Rule
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Description
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Rule: Time
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In a time match, each fighter gains a one point for each KO and loses one point for each fall. The fighter/team with the most amount of points when the timer runs out is the winner. The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for an endless brawl.
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Y |
Y |
Y |
Y |
Y
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Rule: Stock
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Each fighter begins with a set amount of lives, which goes down by one each time they are KO'd. The last player or team standing is the winner. The amount of lives each fighter starts with can be set from 1 to 99.
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Y |
Y |
Y |
Y |
Y
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Rule: Coin
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In a Coin Battle, attacking a player makes them drop Smash coins. The amount of currency a fighter drops depends on the strength of the attack. The fighter or team with the most coins when time runs out is the winner.
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N |
Y |
Y |
N |
Y
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Rule: Bonus
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Instead of KOing other fighters to compete for the most points, the winner of a Bonus match is determined by the amount of points a fighter have obtained via bonuses.
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N |
Y |
N |
N |
N
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Handicap
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- Changes knockback given and received from each attack, ranging on a scale from 1 to 9.
 
- Sets each player's damage percentage at the beginning of each stock, ranging from 0% to 300%, in increments of 10%.
 
Setting this to Auto sets each player's handicap based on previous wins and losses.
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Y |
Y |
Y |
Y |
Y
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Damage Ratio
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Sets how much knockback is received from attacks. The higher the number, the further the player will be launched. Players can set the ratio from .5 to 2.0., in increments of .1. The default ratio is 1.0.
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Y |
Y |
Y |
Y |
Y
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Stage Choice: Choose
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Any player can select the stage to play on.
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Y[1] |
Y |
Y |
Y |
Y
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Stage Choice: Random
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Stages will be picked randomly.
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Y[1] |
Y |
Y |
Y |
Y
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Stage Choice: Turns
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Players take turns to choose stages, starting with Player 1.
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N |
Y |
Y |
Y |
Y
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Stage Choice: Ordered
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Stages are played in a set order.
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N |
Y |
Y |
Y |
Y
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Stage Choice: Loser's Pick
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The loser of the last match gets to pick the next stage.
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N |
Y |
Y |
Y |
Y
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Item Switch
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Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. Melee also includes the choices of "Very Low" and "Very High".
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Y |
Y |
Y |
Y [2] |
Y
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Character customization
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Sets whether or not customized fighters can be used.
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N |
N |
N |
Y |
Y
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