In 7 Days to Die, Perks are part of the Skills and Perks system and play a pivotal role in shaping the survival experience, offering players the opportunity to specialize and thrive in the unforgiving post-apocalyptic world. These Perks provide a diverse array of abilities and bonuses, ranging from enhancing combat prowess to improving resource management and crafting efficiency. Whether you aspire to be a master marksman, a cunning scavenger, or a proficient builder, the Perks system offers customization options that cater to various playstyles, ensuring each survivor can carve out their own path to survival amidst the zombie-infested wasteland.
Attributes
There are 5 main Attributes: Perception, Strength, Fortitude, Agility, and Intellect, each having 10 levels and giving a bonus in that category with every level. The player starts with one level in all five attributes and can continue leveling them up at their discretion by spending skill points. Levels 2-5 cost one skill point each, levels 6-8 cost two skill points each, and the last two levels cost 3 points each.
Each of the main Attributes have its own Perks associated with it. These Attribute-Associated Perks have a prerequisite level of the Attribute which must be met in order to further advance levels in that Perk. Note that certain Drugs and other items can be used to increase attributes temporarily, which may allow a prerequisite to be met for a Perk. However, if the Drug or item effect wears off, and the character no longer meets the prerequisites for a given Perk level, they lose the benefit of that Perk level until they again meet the prerequisite.
Most Perks require the exact same Attribute levels, but there are exceptions.
Skill Level | Most Perks | Lucky Looter & | Pack Mule | Miner 69'er & Mother Lode | Robotics Inventor | Advanced Engineering | Grease Monkey |
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1 | Attribute 1 | Perception 1 | Strength 1 | Strength 1 | Intelligence 3 | Intelligence 1 | Intelligence 2 |
2 | Attribute 3 | Perception 2 | Strength 2 | Strength 2 | Intelligence 5 | Intelligence 4 | Intelligence 4 |
3 | Attribute 5 | Perception 3 | Strength 3 | Strength 3 | Intelligence 6 | Intelligence 6 | Intelligence 6 |
4 | Attribute 7 | Perception 5 | Strength 4 | Strength 5 | Intelligence 8 | Intelligence 8 | Intelligence 8 |
5 | Attribute 10 | Perception 7 | Strength 5 | Strength 7 | Intelligence 10 | Intelligence 10 | Intelligence 10 |
Attribute-Associated Perks
Perception Attribute
Perception is the measure of your sensory awareness. Level one of this perk gives 200% headshot damage to spears, rifles and explosive weapons. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to combat, general perception, and scavenging.
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"Specialize in taking keen aim with rifles and wasting your target with an expertly-placed bullet. One shot, one kill." |
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"Specialize in explosive weapons to stun, cripple and dismember your foes." |
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"Learn to inflict more damage and slow your enemies with powerful attacks." |
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"You are quick and perceptive. Improve attack speeds with spears." |
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"Use your heightened senses to take less damage from traps." |
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"Learn to detect and track animals within 100m and never go hungry." |
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"You find weak spots in a target's armor and can use AP rifle bullets to shoot through multiple organic targets." |
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"Specialize in tracking down the motherlode, and maybe getting a little extra for your trouble. You find better loot with every perk level." |
"Become one of the greatest treasure hunters of all time learning tricks that would even make Blackbeard envious." | |
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"Waste not, want not! Salvage items for more resources with a wrench, ratchet, or impact driver." |
Strength Attribute
Strength is the measure of your muscular might. Level one of this perk gives 200% headshot damage to shotguns, clubs and sledgehammers. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to combat, general strength, and construction.
