The Guardian is one of three Classes only available to the Nordein.

Guardians automatically gains + 1 to REC each Level.
- Description
The Guardian is a tank. Guardians have high stamina and high hit points, enabling them to take a beating, but still stay standing. Guardians can take on multiple foes at the same time with little worry. Guardians also have the ability to provoke enemies into attacking them; a useful skill when in groups. Be sure to have a REC build for a tank as it is useful during parties.
- Beginning Stats
BODY TRAINING Raises defense rating Level: 1/28/49 Needed Skill Points: 2/3/4 Skill Lv1: Defense increases by 9 Skill Lv2: Defense increases by 18 Skill Lv3: Defense increases by 27 Must: The description of this skill says that it raises attack but this is wrong. It raises defense. This skill is of course a must. It raises your stats and requires you to do nothing to receive the benefit.
SHARPEN WEAPON POWER UP
Increases attack power when equipped with a one-handed sword or axe
Level: 5/16/25
Needed Skill Points: 2/3/4
Skill Lv1: Attack increases by 5
Skill Lv2: Attack increases by 12
Skill Lv3: Attack increases by 20
Useless: A skill that raises attack isn’t needed to tank. Even for battle builds, you should not get this because heavy weapons have a higher attack rating.
HEAVY WEAPON POWER UP
Increases attack power when equipped with a one-handed or two-handed weapon
Level: 5/16/25
Needed Skill Points: 2/3/4
Skill Lv1: Attack increases by 5
Skill Lv2: Attack increases by 12
Skill Lv3: Attack increases by 20
Battle: Not needed to tank, but if you’re a battle build, definitely this skill. With your limited selection of damaging skills, you need all the extra attack power you can get.
RELAX BODY
Increases HP/MP/SP regeneration rate while resting
Level: 6/15/26
Needed Skill Points: 1/2/2
Skill Lv1: Regenerates 4% HP/MP/SP every 3 seconds
Skill Lv2: Regenerates 6% HP/MP/SP every 3 seconds
Skill Lv3: Regenerates 8% HP/MP/SP every 3 seconds
Must: This skill actually only works when you’re sitting, but any skill that will get you back on your feet and back to fighting quicker is a must.
BACKPACK UPGRADE
Adds an additional backpack slot
Level: 12/26/46
Needed Skill Points: 1/2/2
Skill Lv1: Inventory slots increased to 3
Skill Lv2: Inventory slots increased to 4
Skill Lv3: Inventory slots increased to 5
Must: Maxing this skill leads to more money. You have more room for drops and therefore will make fewer trips back to town.
INTERPRETATION
Interprets enemy language
Level: 13/22/51
Needed Skill Points: 1/2/2
Skill Lv1: Interprets 30% of enemy language
Skill Lv2: Interprets 60% of enemy language
Skill Lv3: Interprets 100% of enemy language
Optional: This skill is really only necessary to talk to the opposite faction in the 1-60 zone. Use it to settle disputes or make friends.
SHARPEN WEAPON MASTERY
Increases attack speed when equipped with a one handed sword or axe
Level: 14/35
Needed Skill Points: 3/5
Skill Lv1: Attack speed increases by 1
Skill Lv2: Attack speed increases by 2
Useless: This skill is useless because using a one handed weapon is not advised. However, if you do for some reason use them, go with this instead of Heavy Weapon Mastery.
HEAVY WEAPON MASTERY
Increases attack speed when equipped with a one-handed or two-handed weapon
Level: 14/35
Needed Skill Points: 3/5
Skill Lv1: Attack speed increases by 1
Skill Lv2: Attack speed increases by 2
Must: This skill will help you no matter if you’re a tank or battle build. Tanks can debuff faster, battles builds can attack faster.
Basic Skills
HARD SKIN
Buff that increases physical defense and HP for 5 minutes
Level: 2/10/20
Needed Skill Points: 2/2/3
Skill Lv1: Defense increases by 4 and HP increases by 60
Skill Lv2: Defense increases by 7 and HP increases by 117
Skill Lv3: Defense increases by 13 and HP increases by 244
Must: Essentially, this gives more defense than a Safe Lv4 and more HP than a Life Lv4 when maxed. It doesn’t cost much, so there’s no point in not getting it.
CONCENTRATION
Buff increases accuracy for 5 minutes
Level: 3/17/30
Needed Skill Points: 2/3/3
Skill Lv1: Accuracy increases by 7%
Skill Lv2: Accuracy increases by 14%
Skill Lv3: Accuracy increases by 21%
Must: While probably not needed until Lv50, this skill is essential for endgame tanking purposes. It’s also a must for battle tanks. Max it when you get a chance, but don’t put priority on it unless you’re a battle build.
BASH
Buff that increases critical hit rating for 5 minutes
Level: 4/18/31
Needed Skill Points: 2/3/3
Skill Lv1: Critical hit rate increases by 5%
Skill Lv2: Critical hit rate increases by 10%
Skill Lv3: Critical hit rate increases by 15%
Battle: Note that this skill raises your crit rate by 15% out of 100. It is not a % based on your current Luc stat. With that much of a boost to your crit rate (equivalent to 75 Luc at Lv3), this buff is essential for battle builds.
