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Tier Three

Tier Three Powers all cost 3 Psi Points to use. The Tier Three Ability increases your maximum Psi Points by 6.

List of Powers

Molecular Duplication

30% chance of success + 10% per PSI. Duplicates one Ammo Clip, or Hypo, using up nanites.

Electron Cascade

Charges one battery or a powered inventory item by 20% per point of PSI, up to the maximum allowed by your Maintainance skill.

Energy Reflection

20 seconds per PSI. Provides 50% immunity to all energy-based damage sources.

Neural Toxin-Blocker

10 seconds + 5 seconds per PSI. Provides 100% protection from toxin absorption.

Enhanced Motion Sensitivity

30 seconds per PSI. Detects nearby creatures.

Projected Pyrokinesis

Launches a fiery projectile at a target. Higher PSI increases damage.

Psionic Hypnogenesis

20 seconds per PSI. Target Hybrids, Cyborgs and Arachnids become calm and docile. If target is damaged, the effect is broken.


System Shock 2 Psionic Disciplines
Tier 1 Psycho-Reflective ScreenNeuro-Reflex DampeningKinetic RedirectionPsychogenic AgilityPsychogenic Cyber AffinityProjected CryokinesisRemote Electron Tampering
Tier 2 Anti-Entropic FieldAdrenaline OverproductionNeural DecontaminationCerebro-Stimulated RegenerationPsychogenic StrengthRecursive Psionic AmplificationLocalized Pyrokinesis
Tier 3 Molecular DuplicationElectron CascadeEnergy ReflectionNeural Toxin-BlockerEnhanced Motion SensitivityProjected PyrokinesisPsionic Hypnogenesis
Tier 4 Photonic RedirectionRemote Pattern DetectionElectron SuppressionPsychogenic EnduranceMolecular TransmutationRemote Circuitry ManipulationCerebro-Energetic Extension
Tier 5 Advanced Cerebro-Stimulated RegenerationSoma TransferenceInstantaneous Quantum RelocationImposed Neural RestructuringMetacreative BarrierExternal Psionic DetonationPsycho-Reflective Aura