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"Specialize with shotguns and send your enemies to meet their maker. Do more damage, blow limbs off, shoot and reload faster." |
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"Specialize in knocking your foes senseless with clubs and bats." |
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"Specialize in destroying enemies with heavy weapons like sledgehammers." |
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"You are not just strong, but you are fast as well. Increase club and sledgehammer speeds." |
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"Specialize in shielding yourself with iron and steel, becoming an unstoppable behemoth on the battlefield." |
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"You're a pack mule and can carry more items in your inventory without suffering movement penalties." |
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"Create more filling meals with advanced benefits and learn to cook faster." |
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"Maximize your mining efforts by increasing tool damage to bring down rocks and trees faster." |
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"Harvest more resources and bring home the mother lode." |
Fortitude Attribute
Fortitude is the measure of your physical resilience. Level one of this perk gives 200% headshot damage to fists and machine guns. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to combat, survival, and recovery.
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"Learn martial arts and use your fists to stun, knock down, disarm and ragdoll your opponent. |
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"Become a commando using automatic weapons to slay your foes." |
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"Pulverize your enemies with faster brawling strikes." |
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"Specialize in hunting your prey and harvesting more meat, bone and leather." |
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"Specialize in using a combination of clothing and natural resilience to weather even the harshest of environments." |
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"Specialize in harvesting more crops using your hands or a tool." |
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"Specialize in shrugging off blows, fighting through pain and staying in the fight when others would be down for the count." |
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"Specialize in boosting your natural healing rates as long as you're not starving." |
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"Specialize in gastrointestinal health to reduce chance of food poisoning and nutrient uptake to use less calories and oxygen swimming." |
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"Train your body in number one tactic against the zombie menace: Running away from them." |
Agility Attribute
Agility is the measure of your athletic prowess. Level one of this perk gives 200% headshot damage and have a 5% chance to dismember with bows, handguns, and knives. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to combat, athletics, and stealth.
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"Master the use of bows and crossbows." |
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"Settle your disputes the old way and be a gunslinger in the apocalypse. Master the use of handguns and SMG. Unlocks pistol crafting." |
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"Specialize in using bladed weapons like knives or machetes (not axes) to bleed your foes dry." |
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"Learn to swing your blades fast and become a whirlwind of destruction and carnage." |
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"Improve your hip fire accuracy and run faster while reloading any ranged weapon." |
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"Specialize in medium armor to reduce degradation, stamina, and movement penalties." |
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"Specialize in acrobatically getting anywhere you want to go, no matter how far up or far down that may be." |
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"Specialize in catching your enemies unaware while you are sneaking and they are resting or wandering aimlessly." |
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"Specialize in sneaking around in the dark and making less noise in general." |
Intellect Attribute
Intellect is the measure of your mental ability. Increasing Intellect improves head shot damage with intellect governed weapons such as Robotic turrets and stun batons. Level one of this perk gives 200% headshot damage and have a 5% chance to dismember with stun batons and Robotic turrets. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to combat, incluence, and general intellect.
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"Learn how to use stun batons more effectively. Incapacitate your victims easier and do more damage." |
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"You are fascinated with robotics. Learn to use and craft deployed weapons." |
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"Use your intellect to determine the shortest trajectory to the target and effectively increase attack speed with batons." |
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"Specialize in convincing area traders to give you a better deal and open up their secret stashes of the really good stuff." |
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"Be a daring adventurer! Get better rewards for doing quests." |
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"You are an inspiration to your allies, increasing their combat prowess." |
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"Use medicine and health items more effectively." |
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"Engineer advanced items such as workbenches, electrical items and traps and craft 20% faster on workbenches." |
"Learn to build vehicles from junk in the wasteland! Vehicles can be assembled from parts without this perk." | |
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"Learn to pick locks faster and break less lock picks." |
Book Perks
There are many other Perks that are not directly associated with character Attributes. These Book Perks cannot be purchased using skill points and are only able to be obtained by reading the various Perk Books found throughout the game world. Each volume of the various Perk Books unlocks a permanent Perk that provides a specific benefit to various aspects of gameplay. These Perk Books do not need to be read in any particular order. Read all the volumes in a series and receive a special collector's perk.
Videos
What skills to get first, keep in mind that you can get enough points to max out every skill.