The flying locust is a zerg variant strain of the locust that appears in Heart of the Swarm. It is spawned by the carrion swarm host strain. The flying locusts are faster and deal 50% more damage than regular locusts, but have 25% less life.[1]
In Legacy of the Void, locusts in multiplayer default as flying locusts. They have the swoop ability, where they home in on a ground unit and become ground units.
Game Unit
Abilities
Orders flying locust to land at target location, so it may attack enemies.
Usage |
Hotkey |
Z |
Cooldown |
0  |
|
Acquisition |
Purchased from |
Already available |
|
Upgrades
Increases the lifespan of locusts by 10 seconds (to 25 seconds). This upgrade was removed from HotS in the April 2015 update, as the locust's base lifespan was increased to 25 seconds. [2]
This upgrade is not present in Legacy of the Void.[3]
Allows locusts spawned by swarm hosts to fly. Flying locusts can use Swoop to land and attack units.
Automatically available in Legacy of the Void.
- +1 bonus to armor per level for zerg ground units.
Heart of the Swarm Campaign
In the Heart of the Swarm campaign, flying locusts are used by the carrion strain of the swarm host. These locusts still need an upgrade in order to attack air.
Upgrades
Locusts spawn 20% faster.
Locust production inefficient. Will greatly benefit from redundancy removal. Sequences are complex, wasteful. Byproduct of wild, uncontrolled evolution. Simplification of sequences will allow swarm hosts to incubate full-grown locusts at rapid speeds.
Locusts can attack both ground and air units.
Swarm host defense reliant on locust organism. Locust secrets solvent fluids, projectiles towards enemy. Can mutate glands, increase pressure. Will allow projectile to reach incredible height. Attack both ground and aerial targets.
Images
Flying Primal locust portrait
Note
It was named "harpy" during development.[4]
References
|
Versus units and structures
Campaign and Co-op Missions units and structures
|
|
Organizations and Concepts
|
|
- Mutalisk/Guardian strains
|