
Tier Three Powers all cost 3 Psi Points to use. The Tier Three Ability increases your maximum Psi Points by 6.
List of Powers
30% chance of success + 10% per PSI. Duplicates one Ammo Clip, or Hypo, using up nanites.
Charges one battery or a powered inventory item by 20% per point of PSI, up to the maximum allowed by your Maintainance skill.
20 seconds per PSI. Provides 50% immunity to all energy-based damage sources.
10 seconds + 5 seconds per PSI. Provides 100% protection from toxin absorption.
30 seconds per PSI. Detects nearby creatures.
Launches a fiery projectile at a target. Higher PSI increases damage.
20 seconds per PSI. Target Hybrids, Cyborgs and Arachnids become calm and docile. If target is damaged, the effect is broken.