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Riposte

Only by knowing the facts, can we achieve glory.

Able to comprehend, track, and estimate up to 700 units at once, Riposte wields a drone and rapier as in combat. Nearly impervious to fire, the femme fires blazing rounds from her drone system, when its not sweeping the area for hostile threats. In her altmode, Riposte turns into a mobile scanning station, able to register movement up to 3,000 yalms away. Riposte is exceedingly well designed for her role in small-scale conflicts. The femme is disciplined, taciturn, and laser-beam focused on her objectives at hand. This same determination ruined her career as a General in the Autobot ranks, three eons ago. Riposte lead a long term engagement against the Combaticons in the Perisio Nebula, and refused to pull back forces and regroup, focusing instead on reckless maneuvers intent on thwarting Onslaught. She failed to do so, and even if she were successful the lives lost during her campaign would have still resulted in her loss of command. The disgraced soldier still functions in the faction, though without any command roles given.


History

Canonical/Pre-MUX/Theme History:

Three eons ago Riposte lead a long-term engagement against the Combaticons in the Perisio Nebula, and refused to pull back forces and regroup, focusing instead on reckless maneuvers intent on thwarting Onslaught. She failed to do so, and even if she were successful the lives lost during her campaign would have still resulted in her loss of command. The disgraced soldier still functions in the faction, though without any command roles given.

MUX History:

In 2019, Riposte helped the Covert Action Team invade Stanix. Later she was taken by Reflector. Eventually rescued, she resumed field operations in 2021.

OOC Notes

Logs

2019

  • January 23 - "CAT's away" - A team of covert Autobots start their mission - which begins with infiltrating Decepticon territory.
  • January 30 - "Up the Tower" - The CAT sneaks through Decepticon territory to hack a communications tower.
  • February 6 - "The Next Move" - The information is in, so the CAT plans its next move.
  • March 27 - "CAT: Charlie Foxtrot" - Wreckers team up with the CAT to invade a flying fortress, but the princess is in another castle...

2021

Jun 22 - CAT Operation #715-B

To: Intell and Covert Actions Team
Subj: Hydrax Intel Operation BB-7, Aka Operation Shrouder Fish

Msg: Commander Elita One coordinated an infiltration mission of the Decepticon Spaceport at Hydrax by the Covert Action Team. Field agents included myself, Backblast, and Tonka while Dust Devil provided rear support and covered routes for team exfiltration. The team went in with the target of placing listening devices to gain remote access to enemy communications and data feeds.

In doing so, operatives Tonka and Backblast were able to enter into the facility, plant said listening and infiltration devices, and extricate themselves from the area through the escape routes that had been covered by the Diversionary Tactician. This has given us data feed monitoring for Hydrax and Enemy Operations there. Small disruptions occured which will make them realize that there was a probable infiltration operation, but the disordered nature of security means they won't be able to tell exactly what we were after nor the scope of the operation, and regimental pride hopefully will ensure that they do not call in for assistance from Intelligence.

Further, Saboteur Tonka was able to commandeer a large amount of data on the defenses and layout of the facility, psych profiles, command personnel, targetting solutions for heavy weaponry, and other useful information.

While the Decepticons will highly likely presume there was an operation carried out by us there, there is no significant evidence nor disruption present, nor was the team noticed beyond some small explosions in the withdraw.

Personnel assigned to mission performed adequately with sufficient monitoring given task and coordination.

Jul 25 - The 501st

To: CAT Members and Command
Subj: Thoughts on Hydrax

Msg: This contains a number of presumptions which will be required to be taken into account as contingencies for operational planning. The first is that while the nature of damage to Valour has been extensive, we must presume that he will be available to take command of the Hydrax garrison. Intelligence should analyse whether Starscream is likely to approve such a transfer or keep Valour close, or that he will not care if Valour will station himself there.

Next, the Hydrax garrison will be on some level of alert. Hydrax is among the logical places for a followup assault since the liberation of Ibex. Spottings from our previous operations should support this. We should expect the garrison to be on some level of alert and more of the 501st to have been transferred there. Direct operations should take this into account. Even losses to the 501st will likely have the remainder of the regiment dispatched in followup. These are not guaranteed, but are logical presumptions and should have contingencies prepared for them.

The 501st will likely not be vulnerable to a large scale raid on the spaceport, which risks extensive damage to the infrastructure as well. What is considered possible is luring out elements of the garrison to weaken them. Studying the profiles of command personnel presumes that they will be highly aggressive. They have been stationed at Hydrax for months, they have recently taken a major strategic loss, and they have had little action. We have observations and drill manuals for the 501st in combat which should be a guideline as to how they can be expected to respond to specific events.

