Try our affiliated browser extension - redirect to BreezeWiki automatically!

Tech lab

TechLab SC2 Rend2

The tech lab is a terran add-on in StarCraft II. It allows attached production structures to build advanced units, and provides some upgrades for those units.

A structure may not be attached to both a reactor and tech lab simultaneously.

Overview

Once combat buildings are established, small tech labs are built alongside them to undertake research and development work. Some of this work can be dangerous, but it is seen essential to the war effort.[1]

The tech lab took over from a number of Great War predecessors, including the machine shop and control tower in producing units, as well as the physics lab and covert ops research addons for the science facility.

When medics are available, the tech lab provides the advanced facilities needed to store their medpacks. During the Second Great War, Remedius Medical Systems developed a medpack storage facility that could be placed within a barracks without the need for a tech lab. (With the use of a reactor, this enables medics to emerge twice as quickly from the barracks)[2]

At the midpoint of the Second Great War, the research of Redell Quinton at Project Blackstone did away with the latrine inside factories, allowing technology from the tech lab to be stored in the core factory structure, which gave siege tanks the ability to be manufactured with the ability to go into siege mode without further battlefield research.[3]

The Dominion Special Forces utilize tech labs improved by protoss nanotechnology to maximize energy efficiency and research speed. Knights of Tyrador tech labs feature state-of-the-art climate control systems to maintain peak efficiency through Tyrador IX's intense shifts in temperature.[1]

Game unit

Versus

Tech Lab

This structure can create a tech lab.

Usage
Hotkey X
Cost 50 Minerals 25 Vespene gas 18 seconds
ve

Upgrades and Abilities

Neosteel Armor

Upgrades the armor of structures by 2 (excluding auto-turrets). Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 100seconds
ve
Barracks

Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard. The M98 combat shield is composed of 30 mm of bonded carbide.

Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 Vespene gas 79seconds
ve

Enables affected infantry to attack and move 50% more quickly.

Usage
Hotkey T
Cost 10 (marines) / 20 (marauders) HP
Duration 11 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Cost 100 Minerals 100 Vespene gas 100seconds
ve
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 Vespene gas 43seconds
ve
Factory
Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 79seconds
ve
Hurricane Engines

Increases the move speed of Cyclones from 3.94 to 4.73.

Acquisition
Purchased from Tech lab attached to Factory
Hotkey R
Cost 100 Minerals 100 Vespene gas 100seconds
ve
Drilling Claws

Reduces the time Activate Mine takes to burrow and unburrow the widow mine from 3 seconds to 1.07 seconds.

Unlocks the Concealment upgrade, preventing the widow mine from being revealed by default when reloading.

Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 75 Minerals 75 Vespene gas 79seconds
Required Armory
ve
Smart Servos

Allows Hellions, Hellbats, Vikings, and Thors to transform quickly between combat modes.

Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 100 Minerals 100 Vespene gas 79seconds
Required Armory
ve
Starport

Enables terran Banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 25 (+1.26 per second) (or +0.45 per second with Cross-Spectrum Dampeners - WoL-campaign only) Energy
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 79seconds
ve
Hyperflight Rotors

Increases Banshee speed from 3.85 to 5.25.

Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 125 Minerals 125 Vespene gas 100seconds
ve
Interference Matrix

Disables a Mechanical or Psionic unit, rendering it unable to attack or use abilities for 11 seconds. Reveals cloaked units.

Usage
Hotkey C
Cost 75 Energy
Range 9
Duration 11 seconds
Acquisition
Purchased from Tech lab attached to a starport
Hotkey T
Cost 50 Minerals 50 Vespene gas 57seconds
ve

Wings of Liberty

Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the Hyperion and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).[2]

Combines the tech lab and reactor into one add-on.[4]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

Upgrades and Abilities

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[2]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

Co-op Missions

The various Terran commanders have a number of unique upgrades available to them at the tech lab. Swann get tech labs upgraded to tech reactors after reaching level 10. Stukov is able to build infested tech labs for his production structures. Han and Horner have access to a special tech lab that is constructed at the start of the match, attached to the Dominion starport and giving upgrades to Horner's units. It will rebuild upon being destroyed.

