Heroism | |
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Properties | |
Class | Shaman |
Race(s) | Alliance |
School | Nature |
Cooldown | 5 minutes |
Other information | |
Level learned | 48 |
Related buff | |
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Related debuff | |
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- "We must bring calm to the troubled elemental spirits of this land. Ma-no icta, my brethren."[1]
Heroism is an Alliance shaman ability that increases haste by 30% for all party and raid members for 40 seconds. Heroism is available only to Alliance shamans; Horde shamans instead learn [Bloodlust]. The two spells are identical in every way except for the name, making it one of the bloodlust effects.
Notes
See the article on bloodlust effects for notes and tactics on all such abilities.
All targets affected by Heroism receive a 10 minute debuff called Exhaustion, preventing them from being affected by another bloodlust effect for the duration of the debuff.
Trivia
- Heroism is the Alliance equivalent to Bloodlust, which is based off the spell of the same name found in both Warcraft II and Warcraft III, that preceded World of Warcraft. Despite being the exact same effect, [Heroism] was named differently due to "Bloodlust" not being an appropriate sounding term for the Alliance.
- Bloodlust and Heroism are some of the only faction-specific class abilities in the game.
- The Draenor navy battleship Heroism is named after this ability.
Patch changes
Patch 10.1.0 (2023-05-02):
[Bloodlust] and Heroism now cost 2% of base mana (was 21%).
Patch 9.0.5 (2021-03-09): Bloodlust, Heroism,
[Time Warp],
[Primal Rage] and Drums of Heroism/Maelstrom are no longer usable during the Battleground preparation phase.
Patch 9.0.1 (2020-10-13): Now learned at level 48 (was 50).
Patch 7.1.0 (2016-10-25): Level requirement reduced to 50 from 65.
Patch 7.0.3 (2016-07-19): Now learned at level 65 (was 70).
Hotfix (2012-12-05): Fixed an issue that could prevent Bloodlust, Heroism,
[Ancient Hysteria], and Time Warp from taking effect when cast simultaneously with another, similar, effect.
Patch 4.0.6 (2011-02-08): Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.
Patch 3.1.0 (2009-04-14): Cooldown reduced to 5 minutes, but Exhausted now lasts 10 minutes.
Patch 2.1.0 (2007-05-22): Training cost increased to match the cost of Bloodlust.
Patch 2.0.1 (2006-12-05): Added.
- Wrath Classic
Hotfix (2023-03-01): Fixed an issue in instances where Heroism and
[Bloodlust] were resetting the duration of the Exhaustion and Sated even if you did not benefit from Heroism or Bloodlust.
See also
- Heroism, TCG card