Raids or small shows of force should be sufficient to lure out members of them which can then be ambushed or intercepted. Possible distress calls can be used given the frequencies and profiles taken in the last intelligence gathering raid to lure patrols to ambush zones and allow them to be thinned out. This however requires there to be sufficient comm jamming in the area to block them out, and requires several simultaneous intercepts as if they are aware of ambushes they will fall back or respond in force, and they will notice large scale movements.

Known patrol routes or logical interception points could include the covert placement of anti-aircraft crews or Aerialbots. The first thought is that individual squads or patrols will be ambushed, which leads to the dispatch of reinforcements, which in turn we can cut to pieces to thin the garrison. This however will put them on permanent alert for an oncoming attack at some point in the future.

Jul 27 - Hydrax AA

With our access to the targeting systems of the AA guns, even if we can't take remote control of them at Hydrax prematurely it should be quite possible to take control of them when the outer defensive wall was penetrated and then have them in a position to repel the counterattack when the deployed forces respond to distress calls and also use them to hold off Decepticon reinforcements.

2022

Jun 14 - War Games: Battlefield Iacon

       Riposte, Staff Tactician
       Subj: Iacon Wargames
       Scenario: This was a scenario gamed out under the direction of Prowl for an all-out Decepticon attack upon Iacon intended as a decapitation strike. Iacon is among the most heavily fortified cities on the planet and the most well garrisoned and alert. This scenario is thus 'Rused Cyber' and presumes that Megatron intends to go as Straxus did and raze Iacon. Due to the significant defenses and our numerous forces spread elsewhere on Cybertron, Megatron has a short timetable for the attack, and it assumes the vast majority of available Decepticon firepower is directed at Iacon.
       Assumptions: Megatron's threat is that external Autobot forces will come in as reinforcements and the commitment of the most available Decepticon firepower means that at best other theatres are a sideshow, to slow reinforcements and spread confusion. These will likely come in the form of harrassment raids, heavy bombardment, or possibly even weapons of mass destruction depending on Megatron's insanity. Tactically, however, these are designed to delay significant reinforcements sent towards Iacon.
       This includes assumptions like pinning Fortress Maximus outside of range of Iacon to reinforce by Trypticon. Given the superheavy nature of warp cannons along the perimeter, Trypticon would take considerable damage if in range, so his presence at the main attack would put him at the risk of severe damage.
       Game Plan: Megatron's plan involves overwhelming firepower. Iacon is heavily defended and shielded, with massive static defenses. The alert status of the garrison makes tactical surprise unlikely. The garrison will be on alert and dug in, and defenses activated.
       Megatron cannot bypass static defenses, nor can he likely bring in superheavy artillery to break the walls and the shields. Those are slow, cumbersome, and prone to being taken out. This attack relies on speed, and he cannot have most of his forces dug in a siege. He requires sufficient firepower to break through the defenses. This requires concentration of forces. If he only attacks one section of the walls, it means that he only has to deal with the defenses of the city from that direction, even if most of our forces can be put there. Iacon's shields and walls are heavy, but if sufficient concentrated firepower is put in one region they can be breached.
       Megatron will therefore blitz everything in one direction. All available special forces and combiners, and elite units, as well as orbital bombardment from capital ships. The limited nature of our orbital defenses means there is some degree of vulnerability if the defensive guns can be spiked. Our own combiner teams are often spread around the planet and other systems, so Megatron can have localized gestalt superiority. FOur or five combiners in one place will break through our defenses.
       If a large enough breach can be made in the walls, then the combiners are free to rampage through Iacon proper. Megatron's forces won't get bogged down in street-to-street fighting or through secondary defenses. They'll be going for the Decagon directly. That will be the priority target. OF combiners, orbital strikes, and Megatron himself. Presuming Megatron is behaving psychotically but rational...
       Then all he has to do is make a big enough breach to allow orbital strikes on it. We've seen what the large Decepticon capital ships can do. Three or four of them in full bombardment mode will suffice if the shields are down.
       Now we can expect our own reinforcements to be hitting the outside of the Decepticon lines which are weak in a defensive perimeteer. However, our own forces will have a minimal chance of concentration or coordination and will be engaged in cobmat directly as they arrive as delaying the attack is tactically impossible.
       Result: Various itinerations of this scenario resulted in massive damage to Iacon and the garrison to varying degrees. From the point of the city being left a crater and Megatron detonating the Toraxxis Refineries on the withdraw, to a beaten back attack that leaves Iacon with almost no infrastructure. Iacon is the center of our force on Cybertron, our resources, our industry, our transportation network.
       Decepticon success on their objectives is probable if their attack is as fast and as violent as necessary. BUT will involve massive casualties on their own end. We know that Megatron and the Decepticons are willing to take horrendous losses to achieve an objective. If they're willing to pay the price, they can inflict catastrophic damage on Iacon. At the expense of a horrific number of their own forces.
       The tactical result in such a fight is that Iacon is likely useless as a basing site. But one battle is not the war. There are other cities on the planet we hold, Fortress Maximus or Metroplex will be available to serve as a new base of operations, and the Decepticons will have expended a massive amount of resources in the fight no matter how well stocked they are.
       This will leave massive holes elsewhere in their lines that can be counterattacked with other outposts left open.
       Analysis: This highlights a possible weakness in our defensive net, namely the limited nature of orbital defenses. Given until recently the lack of Decepticon warships in operational status and the recent nature of Iacon's reconstruction, this is not something that can be remedied in the short term. Nor can the shielding necessarily be upgraded against orbital attack from multiple city killer ships. Engineering should investigate alternatives for local area defense against bombardment. An all-out attack on Iacon is a significant, but expensive tactical victory for Megatron. Which then if rapidly coordinated against leaves a large room for counterattacks as our own forces are spread out and Megatron's are centralized. This is a reminder that one battle does not the war make, and resources on both sides are finite. Megatron gambling away most of his forces is something he cannot easily replace. Nor can we our own casualties. But Megatron doing something that gives the Decepticons far greater casualties gives an advantage to our own forces in the fight. One battle does not a war make or break.