While Raynor cannot build tech reactors, his production buildings can still benefit from tech reactirs if they are built by an allied Swann.

Raynor Upgrades

Researches
Barracks
Combat Shield

Marines gain +10 maximum HP.

Backwater Marshall: Marines gain +20 maximum HP.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100
Mastery: -2 Minerals -2 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Hit points: 55 (110 with Backwater Marshall)
ve
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50% within a radius of 1.

Usage
Passive
Duration 1.5 seconds
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50
Mastery: -1 Minerals -1 per Research Resource Cost mastery point. Down to a maximum 20 Minerals 20 Vespene gas
60seconds
ve
Incinerator Gauntlets

Increases firebats attack radius by 40%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50
Mastery: -1 Minerals -1 per Research Resource Cost mastery point. Down to a maximum 20 Minerals 20 Vespene gas
60seconds
Effect Attack Length: 4.4
Attack Width: 1
ve
Juggernaut Plating

Increases firebats base armor by 2 and base HP by 100.

Backwater Marshall: Increases firebats base HP by 200.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100
Mastery: -2 Minerals -2 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Hit Points: 200 (400 with Backwatter Marshall)
Armor: 3
ve
Stabilizer Medpacks

Enables medics to heal 25% faster and target mechanical units. Units being healed by medics take 25% less damage.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100
Mastery: -2 Minerals -2 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Heal Effect: Restore 4 hit points per 0.83 Energy
Heal Cost: 2.5 per second Energy
Mastery: +0.04 hit points per Medics Heal Additional Target mastery point. Up to a maximum 3.6 hit points.
ve
Factory
Replenishable Magazine

Allows vultures to construct new spider mines. Vultures cannot hold more than three mines at a time. Can be set to autocast.

Usage
Hotkey R
Cost 15 Minerals 6 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 50 Minerals
Mastery: -1 Minerals per Research Resource Cost mastery point. Down to a minimum 20 Minerals
50
Mastery: -1 per Research Resource Cost mastery point. Down to a minimum 20 Vespene gas
60seconds
ve
Cerberus Mine

Increases the detonation and trigger radius of spider mines by 33%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100
Mastery: -2 per Research Resource Cost: mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
Advanced Siege Tech

Reduces the transformation time of siege mode. Siege tanks gain +3 armor in siege mode.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150
Mastery: -3 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
Starport
Ripwave Missiles

Upgrades the viking's air attack to deal splash damage (splash range 1.2).

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 13
Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150
Mastery: -3 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
Phobos Weapons System

Increases viking's air attack range by 2 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100
Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
Cloaking Field

Enables banshees to cloak. Banshees gain +2 range when cloaked.

Usage
Hotkey C (cloak), D (decloak)
Cost 0 (+0.9 per second) Energy
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100
Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
Shockwave Missile Battery

Upgrade the banshee's attack to fire missiles in a line, dealing splash damage (within a range 2 behind a target).

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 13.
Acquisition
Purchased from Tech lab attached to starport
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150
Mastery: -3 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
Purchases
Structure Armor

All structures gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100
Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve

Swann Upgrades

Researches
Factory
Infernal Pre-Igniter

Increases the damage of the hellion and hellbat by 10 against light units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Infernal Plating

Hellions and hellbats gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey H
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Multi-Lock Weapons System

Goliaths can attack ground and air units simultaneously.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey L
Cost 150 Minerals 150 Vespene gas 90seconds
ve
330mm Cannons

Allows thors to use the 330mm Cannons ability, stunning all units in a small area and dealing 500 damage in a larger area over time.

Usage
Hotkey C
Range 10
Duration 3 seconds
Cooldown 60 seconds
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
Required Armory
ve
Mag-Field Accelerator

Increases the damage of the cyclones Lock-On by 100%.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey O
Cost 100 Minerals 100 Vespene gas 100seconds
Required Armory
ve
Maelstrom Rounds

Increases siege tanks damage to primary targets in siege mode by 40.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey M
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Targeting Optics

Increases cyclones Lock-on range by 3.

