Our latest modification to the S.H.I.V. vehicle involves the integration of a small pulse engine, allowing the entire platform to fly over rough terrain.
Superb for high-risk recon and reaching objectives quickly.
The Hover S.H.I.V. can get elevation bonus at will by flying above the target. As S.H.I.V.s are incapable of taking cover, there is no drawback to using its flight ability aside from the fuel consumption.
Cannot act as cover for troops, therefore not as good as the Alloy S.H.I.V. in "mobile fortress" tactics (see also Squad Tactics).
Notes
A Hover S.H.I.V.'s name is automatically generated as LIGHTNING followed by the production number.
While the Hover S.H.I.V. may be superior in some situations due to its ability to claim an elevation advantage, some players may prefer Alloy S.H.I.V.s with mobile fortress tactics.
With greater movement and double the fuel capacity, the Hover S.H.I.V. allows for more generous use of its flight ability compared to Archangel Armor, even without Advanced Flight.
S.H.I.V.s are immune to some Psionic abilities, but are highly susceptible to Psi Lance and Rift due to their inherent 0 Will stat.
The Hover S.H.I.V.'s innate 40 defense makes it less likely to be targeted than a soldier in any cover if they have no defense bonuses from armor. This is especially noticeable with the Aiming Angles Second Wave option enabled.
There is a bug that can cause a flying unit to get stuck in buildings or ship structure, also can occur if the unit runs out of fuel over an obstacle that normally cannot be walked on. Prevents the unit from moving, including ceasing to fly, but can still shoot and/or take damage.
Trivia
S.H.I.V.s are called "Heavy Weapon Platforms" in the original UFO: Enemy Unknown (1994). Flying models are referred to as Hovertanks, and are available with Plasma or Fusion Launcher armaments.