Aug 11 - Tesaras

To: Operations

       Subj: Tesaras Operation
       Ratchet, I offer what options I feel are likeliest and probable. I look for long term opportunities and weaknesses. You are welcome to disagree but as Chief Medical Officer this is not within your jurisdiction with greatest respect. Given the necessity of operations at Tesaras to run as efficiently as possible so the area can be fortified quickly, we want to try and minimize collateral damage. The heavy breach in the walls has not been repaired according to reports so the Decepticons will have to maintain a significant chunk of their defensive assets there.
       A raid can be launched as a feint at the walls consisting of limited artillery deployment but the obvious presence of jamming and fake units of artillery, that I believe the Earthers call 'Quaker Guns'. This will imply a siege operation or attempt to widen the breach. This will bring most present Decepticon units to the walls for cover and counterbattery fire, or a quick strike to drive off our heavy units. This is a feint to lure the Decepticons to forward positions. The tunnel underneath the city giving access to it has not been discovered. A raiding team can use it for access and to breach the city while the Decepticons are at the walls. With all of their heavy defenses deployed outwards and the garrison distracted, the raiding team can breach and seize the interior. This puts the garrison in the position of being pinned between two forces. The damage to enemy morale and lack of reinforcements will at this point hopefully lead to the surrender of the garrison or evacuation, or panic within the ranks and a disorganized defense which should hopefully allow for a quick seizure.
       For Tyrest, given our lack of intelligence on the garrison, I would recommend a consideration before the assault of a quick reconaissanced operation, likely by the Covert Action Team to gather data and look for weaknesses. There are a number of tunnels going through the underground areas; Swiftpaw encountered Ravage in one admittedly far from there that may prove useful. A quick probe to gather data will hopefully be useful for the attack.

Aug 26 - Tactics

Riposte - To CMO Ratchet/Command
Sub: Operations

       Msg: Tesaras was an isolated target that was vulnerable and ill reinforced. Tyrest will have a higher probability of significant entrenchments. I am well /aware/, Chief Medical Officer, of losses and their potential, and I will do all that I can to minimize them in my operational protocols. This is war, and losses are an inevitability no matter how we handle ourselves. In the long run, leaving the Decepticons with significant strategic advantages will lead to more losses.
       Operations, I would request a scouting operation to be made of Tyrest. Before we can plan for its attack, we need tactical data to formulate a plan. I further requests the possibility for dispatching the Wreckers to hit Kalis. Cyclonus has been off-site for awhile, so whomever he's left in charge of the garrison may make a level of tactical mistakes that we can take advantage of. Springer's team is excellent at making a mess, and if we make the Decepticons think that Kalis is our next target it will scatter reinforcements. I note that all successes are based upon allotment of superior resources and firepower, and wait for logistics to confirm our allotment before offering preliminary evaluations.

Players

Created and played by Zero.

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