Doors are the gateways to different areas of the compound. Each colored door has a different unique function. To pass a locked door, you must get its corresponding Key (only for some doors). NPCs can pass through any door, no matter the color, even if that NPC doesn't have the required key.
Types
There are 12 main types of doors:
Free Doors
Their appearance resembles stereotypical jail doors. They can be freely entered and exited as many times as you want. They are colored white on the map.
Cell (Yellow) Doors
These doors are the entrance of Inmates' cells. They are unlocked during the day, but when the lights out period begins, other cell doors will be locked shut. You will only be able to go through your own cell door, and that will lock when you get inside your cell. They can be opened with the Plastic Cell/Yellow Key.
Entrance (Purple) Doors
These doors are unlocked during the day. However, at night, they deny access to exterior areas, only allowing you to enter the room with your cell. They can be opened with the Plastic Entrance/Purple Key.
Utility (Cyan or Orange) Doors
The utility door, which is orange in PC but cyan in Console, Mobile and all versions of TE2, houses the maintenance crew, ladders, the generator room, and shortcut passageways used by urgent medics. They are locked, but can be opened by getting a Plastic Utility/Cyan/Orange Key.
Staff (Red) Doors
This is a door that secures guard-only areas. They protect the guard quarters, the Control Room, the generator room (sometimes blocked by a utility key), and many escape routes. Opening these requires a Plastic Staff/Red Key.
Work (Green) Doors
This door is the entrance into job rooms. It only unlocks for inmates that occupy the respective job. For example, the kitchen room will only accept chefs, not plumbers. With a Work/Green Key, you can access many employment departments such as the Kennels, the Janitor closet, etc.
Guard (Blue) Doors
These doors are blue on the bottom, with a yellow police star. They are the gate to valuable Contraband Desks. They can only be opened when you are wearing a Guard Outfit. On the map they are colored black.
Medic (Dark Green) Doors
These doors are dark green on the bottom, with a green medical cross. They are the gate to medic desks. They can only be opened when you are wearing infirmary overalls/outfit or Medic Outfit (TE2). On the map they are colored black.
Warden (Silver) Doors
These doors are often on the outside of prisons, leading to escape. These doors cannot be opened through traditional means (Obtaining the necessary key) and are only opened during Prison Takeovers in which the player will receive a special letter from the Warden stating that "You'll be free to go" and "The front doors are open" and the silver doors will become passable.
In The Escapists 2, these doors cannot be opened through any means. They can be shown opening or opened in cutscenes, but can only be opened by NPCs.
Exclusive to The Escapists 2
Solitary (Orange) Doors (The Escapists 2)
These doors can only be opened while leaving Solitary after your sentence has been served. These doors cannot be opened through any other means.
Multiplayer Doors (The Escapists 2)
These doors are large metal doors that can only be opened in Multiplayer. These doors can be opened at any time, but can only be passed through while it's being held open (You cannot open it for yourself). These doors often lead to Multiplayer only escapes, and items for said escapes.
Main article: Multiplayer Door