Masqurin | |
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Masqurin in her unpromoted outfit on the right, promoted outfit on the left | |
Vital statistics | |
Race | Elf |
Class | Mage -> Wizard -> High Wizard |
Gender | Female |
Faction | Aspinian army |
Birthplace | Aspinia |
Appearances | Shining Force III Scenario 1: God Warrior of the Kingdom Shining Force III Scenario 2: Target: Child of God Shining Force III Scenario 3: Bulzome Rising |
Masqurin (マスキュリン, Masukyurin?) is a young elf mage who serves Lord Conrad's household in an unspecified capacity. She is a playable character in Shining Force III Scenario 1 and Shining Force III Scenario 3.
Background
Personality
Despite having been part of an aristocratic household at least since childhood, Masqurin is a cheeky (as evidenced by her revealing clothing) and mischievous person. She resorts to charm and affected innocence to weasel her way out of being punished for her behavior.
Masqurin is also an emotional and compassionate person, however. This is especially apparent in her reaction to Lord Conrad's death.
Strategy
As a mage, Masqurin's speciality is in offensive magic. Her Blaze spell should see regular use throughout the game, and once Spark is available this will also prove useful against large groups of enemies. Unlike previous Shining Force games, in Shining Force III spell power increases as characters gain levels with their weapons, so even Masqurin's level 1 Blaze spell will do a useful amount of damage late in the game. She also learns the spell Attack, but does so at a fairly late level so Scenario 1 players who don't give her any extra levelling may not even get this spell, and players who wish to access the spell at a reasonable time may prefer to spend a Large Mithril forging the Witch Wand (which provides this spell).
Masqurin's weapons, like other primarily spellcasting characters, are Rods, Wands and Ankhs. Unlike Grace, Masqurin does not start out with any experiene in any weapon. Whilst many feel that the Rods she starts with should remain as her primary weapon, she does suitably well with Wands and Ankhs if given as much training as Rods, and also reaps the best benefits from some of these other types - for example, her strong Fire magic affinity means she'll do the more damage with the Volcano Wand's Phoenix spell than Noon (who starts out with Wand training) or Grace.
Masqurin may be used a physical fighter, but do so cautiously - as a mage, her physical attack power is not as strong as other fighters, and her HP and defence - whilst fairly good for a mage, especially her defence - mean you should be wary of leaving her in the front lines for too long or out in the open. It's worth noting that she seems to be a priority target for some enemies, so she may get ganged up on if in range of too many enemies without suitable backup. However, her weapon selection offers a number of options against different enemy types (Rods are strong against animals, Wands are strong against other mage users, and Ankhs are strong against dark enemies such as the Masked Monks), so if given a safe opportunity she can do a respectable amount of damage with the appropriate weapon in hand, and can sometimes produce some useful status-inducing special attacks (such as the "Panic Palm" Rod special). With proper levelling, chances are her magic will tend to produce more worthwhile results than her physical attacks, and with high MP accompanying spells that give good damage for low MP cost it may be wiser to roast her enemies from range rather than take risks with clobbering them.
Masqurin's high agility means she's likely to move first in battle. Whilst this may make players eager to rush her into battle, make sure she doesn't get too close to enemies before other characters have a chance to back her up. Masqurin greatly benefits from a strong friendship with Obright (who's usually the last to move in battle, making it easy for her to immediately follow up his attacks and gain friendship points with him), as he'll give her defence a very solid boost.
Masqurin's magic defence is pretty strong across all elements, especially against fire magic and, after promotion, lightning magic. She has strong affinity for casting fire and lightning spells with a fair amount of skill with wind spells, but has very weak power with light, dark, and in particular ice magic.
Powers & Magic
In addition to whatever spell she is granted by her equipped weapon, Masqurin learns the following spells:
- Level 1 - acquires at level 1
- Level 2 - acquires at level 4
- Level 3 - acquires at level 3 promoted or Level 15 unpromoted
- Level 4 - acquires at level 11 promoted
- Level 1 - acquires at level 16 promoted
- Level 2 - acquires at level 23 promoted
- Level 1 - acquires at level 9
- Level 2 - acquires at level 7 promoted
- Level 3 - acquires at level 13 promoted
- Level 4 - acquires at level 19 promoted
She will also be able to use one additional spell depending on which weapon she has equipped.
Quotes
(on the train) "Lord Synbios always gets treated different than the rest of us! King Benetram is being unfair! I'm sure he's just worried about me, but I'm not a child anymore... I can tell what's safe and what's not..."
Combat Dialogue
"Here I come." (When casting Blaze Level 1)
Trivia
See also
External links
- External link