Seismic Slam | |  No Cooldown
|
Deal 28 damage to nearby enemies and create a 12 damage shockwave that goes through walls and ignores cover.
Gain 6 energy per enemy hit.
Mods 
| Targets not in line of sight take an additional 5 damage. |
| When destroying bugs created by Putrid Spray the target is SlowReduces movement by 50% . |
| Increase near damage by 2 and far by 1. |
| Hitting Camo spaces will disable that region. |
| Adjacent enemies are WeakDecreases damage by 25% next turn. |
Putrid Spray | |  4 Cooldown
|
Spray a swarm of bugs,
SlowReduces movement by 50%
targets. If you hit any of these targets affected by bugs, the insects burst, dealing an additional
12 damage. Bugs lasts 2 turns.
Gain
6 energy per enemy hit.
Mods 
| Reduce the cooldown by 1. |
| If the bugs aren't triggered, the target is RevealedCan be seen by enemies until end of next decision phase. |
| Increase the damage done by 3. |
| Gain 5 energy when bugs burst. |
Mending Swarm Free Action | |  4 Cooldown
|
100% of damage taken this turn is recovered over the next 2 turns, up to 80 health.
Gain 5 energy on use.
Mods 
| Recover 80% health the turn after but only gain health that turn. |
| Reduce the cooldown by 1 if you aren't hit this turn. |
| Gain 10 shields until end of turn. |
| Gain UnstoppableImmune to knockbacks and movement reduction until end of turn. |
| Each time you are hit this turn gain 4 energy. |
Juggernaut | |  4 Cooldown
|
Charge Forward! When you hit an enemy or travel your maximum range, create a tremor that causes
22 direct damage and
SlowReduces movement by 50%
all enemies hit. Can dash through walls.
Gain
8 energy per enemy hit.
Mods 
| When destroying bugs created by Putrid Spray the target is rooted. |
| If no enemies are hit, reduce the cooldown of Juggernaut by 1. |
| When directly hitting a target, deal 6 additional damage to them. |
| Bursting through walls deals an additional 8 damage to all targets. |
Lair | |  No Cooldown
|
Create a large earthquake around you dealing 30 direct damage. The edges of the lair prevent enemies from moving out of it until the end of next turn.
Costs 100 energy.
Mods 
| Increase the targeting range by 1. |
| Gain vision of the area inside the lair. |
| Allies in the lair gain 15 shields. |
| Gain MightIncreases damage by 25% until the end of next turn. |
| Reduce the cooldown on Mending Swarm by 2. |
Dossier
SKILLS:Terrain manipulation. Terrifying foes… and friends.
KNOWN FOR:Turning the Depths into a labyrinth of terror.
FAVORITE FOOD:She’ll tell you after she’s eaten you.
Evolution Solutions doesn’t believe in waste. When an experiment goes wrong, they pour old resources into something new. After all, who knows what creature might benefit from an extra set of chitinous legs or toxic fangs?
Thus, Phaedra came into existence. The powerful creature is capable of smashing the ground with such force, she disrupts the terrain around her. The emergence of constantly evolving lairs and labyrinths throughout the Depths suggests that Phaedra has escaped from EvoS repeatedly over the course of her lifetime – most recently during a chaotic break-in at the Trust (1).
Some terrified citizens claim that Phaedra is the notorious “terror of the Depths,” thought to feast upon the colonies of Gremunks that EvoS has discarded, though others dismiss those tales as myth. However, one only need point to the infamous Grey family massacre to know that some myths do have claws.
Friends
| Rask’s plasma was a forefather of Phaedra’s. There may be a familial bond… or not? |
Rivals
| Phaedra has been witnessed staring at Grey and salivating. |
Story