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Lugh

Lugh
Information
Appearance Tales of the Rays
Age 3000+ (estimated)[1][2]
Race Mirrite
Japanese Voice Actor Yuki Nagaku[3]

Lugh (ルグ Rugu?) is a supporting character in Tales of the Rays: Recollection. She is Balor’s mirrite.

History

Lugh was a mirrite with a unique power known as the Evil Eye. She was created by the mirrist Balor. During the war between mirrists and mirrites, she and her master allied with the mirrites. During this conflict, Lugh's Evil Eye went out of control and created the disaster known as Fimbulvetr that destroyed the world. To shelter the remaining lives, Balor became a pillar god of the temporary world of Tir Na Nog. Lugh remained on Nibelung for centuries, waiting for the planet to recover so the residents of Tir Na Nog could one day return. During her wait, she was given the duty to protect Balor's bloodline. Lugh remained in contact with Tir Na Nog via Balor's priestess, who served as her medium.

Following tradition, the original Ix Nieves's parents met with Balor's priestess. Lugh told them their child had inherited Balor's mirrist blood and the ability to create a mirrite bearing the Evil Eye. The country of Sellund had recently developed a new energy system that functioned by killing mirrites. This energy system threatened to destroy Tir Na Nog, prompting Lugh to suggest that Ix become a mirrist and create a mirrite to save the world. Later, Balor's priestess was killed by Demitrius Danann Asgard, and the priestess bloodline came to an end.

Tales of the Rays: Recollection

Seeking to create a new medium after the loss of the priestess bloodline, Lugh forces the power of the medium upon Baldo, who had previously received Balor's power. Baldo resists, and their two similar powers clash, resulting in Baldo Mistleton's creation and the advent of Illusionares. Lugh realizes Baldo Mistleton's existence will cause the end of the world. However, she cannot stop the disaster she has created. Her power has been exhausted, and Balor is asleep after having created a second world. In hopes of reaching a time where her master has recovered, Lugh calls out to Chronos for help. Chronos opens a pathway that Lugh uses to try and send both Baldos to the future, but ends up pulling in only Baldo Mistleton and herself. When she emerges roughly 160 years later, Lugh is found by Haze Cesario Ideafeldt and falls into a decades long sleep, later awakening without memories and becoming Ernat Perusha.

Ernat eventually travels back to the past, a year prior to the incident that created Baldo Mistleton, with her own plans to save the future. Lugh senses Ernat's presence and reaches out to her, offering to join their powers. Lugh promises to assist her, and Ernat hesitantly agrees. Lugh quickly betrays and tries to possess Ernat, disappointed that Ernat has abandoned her duties as Balor's mirrite. Lugh's plan ultimately fails when Ernat resists and the rest of the Tales of the Rays: Recollection characters team up to bring Ernat back.

Appearance and Personality

Similar to other mirrites, Lugh resembles a fairy. She has chin-length wavy hair that fades from pale yellow at the top to pink to blue at the bottom. She has a long strand of hair that curls up and backward from the top of her head. Her right eye fades from magenta on the top to purple. Her pupils are white. Her left eye glows a bright yellow with black flames flaring outward from her top eyelash. There are three large fairy wings on each side at her back, spread slightly longer than her height and each side being roughly the same width as her body. The third wing down near her torso splits into two main parts, the top of which resembles a small angel wing with a long fairy wing trail, and the bottom another small fairy wing trail. Attached to her wings at the middle of her back is a large oval behind her head, the top of which being thick as her head and extends above her, and the bottom tapering thin towards the wings. The color of her wings is a gradient of dark purple from the edges to light blue in the very middle, and they are patterned with stars like the night sky.

Lugh's outfit is a large white cloak that splits outwards from the middle in a curve toward the long cape of the back that extends beyond her feet, revealing a black bodysuit underneath from the front. The cloak is adorned with gold loops at the neck and gold trim on the edges. The chest area where the cloak begins to split has a detailed curved design in a pastel gradient from pink to purple to blue. The inside of the of her cloak is a pastel purple gradient, darker at the top and lighter at the bottom, and is littered with the same stars as her wings. The cloak sleeves are cut off, a small area of skin visible at the top of her upper arm. The cloak-end flares out into very short black sleeves with gold trim. The separated sleeves are white with a line of black trim at the top and extend from the middle of her upper arm to a large flower petal-esque flare beyond her fingertips with pastel pink trim around the edges. The separated sleeves are adorned at the top with intricate gold filigree cuffs. On her hands visible underneath the separated sleeves, she wears long skin tight black gloves. She wears a large thin filigree gold ankle cuff on her left ankle.

Lugh's general personality is cold. Her speech is condescending and often lacking much emotion outside of extreme circumstances. She is loyal to Balor above all else, and will stubbornly follow what she believes is necessary against all disagreement. However, a soft side shows through in her vulnerable moments. When she is forced to face that she has made a grave mistake, her emotions start to surface, and her lines become more human. Similarly, when Haze found her crying, her kindness touched Lugh's heart.

When Ernat travels to the past, prior to Lugh's change of heart, Lugh displays a manipulative side, lightly-veiled in kindness. After the facade is lifted, she is angry that any version of herself would ever abandon her duty to Balor. Later, when she is cornered, unable to acknowledge her mistakes or other solutions, she leans further into arrogance.

Trivia

  • In Irish mythology, Lugh is the God of Justice and War and also known to be Balor's grandson. Balor in Irish mythology is known as "Balor of the Evil Eye", of which Lugh's Evil Eye in Tales of the Rays is a reference to.

References

  1. Official JP Concept Rays TimelineTwitter (2024-06-14) Retrieved on 2025-01-23.
  2. Tales of the Rays Concept Timeline - Full TranslationTumblr (2024-06-23) Retrieved on 2025-01-23.
  3. Official JP Voice Actress RevealTwitter (2024-06-09) Retrieved on 2025-01-23.