Usage
Passive
Notes

Does not increase Lock-on range as intended (bug).

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey R
Cost 100 Minerals 100 Vespene gas 60seconds
Required Armory
ve
Ares-Class Targeting System

Increases Goliaths air attack range by 3 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey E
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Starport
Displacement Field

Wraiths evade 20% of incoming attacks and move 20% faster when cloaked.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Science vessels can use the Defensive Matrix ability. Targeted friendly unit gains a shield that absorbs 200 damage before falling.

Usage
Hotkey D
Cost 50 Energy
Duration 20 seconds
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey I
Cost 100 Minerals 100 Vespene gas 90seconds
ve
Improved Nano-Repair

The science vessels Nano-Repair no longer costs energy.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Pulse Amplifier

While the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Purchases
Structure Armor

All structures gain +2 armor.

Grease Monkey: All turrets gain +4 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Fire Supression Systems

All buildings will initiate auto-repairs when below 50% health, repairing them back to 50% health (restore 15 hit points per second).

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 11
Acquisition
Purchased from Engineering bay
Hotkey F
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Tech Reactors

Combines tech lab and reactor add-ons, allowing two units of any type to be trained simultaneously.

Campaign Acquisition
Unlock Reach Swann Level 10
ve

Nova Upgrades

Researches
Barracks
Super Stimpack

Increases elite marines movement and attack speed by 50% and heals them 2 life a second for 15 seconds. Can be set to autocast.

Usage
Hotkey T
Duration 15 seconds
Cooldown 15 seconds
Campaign Acquisition
Unlock Reach Nova Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Engineering bay
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Engineering bay
ve
Laser Targeting

Increases elite marines vision by 2 and attack range by 1.

Usage
Hotkey T
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
Magrail Munitions

Marauders gain a secondary attack that does 90 damage every 30 seconds. Can be set to autocast.

Usage
Cooldown 30 seconds
Campaign Acquisition
Unlock Reach Nova Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Engineering bay
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Engineering bay
ve
Supression Shells

Marauder commandos attacks reduce enemy attack and movement speed by 50% within a radius of 1 of the impact. Reductions on heroic units are 20%.

Massive units are immune.

Usage
Passive
Duration 1.5 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to barracks
Hotkey S
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
EMP Round

Deals 100 shield damage and drains energy of all enemy units in area of effect. Also reveals cloaked and burrowed units for 10 seconds.

Usage
Hotkey E
Duration 10 seconds
Cooldown 45 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to barracks
Hotkey I
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
Triple Tap

Ghosts Snipe ability does an additional 85 damage to two additional targets.

Usage
Hotkey T
Campaign Acquisition
Unlock Reach Nova Level 8
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Engineering bay
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Engineering bay
ve
Factory
Jump Jet Assault

A Hellbat ranger leaps towards enemy ground units and stuns an enemy for 2 seconds. Grants the hellbat ranger +4 armor for 5 seconds. Can be set to autocast.

Usage
Hotkey J
Range 3
Cooldown 5 seconds
Campaign Acquisition
Unlock Reach Nova Level 6
Acquisition
Purchased from Tech lab attached to factory
Hotkey H
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
ve
Infernal Pre-igniter

Hellbat rangers deal +15 damage in both modes.

Usage
Hotkey T
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
Ares-Class Targeting System

Increases Goliaths air attack range by 3 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to factory
Hotkey E
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
Lockdown Missiles

The strike goliaths air attacks stun mechanical units.

Usage
Passive
Duration 3 seconds
Campaign Acquisition
Unlock Reach Nova Level 6
Acquisition
Purchased from Tech lab attached to factory
Hotkey L
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve

Deploys three spider mines near the siege tank.

Usage
Hotkey R
Cost 50 Minerals
Range 3
Cooldown 30 seconds
Notes

Range is approximate (not measured in editor)

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to factory
Hotkey M
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
Graduating Range

Increases the siege tanks range by 1 every three seconds while in siege mode, to a maximum of +5 range.

