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Flea

Flea is a stance used by Yoshimitsu since Tekken 3. During the stance, touching the sword with most low attacks or some mids will damage the opponent. Yoshimitsu cannot enter this stance during Mutou no Kiwami and attempting to use its command will only cause him to enter Indian Stance instead. Despite the opponent needing to make contact with the sword for the move to deal damage, it is considered a mid by the game rather than an unblockable, although the sword slash is still heard. By all intents and purposes however, it is unblockable as it requires the opponent to be attacking, juggled or lying on the ground.

As of Tekken 4, canceling Flea back to regular stance is now done by pressing back rather than down, as pressing down performs Flea Digger. Additionally, if Yoshimitsu remains idle in the Flea stance after the opponent has been damaged by the sword, the sword will lose collision and cannot cause additional damage unless Yoshimitsu performs a move or cancels the Flea stance.

During Flea

Tekken 3

Move Command Hit Range Notes
Flea u+1+2 !
Flea to Kangaroo Kick 3+4 m
Running Flea f,f (or b,b,) !
Jumping Flea u (or u/f or u/b) !

Tekken Tag Tournament

Move Command Hit Range Notes
Flea 1+2 !
Skull Splitter 1+2 h
Flea to Kangaroo Kick 3+4 m
Running Flea f,f (or b,b,) !
Flea Indian Stance d+3+4 -
Jumping Flea u (or u/f or u/b) !

Tekken 4

Move Command Hit Range Notes
Flea 1+2 !
Flea Dance 3 (or 4) -
Skull Splitter 1+2 h
Flea to Kangaroo Kick 3+4 m
Running Flea f,f !
Flea Digger d -
Flea Indian Stance d+3+4 -
Jumping Flea u (or u/f or u/b) !

Tekken 5

Move Command Hit Range Notes
Flea 1+2 -
Flea Dance 3 (or 4) -
Skull Splitter 1+2 h
Flea to Kangaroo Kick 3+4 m
Flea Roll f+1+2 -
Flea to Sliding Headbutt f+3+4 l
Running Flea f,f !
Flea Digger d -
Flea Indian Stance d+3+4 -
Flea to Manji Dragonfly u+1+2 -
Jumping Flea u (or u/f or u/b) !

Tekken 5: Dark Resurrection

Move Command Hit Range Notes
Flea 1+2 !
Flea Dance 3 (or 4) -
Skull Splitter 1+2 h
Flea to Kangaroo Kick 3+4 m
Flea Roll f+1+2 -
Flea to Sliding Headbutt f+3+4 l
Running Flea f,f !
Flea Digger d -
Flea Indian Stance d+3+4 -
Flea to Manji Dragonfly u+1+2 -
Flea to Dragonfly Feint u+3+4 m
Jumping Flea u (or u/f or u/b) !

Tekken 6

Move Command Hit Range Notes
Flea d+1+2 !
Flea Roll 1 -
Flea to Sliding Headbutt 2 l
Flea Dance 3 (or 4) -
Skull Splitter 1+2 h
Flea to Kangaroo Kick 3+4 m
Flea Step f -
Sakanobori Flea Step 3 m
Tsurubebi Flea Step 4 l
Running Flea f,f mmmmmm
Flea Digger d !
Flea Indian Stance d+3+4 -
Flea to Manji Dragonfly u+1+2 -
Flea to Dragonfly Feint u+3+4 m
Jumping Flea u/f (or u or u/b) !

Tekken Tag Tournament 2

Move Command Hit Range Notes
Flea d+1+2 !
Flea Roll 1 -
Flea to Sliding Headbutt 2 l
Flea Dance 3 (or 4) -
Skull Splitter 1+2 h
Flea to Kangaroo Kick 3+4 m
Flea Step f -
Sakanobori Flea Step 3 m
Tsurubebi Flea Step 4 l
Running Flea f,f mmmmmm
Flea Digger d -
Flea Indian Stance d+3+4 -
Flea to Manji Dragonfly u+1+2 -
Flea to Dragonfly Feint u+3+4 m
Jumping Flea u/f (or u or u/b) !

Tekken 7

Move Command Hit Range Notes
Flea d+1+2 !
Flea Roll 1 -
Flea to Sliding Headbutt 2 l
Flea Dance 3 (or 4) -
Skull Splitter 1+2 h
Flea to Kangaroo Kick 3+4 m
Flea Step f -
Sakanobori Flea Step 3 m
Tsurubebi Flea Step 4 l
Running Flea f,f mmmmmm
Flea Digger d -
Flea Indian Stance d+3+4 -
Flea to Manji Dragonfly u+1+2 -
Flea to Dragonfly Feint u+3+4 m
Jumping Flea u/f (or u or u/b) !

Transitions to Flea