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Alchemy

Alchemy is an endless Mission type introduced in Update 35.0 (2023-12-13). The Tenno are tasked to mix and create secondary elements using special vials of primary elements.

Access to this mission requires completion of the Whispers in the Walls quest.

Mechanics

Players are instructed to mix a chosen secondary element ( Blast,  Corrosive,  Gas,  Magnetic,  Radiation, or  Viral) within a Crucible, by acquiring Amphors dropped by enemies that contain a primary element ( Heat,  Cold,  Electricity, or  Toxin). The Amphors can be thrown via Alternate Fire and can also be used to damage enemies.

Once the gauge of the two primary elements reaches 100%, a Conversion Progress gauge and a pressure gauge appears on the left side of the HUD, and players receive a temporary damage bonus of that secondary element. The Tenno must keep the pressure gauge within the brackets by shooting marked Distressed Pipes. Over time, the required range marked by the brackets will shift, meaning Tenno must only vent pressure when necessary. A Rotation is completed after the Conversion Progress reaches 100%. The reward structure is AABC.

After completing 4 rotations, stronger enemy variants denoted by the prefix Elemental will begin to spawn, along with an increased rate of Eximus units.

Rewards

A B C
x5000 Credit Cache 22.5% x7500 Credit Cache 25%  Endo x1200 20%
 Endo x600 17.5% Mandonel Barrel 17.5% Mandonel Receiver 16%
 Entrati Obols x150 15%  Neo A13 7.5% Mandonel Stock 16%
 Necracoil x15 10%  Neo G8 7.5%  Condition's Perfection 12%
 Meso A7 5%  Neo L4 7.5%  Master's Edge 12%
 Meso E6 5%  Neo P7 7.5%  Opportunity's Reach 12%
 Meso F5 5%  Neo Q1 7.5%  Discipline's Merit 6%
 Meso G8 5%  Neo W2 7.5%  Dreamer's Wrath 6%
 Meso N17 5%  Neo Z11 7.5%
 Meso T7 5%  Entrati Lanthorn 5%
 Meso V10 5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.


Notes

  • The overall mechanics for the Conversion Progress is the same as the Empyrean-exclusive Volatile missions, except that in Alchemy missions players do not fail the mission if the gauge hits 100%.
  • Enemies appears more frequently during Alchemy missions than other mission types even when playing Solo.

Patch History

Update 37.0 (2024-10-02)

  • Increased the Crucible’s collision radius to better register when an Amphor has been thrown at it in Alchemy missions. Less air balls!

Update 36.0 (2024-06-18)

  • Slightly reduced the amount of Amphors required to fill up an element in the Crucible for Squads of 3 or 4 players.
  • Updated the damage type icons to their colored versions to improve visibility in the following UI areas (not exhaustive):
    • Alchemy mission HUD (including icons over Amphors)
  • Fixed the Distressed Pipes in Alchemy missions not properly resetting after being destroyed with a high damage weapon, which could lead to a halt in mission progress.
  • Fixed Clients spawning outside of the map in Alchemy missions if the Host loaded in through their Orbiter and didn’t move.
  • Fixed subsequent Alchemy Crucibles sometimes spawning in the same room as the previous rotation.

Hotfix 35.5.7 (2024-04-17)

  • Made audio mix adjustments for the Amphor pickup, aim and throw sounds in Alchemy missions. This should help these sounds be more audible during tense encounters.

Hotfix 35.5.6 (2024-04-10)

  • Fixed the possibility of Distressed Pipes in Alchemy missions spawning under the floor in the new tiles that were released with Dante Unbound - making them untargetable unless with Slam Attacks.

Hotfix 35.5.4 (2024-04-05)

  • Fixed the splash sound FX from throwing Amphors at Crucibles being heard throughout the level.

Update 35.5 (2024-03-27)

General Albrecht’s Laboratories Changes & Fixes:
  • Crucibles in Alchemy missions will now dissolve in/out instead of just spawning/despawning out of thin air.
  • Fixed Host using the wrong throwing animation to toss Amphors at Crucibles in Alchemy missions after Host migration.
  • Fixed being unable to throw Alchemy Amphors while riding Merulina.
TOP FIXES
  • Fixed various SFX not being replicated for Clients in Alchemy missions.
  • Fixed being unable to Solo extract from Alchemy missions.
GENERAL FIXES
  • Fixed the objective and required Elements waypoints on the Crucible in Alchemy missions overlapping with one another.

Hotfix 35.1.1 (2024-02-21)

  • Fixed not receiving rewards after completing the first rotation of an Alchemy mission, as reported here.

Update 35.1 (2024-02-20)

  • Fixed only 3 Acolytes spawning in total during Steel Path Alchemy missions.
    • They will now continue to spawn in intervals as they usually do in endless mission types.
  • Fixed Host migration causing the next round of pressure vents in Alchemy missions to spawn far from the Crucible’s location.
  • Fixed Clients switching to their Primary weapon after throwing an Amphor in Alchemy missions instead of their Secondary if they had it equipped upon picking up the Amphor.
  • Made tweaks (pacing, repeat frequency, etc.) to the audio transmissions in the Deimos Alchemy (Cambire) mission.
  • Made an extremely minor tweak to Eximus units spawn timing in Alchemy missions so that they spawn a tad faster.

Hotfix 35.0.9 (2024-01-17)

  • Fixed heat vents in Alchemy missions spawning very far from players.

Hotfix 35.0.7 (2024-01-09)

  • Improved spawn rates of The Anatomizer and The Severed Warden enemies in Alchemy Bounties. Particularly to address the issue of being unable to complete the “Kill X Flying Enemies” Bounty Challenge.

Hotfix 35.0.5 (2023-12-21)

  • Fixed incorrect throwing animation during the Alchemy mission if you re-joined the squad due to a Host Migration.

Hotfix 35.0.4 (2023-12-20)

  • Fixed Alchemy (Cambire) missions on Deimos not having session lock checkpoints. Now players will not be able to join your squad once the following objectives are complete in your missions:
    • After the first Crucible is filled on Cambire.
  • Fixed enemy levels not increasing over time in Steel Path Alchemy missions.
  • Fixed using the wrong throwing animation upon rejoining an Alchemy mission.
  • Fixed Saryn’s Molt, Titania’s Razorwings, and Loki’s Decoy spawning Alchemy amphors on death.

Update 35.0 (2023-12-13)

  • Introduced.