Usage
Hotkey T
Campaign Acquisition
Unlock Reach Nova Level 6
Acquisition
Purchased from Tech lab attached to factory
Hotkey R
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve
Starport
Advanced Cloaking Field

Covert banshees are permanently cloaked.

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
Rocket Barrage

Deals 75 damage to ground units in an area of effect. Can be set to autocast.

Usage
Hotkey R
Range 7
Cooldown 15 seconds
Campaign Acquisition
Unlock Reach Nova Level 10
Acquisition
Purchased from Tech lab attached to starport
Hotkey S
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve
Smart Servos

Liberators transform four times faster.

Campaign Acquisition
Unlock Reach Nova Level 10
Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve
Raid Artillery

Liberators can attack structures while in defender mode.

Campaign Acquisition
Unlock Reach Nova Level 10
Acquisition
Purchased from Tech lab attached to starport
Hotkey T
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
Enhanced Manufacturing

Raven Type-II can store two additional charges for its abilities.

Usage
Hotkey T
Campaign Acquisition
Unlock Reach Nova Level 12
Acquisition
Purchased from Tech lab attached to starport
Hotkey U
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve
Covert Triage

Increases healing rate of Bio-Mechanical Healing Drone by 25% and cloaks units being healed by it.

Campaign Acquisition
Unlock Reach Nova Level 12
Acquisition
Purchased from Tech lab attached to starport
Hotkey H
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
ve
Purchases
Structure Armor

All structures gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Research and Development

Upgrades research time and resource costs are halved. Does not affect weapon and armor upgrades.

Campaign Acquisition
Unlock Reach Nova Level 11
ve

Han and Horner Upgrades

Unregistered Cloaking System

Allows Asteria Wraiths to remain permanently cloaked.

Usage
Notes

Replace default skin to Mira's Marauders variant

Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey C
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
Trigger Override

Asteria Wraiths attack speed increases by 10% with each attack, up to a maximum of 100%.

Usage
Passive
Notes

Replace default skin to Mira's Marauders variant

Campaign Acquisition
Acquired from Reach Han and Horner Level 7
Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey S
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
Required Armory
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
Required Armory
ve

Deimos Vikings in Fighter Mode can launch 5 rockets at an enemy. Each rocket deals 25 (+15 vs armored) damage to the target unit. Can be set to autocast.

Usage
Hotkey W
Cooldown 20 seconds
Notes

Replace default skin
to Mira's Marauders variant

Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey B
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
Shredder Rounds

Attacks from Deimos Vikings in Assault Mode pierce, dealing damage to enemy units behind the target (deals area damage within a length of 7 and a width of 3). Deimos Vikings transform time is reduced by 75%.

Usage
Notes

Replace default skin
to Mira's Marauders variant

Shredder Rounds deals 100% of weapon damage to additional targets and doubles weapon damage to primary target.

Campaign Acquisition
Acquired from Reach Han and Horner Level 7
Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey R
Basic
Cost 200 Minerals 100 Vespene gas 90seconds
Required Armory
Effect Damage in Assault mode: 36 (18 )
With Impatience
Cost 200 Minerals 100 Vespene gas 63seconds
Required Armory
Effect Damage in Assault mode: 36 (18 )
ve
Multi-Threaded Sensors

Theia ravens can target up to 4 units with Analyze Weakness.

Usage
Passive
Notes

Replace default skin to Mira's Marauders variant

Campaign Acquisition
Acquired from Reach Han and Horner Level 3
Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey H
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
Required Armory
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
Required Armory
ve
Tactical Jump

Asteria Wraiths, Deimos Vikings, and Theia Ravens can use Tactical Jump, warping them to any location, even if not visible. The aircraft is invulnerable while warping.

Usage
Hotkey T
Cooldown 60 seconds
Notes

Theia Ravens Silent Mode don't prevent the use of this ability.

Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey Q
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
With Impatience
Cost 150 Minerals 150 Vespene gas 63seconds
ve

Development

Main article: Tech lab/Development

Images

StarCraft II Skins

References

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016.
  2. 2.0 2.1 2.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  3. Blizzard Entertainment. Project Blackstone, accessed on 2013-02-06.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.