The 'Eeler
Sturgeon General with a healing gun and energized eels.
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Water Spout | ![]() No Cooldown |

Details
- Targeting
- Target type: free aim
- Target range: 7
- Area of effect: cone
Mods 

![]() | Catch of the Day Gain an additional 6 energy if only one target is hit. |
![]() | Firehose Increase the maximum arc by 30 degrees. |
![]() | High Pressure (Default) Deal up to an additional 3 damage the smaller the arc of the cone is. |
![]() | Spray and Play Increase the ally healing amount of the next Refreshing Spray by 2 per enemy hit. |
Refreshing Spray | ![]() 3 Cooldown |

Details
- Targeting
- Target type: free aim
- Target range: 7
- Area of effect: cone
Mods 

![]() | Heal in One If only one ally is hit they heal for an additional 8 |
![]() | Self Fish Finn heals himself for an additional 8 |
![]() | Shored Up (Default) Targets hit also gain 6 shields for the turn. |
![]() | Mussels Nearest ally hit gains for the turn. |
Electrifying Eels | ![]() 4 Cooldown |

Details
- Targeting
- Target type: free aim
- Target range: 7
Mods 

![]() | Master Angler Deals an additional 6 damage when it jumps. |
![]() | Spout of Sight Can hit target that are or in camouflage |
![]() | That Magic Eeling (Default) Increase the range of the jump by 1. |
![]() | That's a Moray The eels can now target or jump to allies, granting them next turn. |
Bubble Trouble | ![]() 4 Cooldown |

Details
- Targeting
- Target type: self/ally
- Target range: 8
- Area of effect: damage radius 1.5
Mods 

![]() | Unstop-Bubble Shielded target becomes for the turn. |
![]() | Bubble Time Reduce the cooldown by 1 but also reduce the amount of shielding by 10 |
![]() | Cast Away Can be targeted through walls. |
![]() | Bubble Trap Enemies hit are now |
Maelstrom | ![]() No Cooldown |

Details
- Targeting
- Target type: grid
- Target range: 7
- Area of effect: 5x5
Mods 

![]() | Cast Off Gain until end of turn. |
![]() | Grand Finn-ale Deal an additional 10 damage to targets in the center and 5 to targets adjacent to the center. |
![]() | Riptide Enemies hit are until end of next turn. |
![]() | Leech Infestation Gain 10 health per enemy hit. |