Primary Acuity is a mod that increases the Weak Point Damage and Weak Point Critical Chance of rifles, but prevents Multishot from being modified.
Stats
Rank | Weak Point Damage | Weak Point Critical Chance | Cost |
---|---|---|---|
0 | +32% | +32% | 6 |
1 | +64% | +64% | 7 |
2 | +95% | +95% | 8 |
3 | +127% | +127% | 9 |
4 | +159% | +159% | 10 |
5 | +191% | +191% | 11 |
6 | +223% | +223% | 12 |
7 | +254% | +254% | 13 |
8 | +286% | +286% | 14 |
9 | +318% | +318% | 15 |
10 | +350% | +350% | 16 |
Drop Locations
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Scaldra Dedicant | 2% | 9.52% | 0.1904% | 525 | 1 | 0.001904 |
Scaldra Jaeger | 3% | 3.46% | 0.1038% | 963 | 1 | 0.001038 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes
- Equipping this mod will set weapon's Multishot to its default ignoring other bonuses, even negative effects (e.g.
Rifle Riven Mod).
- The Weak Point Damage is multiplicative with bonuses to Headshot Multiplier, such as from
Primary Deadhead.
- The Weak Point Damage is additive with the Weak Point Multiplier on enemies.
- The values described on the mod are misleading, the actual damage bonus being 1.5x of the listed value.
- For example, a typical humanoid enemy such as a Butcher has a 3x Weak Point Multiplier on its head. A rank 10 Acuity will increase this value to 3 + (3.5 * 1.5) = 8.25x
- This is a relative damage increase of +175%
- MOA's backpack is one exception to this, accurately adding the listed damage bonus to its Weak Point Multiplier.
- For example, a typical humanoid enemy such as a Butcher has a 3x Weak Point Multiplier on its head. A rank 10 Acuity will increase this value to 3 + (3.5 * 1.5) = 8.25x
- Note that damage increase may vary between different types of enemies, since not all enemies will receive "Headcrit" damage, for example MOA and Lumbering Fragment.
- Weapons with Area of Effect damage or other special projectiles that inherently do not deal increased weakpoint damage will not gain increased damage from this mod.
- The values described on the mod are misleading, the actual damage bonus being 1.5x of the listed value.
- Weakspots created by
Banshee's
Sonar do not count as weak points.
Bugs
- Multiplicative to other sources of Critical Chance on certain weapons.
- Primaries:
Acceltra (
Prime)
Basmu Primary fire only
Evensong Charged shot only
Gorgon (
Wraith ,
Prisma) Incarnon form only
Kuva Chakkhurr
Kuva Ogris
Phenmor
Sporothrix
Stahlta
Tenet Envoy
Tenet Tetra
- Primaries:
See Also
Pistol Acuity, the secondary variant.
Patch History
Update 38.0 (2024-12-13)
- Introduced.
Base Damage Mods | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)