotating crosshair appears in front of the player. When released, a swift lightning projectile shoots out of the sword (does not have projectile mechanics), which damages and shocks any opponents hit by it, while also knocking them back slightly.

MoveCooldown
(In seconds)
Energy
[Z] Electric Stab
9
?
[X] Injection Shot
13.5
?

Instinct Chart

MoveBreaks InstinctInstinct-TrickableNotes
[Z] Electric Stab
Slice Breaks Instinct.
[X] Injection Shot
Blast Breaks Instinct.

Overview

Pros
General
  • Great damage.
  • Both moves break Instinct.
  • Very good for hybrids, especially with Control.
    • The moves' range will increase when being inside Control's [Z].
  • Good for combos.
  • Very fast M1s.
  • Decent choice for grinding with Buddha.
  • Both moves can hit multiple targets.
  • Really good upgrade to Shizu because Koko's moves are instant.
[Z] Electric Stab
  • Stuns the target(s) hit for a brief second.
  • Decent knockback.
  • Mobility move.
  • Has a somewhat large hitbox, making it easy to hit.
[X] Injection Shot
  • Great range.
  • Can hit anywhere inside the user's Control Area.
  • Stuns the target(s) hit for a split second with a little knockback.
  • Slow start-up allows the user to aim somewhere else while releasing the key, making the hitbox player's cursor.

Cons
General
  • Cannot hit Blade users.
  • Needs a bit of aiming skills and a lot of prediction skills to hit in PvP.
  • Very short stun.
  • Very hard to obtain.
  • High mastery requirements.
  • Dashes at the third M1, making it unreliable for farming.
[Z] Electric Stab
  • Hitbox is strangely modified by Awakened Buddha in transformed mode.
  • Not an instant dash, thus making it hard to hit.
  • Weird knockback may make it difficult to use in combos.
  • Slight end-lag.
[X] Injection Shot
  • Short amount of end-lag and long wind-up time.

Trivia

  • Koko is used by the Lv. 1250 raid boss, Order.
  • Both moves deal the exact same damage.
  • Despite being called a katana, Koko itself is an ōdachi, which is longer and larger than a normal katana.
  • Koko's moves are similar to Shizu.
  • Koko also has special aura effects around its blade.
  • [Z] Electric Stab can be used to no-clip through thin walls and doors.
  • Koko is the first sword to be buffed by a fruit other than Buddha, which is Control.
  • The hitbox of [X] Injection Shot is at the player's cursor, not the visual, meaning if the player moves the cursor to somewhere else, then the move's hitbox will move as well. For instance, if the player first aimed the [X] Injection Shot in front of themselves but aimed to the right after releasing the move, the target(s) to the right will be affected. (Does not work if the player held the move instead of tapping the move.)
  • When Control has its area active, Koko will receive buffs on its Z and X moves.

Change History

Released in Update 10

Update 20
  • Koko's moves were reworked.

Update 17.2

  • Koko was buffed.
    • New: [X] Injection Shot can hit anywhere inside the user's Control Area.

Update 10

  • Koko was released.

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