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Taral V

Galactic Republic Taral V Galactic Republic

Taral V


Galactic Republic Flashpoint


Taral v screenshot

Taral V is the second story Flashpoint for those who are sided with the Republic, accessible to level 32 players and above. It is the first part of the Jedi Prisoner story arc, with Maelstrom Prison being part 2.

Location

Located in the Republic Fleet, on The Telos. Next to Maelstrom Prison. Take the elevator to Inter-fleet Transport where a shuttle to the Telos is available. Having spoken to Oteg, you will need to use the map to navigate down the elevator and to the Taval V shuttle (at the time of writing the green markers do not show up).

Plot

"The emperor is holding a powerful Jedi captive in his personal prison--a massive space station at the heart of the Maelstrom Nebula. Only a Gree computer is capable of navigating the treacherous cosmic storms that surround the prison. Fortunately, the Republic has learned that the Empire guards just such a device on the remote jungle world of Taral V.

Your mission is to infiltrate the hidden Imperial fortress on Taral V and recover this computer. Success will mean that the Republic fleet can launch an assault on the prison where you can, perhaps, rescue the Jedi prisoner.

You and your friends will form a covert strike team and land a shuttle in the jungle beyond the walls of the fortress. You'll face vicious beasts, battle an entire legion of Imperial soldiers, and confront the ruthless Sith who oversee operations on the planet. The fortress on Taral V doubles as a research facility, so you should come prepared to deal with some advanced weapons technology."

Strategy

The majority of the instance is relatively easy, but the final boss, General Edikar, will challenge an under-level or poorly equipped group.

The mission progresses down a jungle path and through 2 different Sith installations. The bonus missions require that all these buildings be eventually cleared, so whilst some parties may elect to clear areas from left to right, generally speaking there is no set order.

The most challenging aspect of this flashpoint apart from the bosses are the jungle creature spawns, where in addition to several normal and a silver difficulty enemy, additional gold elites may spawn in during a fight and require good tank control to pick them up.

Bosses

Handler Gatten and his Vine Cats (Miniboss)

Brief Strategy: The Vine Cats will wipe aggro periodically requiring the tank to re-asset threat. Otherwise kill one cat, then the other, then kill Gatten.

Captain Shivek and Ripper

Brief Strategy: Standard tank and spank. The tank should hold Shivanek whilst the rest of the party kills Ripper (an off-tank for Ripper is not critical). Once Ripper dies, Shivanek will enrage and he should be killed quickly.

Doctor Zharen (Miniboss)

Brief Strategy: Standard tank and spank. Zharen will call forth beasts from the nearby cryo chambers and should be killed by DPS as soon as the spawn.

PD-44

Brief Strategy: Standard tank and spank. Party should spread out as PD-44 will randomly launch missiles at players that causes splash damage. He also has a second missile that strikes once, then leaves a red marker on the ground for a second strike: players should focus on staying out of this second marked missile strike location.

Lord Hasper

Brief Strategy: Bonus quest boss. As with most Sith Inquisitors, his Force Lightning needs to be interupted, and avoid the ground marker when he invokes a force storm.

General Edikar

Brief Strategy: Tank should hold Edikar and interrupt when needed. 4 droids will spawn 2 or 3 times during the fight and can be crowd controls. Healer should focus on removing fire debuffs (i.e. Seer ability Restoration). Lastly, when Edikar does his hire-power attack all players should strafe or run through him to avoid it.

This final fight with Edikar is an extremely difficult fight compared to the rest of the instance, and is essentially a DPS race. A party consisting of L32 and higher are recommended unless a higher level tank/healer are helping.

Alignment Choice

After dealing with Edikar, you will encounter Doctor Narem, the Imperial researcher guarding the Gree computer, who accuses you of trying to steal his research and endangering innocent civilian scientists. You can tell him to call back the civilians ( +150 ) or leave them to die ( +150 ). If you choose the dark side option, you can take a step further by killing Narem ( +100 ) or allow him to flee ( +100 ).

Alignment choice companion reactions
Choice Approve Disapprove
Kira Carsen, Doc, Tharan Cedrax, Aric Jorgan, Elara Dorne, Corso Riggs, Bowdarr Zenith, Akaavi Spar
Zenith, M1-4X T7-01, Kira Carsen, Doc, Qyzen Fess, Tharan Cedrax, Elara Dorne, Corso Riggs, Risha

Rewards

Decoration: (story mode reward)

Video

Trivia

Jesse Sky, world designer and a member of the SWTOR team, revealed Taral V in this interview on the 28th of January 2011, making it the first Flashpoint ever released.

"Taral V can be played in roughly 90 minutes, which is about the average length for a flashpoint. A completionist play-through would probably take more than two hours. If you have any stealthy friends, you might find them particularly useful on this mission."

External Links