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Gato/Move List

Overview

Gato is a simplistic Rushdown Character who specializes in both playing close-to-mid-ranged pokes in the neutral and converting into short-combos that yield high damage with his punishing special moves, with his Fuuga's flying-variable followups being used to apply tricky okizeme. His Fuuga's Kouga followup can be inputted quickly just before he leaves the ground to cause an animation cancel akin to a feint that works for both juggle setups or building meter. Even then, his main weaknesses are lacking a dedicated anti-air normal outside of his Raiga and Tatsu Kiba and having no projectiles, forcing him to close in and commit while being exposed to jump-ins and easy overheads.

Even then, Gato with his T.O.P. Attack in tandem with his Tenryuu Retsuga, offers a strong guard crush game to break through even the most defensive of foes. Gato unlike any other character, is the only one to retain the midair turnaround mechanic from the prior Fatal Fury titles, giving him a unique cross-up game over all other characters.

In The King of Fighters series, his moves were slightly adjusted, due to the KOF series not having Just Defends or the T.O.P. System mechanics. While he loses his Raiga anti-air until it returned in KOF XV, his new Ura Fuuga followups give him new flying-variable options to mess around his opponent with. Regardless, Gato still must deal with being committed to some of his followups if one is able to stuff his approaches, and his lack of projectiles to deal with zoning. But ultimately, the sky is the limit with his offensive versatility.

List of Moves

Name
Command Input
Description
Appears In
Danzetsu Tai XV
or + or ( version excluded in KOF XV)
Gato lifts his opponent up with his front leg, then drops them down.
All appearances
Daienshin XV
or + (MotW)
Gato throws his opponent over his head in a circular motion.
KOF XV
or +

Name
Command Input
Description
Appears In
Saigaku Startup XV
Saigaku XV
+
Gato swings his leading palm inwards and downwards for an overhead strike.
All appearances
Muran Geri XV
+
Gato hops forward with a straight kick with his leading leg.
All appearances
Kuuchuu Furi Muki
Gato turns to face the other way while in the air.
MOTW

Name
Command Input
Description
Appears In
Mouko Kou Hazan
while T.O.P./S.P.G. is active
Gato stomp-thrusts his palm into his opponent's chest.
All appearances
Ryuujin Kyaku
while S.P.G. is active
Gato swings his leg overhead while falling.
COTW

Name
Command Input
Description
Appears In
Shinga
+ or ( OK)
Gato does a palm strike with his leading hand in tandem with an explosive stomp.
All appearances
Totsuga XV
+ or during Shinga (MotW, KOF 2003-KOF XI)
Gato hops forward with a rushing-step-leap punch with the same hand.
All appearances
+ or during Shinga (KOF XV)
Ura Fuuga
+ or ( OK)
Gato stomps the floor, then jumps high into a flip. Can be cancelled with .
All appearances
Kouga XV
during Fuuga
Gato thrusts both palms diagonally down, creating a vacuum of air that acts as a projectile on the ground in front.
All appearances
Senga XV
during Fuuga
Gato swings his leg outwards.
All appearances
Kyuuga XV
during Fuuga
Gato does a diving kick with crossed arms.
All appearances
Katsuga XV
during Fuuga
Gato does a slide kick upon landing on the floor.
All appearances
Ura Fuuga
+ or ( OK)
Gato stomps the floor, then jumps high. Can be cancelled with .
All appearances
Shunga XV
during Ura Fuuga
Gato thrusts both palms behind himself, propelling him forwards. Can lead into other aerial actions.
All appearances
Ouga XV
EX Ouga XV
during Ura Fuuga
Gato puts up a blocking stance while in the air. If he's hit during that time, he does either a Senga or Tetsuzankou.
All appearances
Muuga XV
Muuga Hit XV
during Ura Fuuga
Gato wraps his legs around his opponent's neck, twists it, then flings them away in one fluid motion.
All appearances
Rouga XV
during Ura Fuuga
Gato feigns a Katsuga with an afterimage of himself whilst leaping back a bit.
All appearances
Raiga
+ or ( OK)
Gato kicks his legs up rapidly while traveling upwards. The version can be cancelled with , resulting in a knee strike that launches the opponent.
All appearances
Houzan Saiheki Ga
+
Gato puts up a defensive stance. If he is hit by a high or mid-level attack, he steps forward and puffs his chest out to launch his opponent.
MOTW
Nagi
+ or ( OK)
Gato takes a rear-facing stance. Can be followed-up by Matomo Modori, Kokuga, Higa or Hakuga.
COTW
Matomo Modori
during Nagi
Gato exits the stance.
COTW
Kokuga
during Nagi
Gato puts up a defensive stance. If he is hit by a high or mid-level attack, he launches his opponent with a kick. Remains in Nagi stance.
COTW
Higa
during Nagi
Gato does a 3-hit combo. Remains in Nagi stance.
COTW
Hakuga
during Nagi
Gato grabs his opponent, then tosses his opponent forwards. Remains in Nagi stance.
COTW

Name
Command Input
Description
Appears In
Zero Kiba XV
+ or ( OK)
Gato does a Shinga to blast the foe back, then leaps forward with an aerial command grab. Upon connecting, he climbs up his opponent to snap their neck with his legs, letting them drop to the floor. The version has Gato twirling around to slam them to the floor in unison with doing a spearhand to his foe's chest upon landing.
All appearances
Tatsu Kiba XV
+ or ( OK)
Gato rises straight upwards with an energy-laced kick. The version has Gato spinning, this time via a drilling kick motion.
All appearances
Tenryuu Retsuga
+ [x3]
Gato does a focused forward shoulder lean, spins into a twin-palm thrust outwards on both sides of himself, and finishes with an explosive-stomping single palm thrust (where the DM/super flash actually occurs). Each hit if blocked, reduces a large amount of the defender's guard durability.
MOTW

Name
Command Input
Description
Appears In
Tenryuu Retsuga XI
+ [x3] (KOF 2003)
Gato does a focused forward shoulder lean, spins into a twin-palm thrust outwards on both sides of himself, and finishes with an explosive-stomping single palm thrust.
KOF 2003 - XI
+ [x3] (KOF XI)

Name
Command Input
Description
Appears In
Zesshou Radan Shoukyuuga XV
+
Gato rushes forward with a Totsuga, launches his opponent with a palm strike to their stomach, jumps from wall to wall to strike at them rapidly whilst ascending per wall-jump, and finishes with a falling dragon kick that drives his target to the floor.
KOF XV

Name
Command Input
Description
Appears In
Shin: Tenryuu Retsuga
+ REV Guard
Gato backhands his opponent. If it connects, he rushes them down with stiff rapid strikes, then drives his palms into his opponent's chest, letting them drop to their knees.
COTW