“ | A powerful mine that detects the presence of MOAB-Class Bloons and will explode causing lots of damage. | ” |
~ Bloons TD 6 description |

MOAB Mine is a Power in Bloons TD 6. It can be purchased for 50. When placed, it sits on the track. If a MOAB-class Bloon is in range, it explodes, causing massive damage to it. Up to 10 MOAB-class bloons can become touched by one MOAB Mine; if the limit is reached the MOAB Mine disappears. Non-MOAB-Class Bloons will simply ignore it. Each hit deals 5000 damage (6250 with
Mauling MOAB Mines MK) to the affected non-Boss target, enough to destroy up to a non-fortified ZOMG. The mine can hit the same target and children targets with a 1 second cooldown. In Contested Territory it is also a Relic Knowledge, in which it has up to 1 use per game.
MOAB Mines can also target Boss Bloons, only dealing 500 damage with each hit (625 with Mauling MOAB Mines).
Strategy
Summary
Very powerful against MOAB-class Bloons, destroying most of them in a single explosion. Additionally, it can hit children blimps, meaning that one mine is enough for BFBs and ZOMGs. However, bear in mind that Ceramics and below won't trigger the mine.
In non-Ranked or Contested Territory Boss Bloon battles, MOAB Mine can heavily damage Tier 1 or 2 bosses, dealing up to 5000 damage (6250 with Mauling MOAB Mines).
Tips
- Do not rely on this for the late-game rounds, as the majority of bloon spawns consist of MOAB-class bloons, and therefore will eat away at the MOAB Mines too quickly to sustain. Instead, use MOAB Mines for countering stronger blimps.
Contested Territory Tips
- The Relic Knowledge variant from Contested Territory grants the player one use of MOAB Mine, which are effective on Least Tiers tiles in particular because it evades the need to have MOAB-class popping power if rounds end before Round 54, or just to mitigate some troublesome MOAB-class rounds.
- For rounds up to Round 55, only the Round 40 MOAB should be beaten normally, which afterwards the next MOABs can be dealt with purely the MOAB Mine.
- Beating Round 40 and 50 without MOAB Mine allows up to Round 56 with MOAB Mine.
- MOAB Mines serve useful on Least Cash for similar reasons to Least Tiers, although not quite as important in comparison.
- On Boss Bloon Event tiles, this power is useful for damaging the boss itself, as it can re-hit the Boss multiple times.
Version History
- Initial release
- Released
- 46.0
“ | While working on the new Battle Cat power we concluded a number of existing powers that haven’t had love since launch are no longer living up to a worthy level of power in the modern state of Bloons, so we’ve made modifications to some of these to make them more useful for the cost. In particular, we felt like there were very few times to ever use MOAB Mines over Super Monkey Storms so these have been given a considerably more powerful single target use case to use in situations in which Super Monkey Storm would normally struggle. | ” |
~ Ninja Kiwi |
MOAB Mine damage to non-Boss MOAB-class bloons increased from 300 to 5000
[undocumented] MOAB Mine damage to Boss Bloons increased from 300 to 500
Mauling MOAB Mines bonus damage increased from +100 to +1250
- Note: Unlike the mine itself, MK bonus damage to Boss Bloons isn't decreased
- 46.2
[Bugfix] Mauling MOAB Mines bonus damage to Bosses decreased from +1250 to +125
Sounds
When placed:
- [ticking bomb]
Gallery
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Trivia
- MOAB Mine can be placed on any type of lane (including non-water lanes) despite looking like a sea mine.
- Before v46.0, it took 5000 MOAB Mines to destroy Tier 3 Elite Bloonarius in its entirety, as shown on this Reddit post on r/btd6.
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