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Isla/Move List

Overview

Isla is a Rushdown Character who specializes in mix-ups and air mobility, allowing her to keep the opponent on their toes with her massive variety of options in the air.

She's well-rounded enough that she can play a neutral-oriented poking game thanks in part to her far , which has MASSIVE range (and is also special cancelable), and Fill-In, a unique projectile that lingers a little longer on the floor than most projectiles, allowing Isla to both catch any approaching opponent off-guard and control a decent portion of the screen.

Alternatively, she can also use her jumps to go on the offense and vary her approach. Drips can be used to either bait the opponent into pre-emptively throwing out an anti-air (which Isla can capitalize on with the aforementioned standing ) or to give Isla an opportunity to cross up with her jumping , which functions just like Iori's "taco" (aka, Ge-Shiki: Yuriori, + while airborne), being a dedicated cross-up that's much easier to use after Drips Forward in particular.

Isla also boasts a meterless Invincible anti-air herself in Scribe, which, while a tad slower, can be used to punish a poorly timed jump-in on the opponent's part. For a safer option, her crouching also has an active enough hitbox that can be used against hops or jumps in addition to its impressive range.

One of Isla's biggest downsides, however, is her lack of reversal options. Scribe is useful enough as an anti-air, but it's slower than desired for a reversal, making it prone to being punished on block if the opponent is patient enough. Speaking of which, Isla herself is very prone to being anti-aired if the opponent catches on to her jumping habits with Drips. Her meterless damage is also lower than average, especially when compared to other characters like Terry, Ralf, or Rock, all of whom can easily break over 200 damage off a single light confirm.

Overall, Isla is a relatively beginner-friendly character whose combos are forgiving and her gameplan is relatively simple, whether on the ground or airborne.

List of Moves

Name
Command Input
Description
Appears In
All City
or +
Amanda holds the opponent in place while Isla kicks them down.
All appearances
Crossing Out
or +
Isla mounts the opponent while Amanda delivers a barrage of punches from behind.
All appearances

Name
Command Input
Description
Appears In
Cloud
+
Isla jumps up and kicks the opponent square in the face; this can be cancelled into her air specials.
All appearances
Designs
+
Isla performs a sliding kick.
All appearances

Name
Command Input
Description
Appears In
Drips Forward
+ or
While airborne, Amanda gives Isla a boost forward.
All appearances
Drips Backward
+
While airborne, Amanda gives Isla a boost backward.
All appearances
Drips Vertical
+
While airborne, Amanda gives Isla a boost in place.
All appearances
Piecing A
EX Piecing A
+ ( OK)
Isla performs a diving kick downwards. The version has her follow it up with an upwards kick that juggles the opponent.
All appearances
Piecing B
+
Isla performs a flying kick forward.
All appearances
Piecing C
EX Piecing A
+ or ( OK)
Isla performs a wheel kick downwards. The version has her follow it up with a rising kick that sends the opponent flying away from her.
All appearances
Fill-In
+ or ( OK)
Isla commands Amanda to toss a spray can downwards. The version has Amanda toss the can near Isla while the version travels farther.
All appearances
Scribe
+ or ( OK)
Isla performs a somersault kick with both of her legs. The version can be followed up with any version of her Piecing special while Isla is still airborne.
All appearances
To Front
+ or ( OK)
Isla lunges at the opponent with a front kick.
All appearances
To Front Brake
after or To Front
Isla stops dead in her tracks before the kick can connect.
All appearances
Throwie A
after or To Front
Amanda follows up on the initial kick with an overhead slap. The version causes a Ground Bound on hit, allowing Isla to follow up with another attack.
All appearances
Throwie B
after or To Front
Amanda follows up on the initial kick with a sweep, leading to a soft knockdown that the opponent can recover from. The version, however, leads to a hard knockdown, which can't be recovered from.
All appearances
Throwie C
after or To Front
Amanda boosts Isla upwards. She can follow up with any of her Piecing specials from here.
All appearances

Name
Command Input
Description
Appears In
KOF XV Back to Back Air
+ or ( OK, OK)
Isla uses Amanda and dashes forward with a single powerful dropkick attack.
All appearances
KOF XV Wild Style
+ or ( OK)
Isla performs a barrage attacks with Amanda, ending with a launching uppercut.
All appearances

Name
Command Input
Description
Appears In
King of Piece I and A (Spray)
+
Isla jumps and performs an overhead spray. If it hits, Isla immediately upwards kicks the opponent away. Amanda picks up the opponent, then Isla performs a finishing dive kick.
All appearances

Trivia

  • All of Isla's move names are actual terms related to tagging and graffiti.
    • "All City" describes being known for one's graffiti throughout a city, which originally meant being known throughout the five boroughs of New York City by way of subway cars.
    • "Fill-Ins" (also known as "Bombs", "Throw ups", or "Throwies") are pieces of graffiti that's either filled in a rush, or a solid fill.
    • The "Piece" in "King of Piece" is short for one's "masterpiece", used to describe a work that is very complex, time-consuming, and is usually painted by experienced writers.
      • The "I&A" part of "King of Piece:I&A" refers to Isla and Amanda.
    • "Wild Style" (or "wildstyle") is a style of graffiti with text so stylized it can be difficult to read, often an interlocking, three-dimensional type.
    • "Back to Back" describes graffiti that is painted all the way across a wall, from end to end.
  • Compared to most air specials in KOF XV, it's possible to do a "Tiger Knee" motion ( or ) rather easily for Isla's Piecing A & B specials, allowing her to use them instantly while still on the ground. Additionally, she can also do it from a backdash. The same is also true for her Piecing C special, though the Tiger Knee input method is trickier than the backdash method.
  • Originally, during the 2021 Tokyo Game Show and December 2021 Open Beta Test where she was playable, Isla's To Front was mapped to + /, while Wild Style was + /. They were changed to the inputs shown above for unknown reasons come the final release in February 2022.