The Apothecary is a store in the Bazaar that is used to create Mixtures and Potions for the Warriors in Hyrule Warriors.[1]
Features and Overview

The selection and quality of Potions and Mixtures is determined by how many Gold Skulltulas have been defeated, with new options being unlocked after more Illustration Pieces have been obtained.[2] The levels for the Apothecary are as follows:
Apothecary | |||
---|---|---|---|
Level | Requirement | Reward | Effect |
Level 1 | Default | ![]() Red Potion |
Restores five hearts. |
Level 2 | 2 Illustration Pieces | ![]() Purple Potion |
Restores five hearts and half of a Special Attack gauge. |
Level 3 | 7 Illustration Pieces | ![]() Blue Potion |
Restores 10 hearts and half of a Special Attack gauge. |
Level 4 | 25 Illustration Pieces | ![]() Green Potion |
Restores 10 hearts and all of a Special Attack gauge. |
Level 5 | 50 Illustration Pieces | ![]() Yellow Potion |
Restores 15 hearts and 1.5 Special Attack gauges. |
Potions from the Apothecary cannot be used if a Warrior has not crafted at least one Empty Bottle from the Badge Market. Mixtures are similar to Potions, albeit they must be prepared prior to battle and each Mixture only lasts for one battle. When consumed, Mixtures grant the Warriors a passive ability depending on the type of Mixture. Once a Mixture has been prepared and consumed, no other Mixture may be used among the Warriors, though the effect from Mixtures is universal.[3] After the effects from a Mixture have worn off, the Warriors may choose another Mixture for the subsequent battle. Although most Mixtures are unlocked via progression of the game, some Mixtures can only be obtained through downloadable content packs. These Mixtures are typically more costly to the Warriors, but provide long-lasting effects normally only temporarily seen during special occasions in battle, such as the ability to break through an enemy's shield without using Focus Spirit.
List of Mixtures
Mixture | Effect | Bazaar Level | Cost |
---|---|---|---|
Weapon Drop I | Weak boost to weapon-drop rate. | Default | 20 Bronze Materials 100 Rupees |
Weapon Drop II | Mid boost to weapon-drop rate. | Level 2 | 5 Silver Materials 500 Rupees |
Weapon Drop III | Strong boost to weapon-drop rate. | Level 4 | 1 Gold Material 1000 Rupees |
Weapon Rank I | Weak boost to dropped-weapon ranks. | Level 3 | 20 Bronze Materials 300 Rupees |
Weapon Rank II | Mid boost to dropped-weapon ranks. | Level 4 | 5 Silver Materials 1500 Rupees |
Weapon Rank III | Strong boost to dropped-weapon ranks. | Level 5 | 1 Gold Material 3000 Rupees |
Weapon Star I | Weak boost to dropped-weapon stars. | Default | 20 Bronze Materials 400 Rupees |
Weapon Star II | Mid boost to dropped-weapon stars. | Level 2 | 5 Silver Materials 2000 Rupees |
Weapon Star III | Strong boost to dropped-weapon stars. | Level 5 | 1 Gold Material 4000 Rupees |
Weapon Slot I | Weak boost to dropped-weapon slots. | Level 2 | 20 Bronze Materials 200 Rupees |
Weapon Slot II | Mid boost to dropped-weapon slots. | Level 3 | 5 Silver Materials 1000 Rupees |
Weapon Slot III | Strong boost to dropped-weapon slots. | Level 5 | 1 Gold Material 2000 Rupees |
Empty Slot I | Weak boost to weapon drops with empty skills. | Level 4 | 20 Bronze Materials 500 Rupees |
Empty Slot II | Strong boost to weapon drops with empty skills. | Level 5 | 1 Gold Material 1000 Rupees |
Attack Skill I | Weak boost to weapon drops with attack (ATK) skills. | Level 3 | 20 Bronze Materials 200 Rupees |
Attack Skill II | Strong boost to weapon drops with attack (ATK) skills. | Level 4 | 1 Gold Material 400 Rupees |
Element Skill I | Weak boost to weapon drops with element (ELE) skills. | Level 3 | 20 Bronze Materials 400 Rupees |
Element Skill II | Strong boost to weapon drops with element (ELE) skills. | Level 4 | 1 Gold Material 800 Rupees |
VS Skill I | Weak boost to weapon drops with VS skills. | Level 3 | 20 Bronze Materials 1800 Rupees |
VS Skill II | Strong boost to weapon drops with VS skills. | Level 4 | 1 Gold Material 3600 Rupees |
Bonus Skill I | Weak boost to weapon drops with bonus (BON) skills. | Level 3 | 20 Bronze Materials 300 Rupees |
Bonus Skill II | Strong boost to weapon drops with bonus (BON) skills. | Level 4 | 1 Gold Material 600 Rupees |
KO Skill I | Weak boost to weapon drops with KO skills. | Level 3 | 20 Bronze Materials 1500 Rupees |
KO Skill II | Strong boost to weapon drops with KO skills. | Level 4 | 1 Gold Material 3000 Rupees |
Special Skill I | Weak boost to weapon drops with special (SP) skills. | Level 4 | 20 Bronze Materials 2000 Rupees |
Special Skill II | Strong boost to weapon drops with special (SP) skills. | Level 5 | 1 Gold Material 4000 Rupees |
Item Power Up ![]() |
Items are permanently powered up for a battle. | — | 100 Bronze Materials 30000 Rupees |
Guard Breaker ![]() |
Allows a warrior to break an enemy's guard. | — | 150 Bronze Materials 40000 Rupees |
SP Replenishing ![]() |
The Special Attack gauge continually replenishes. | — | 200 Bronze Materials 50000 Rupees |
— Introduced in the Twilight Princess DLC pack.
References
- ↑ "Visit the Apothecary to create a mixture for the next battle. The effects can be powerful, but very temporary." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "You've collected 50 or more illustration pieces! The Bazaar has reached maximum level! Potions have become more effective! More mixtures are available in the Apothecary!" — N/A (Hyrule Warriors)
- ↑ "You already drank a mixture. You cannot drink another while the previous one is in effect. The effects of a mixture only last for one battle." — N/A (Hyrule Warriors)