TAUNT
Provokes nearby enemies to attack caster
Rec based
Level: 6/32/52
Needed Skill Points: 3/3/3
Recharge: 20sec
Skill Lv1: Provokes enemies within a 3m range
Skill Lv2: Provokes enemies within a 3m range, more effective than Lv1
Skill Lv3: Provokes enemies within a 4m range, more effective than Lv2
Must: This is your absolute essential skill for tanking. If you were to pick one skill and one skill only, this would be the one to take. Make sure to upgrade it as soon as you can.
HEAVY SWAT
Melee DoT skill with multiple indirect uses
Dex based
Level: 9/19/28
Needed Skill Points: 3/3/4
Skill Lv1: Deals 200 damage over 30 seconds
Skill Lv2: Deals 350 damage over 30 seconds
Skill Lv3: Deals 650 damage over 30 seconds
Optional: This is another skill that won’t be useful until endgame. It works on bosses plus it has an agro effect attached to it. It is also useful in PvP for preventing Assassins and Rangers from using Stealth, chipping away at Rec builds, and a few other things.
SELF DISPEL
Removes abnormal conditions from self
Level: 13/31/52
Needed Skill Points: 3/4/4
Recharge: 90sec
Skill Lv1: Removes Poison, Illness, Delusion, Fear, Doom, Dull, and Bad Luck from self
Skill Lv2: Removes Poison, Illness, Delusion, Fear, Doom, Dull, Bad Luck, Sleep, Darkness, Pause, and Slow from self
Skill Lv3: Removes all abnormal conditions from self with the exceptions of Stun, Silence, and Unconscious.
Must: It has a long cool down timer, but this skill is very useful to take some load off of your healer or for when you aren’t using a healer. It is also essential for PvP.
SELF AID
Instantly restores HP to self
Wis based
Level: 13/31/52
Needed Skill Points: 3/4/4
Recharge: 180sec
Skill Lv1: Heals 291 + Wis to self
Skill Lv2: Heals 702 + Wis to self
Skill Lv3: Heals 1401 + Wis to self
Optional: While this skill looks useful, it will likely cause more damage than it heals. The problem with this skill is that if you're in such a jam that you need to heal yourself, you probably can't afford to either stop moving or interrupt your auto regeneration, especially if you've got DoTs on you. It would take a considerate amount of Wis to make a heal spell that interrupts your auto healing, stops you from moving, and takes three minutes to recharge effective. The popularity of Rec/Wis hybrid tanks has dropped considerably since dual lapis with resist came into circulation. As a Rec tank, you won’t even notice your HP bar move when you use this.
Combat Skills
PROTECTION CHARGE
Stuns target and deals damage based on HP
Dex based, does not work on mobs with immunities to abnormal conditions
Level: 1/12/23
Needed Skill Points: 2/3/3
Recharge: 30sec
Skill Lv1: Deals 5% of target's remaining HP and stuns for 2 seconds
Skill Lv2: Deals 7% of target's remaining HP and stuns for 2 seconds
Skill Lv3: Deals 10% of target's remaining HP and stuns for 3 seconds
PvP: On a heavy Rec build, 10% HP could be more damage than any other your skills in PvP. The stun is also always helpful. However, this skill is completely useless for PvE. Don’t get it if you’re not into PvP.
CURSE RAID
Decreases target physical attack power for 20 seconds from a distance of 24m Level: 2/15/36
Needed Skill Points: 3/3/3
Skill Lv1: Enemy attack decreases by 15
Skill Lv2: Enemy attack decreases by 40 within 6m of target
Skill Lv3: Enemy attack decreases by 75 within 16m of target
Must: Once this skill gets AoE range, it is the best tool you have for pulling in mobs and is very useful for reducing the damage you take. At max level, that’s 75 less damage you receive per mob per round.
PANIC
Decreases target defense from a distance of 24m
Level: 7/27/38
Needed Skill Points: 3/3/3
Skill Lv1: Enemy defense decreases by 11 for 30 seconds
Skill Lv2: Enemy defense decreases by 45 for 60 seconds
Skill Lv3: Enemy defense decreases by 75 for 60 seconds
Must: This is the most reliable ranged skill you have for pulling back agro when you lose a mob. On bosses and in Deep Desert, melee attacks will be needed, but for everything else, this works wonders. Max it.
SACRIFICE
Restores target HP/MP/SP by spending your remaining pools
Level: 8/18/33
Needed Skill Points: 3/3/4
Cast Time: 2sec
Recharge: 600sec, 1800sec at Lv3
Skill Lv1: Spend all of your SP to completely restore target SP
Skill Lv2: Spend all of your SP and MP to completely restore target SP and MP
Skill Lv3: Spend all of your SP and MP to completely restore target HP (can target self)
Optional: This skill is next to impossible to use without Untouchable and is only useful at Skill Lv3. It also eats your entire SP and MP pools. Use with extreme caution (if you can or care to).
AROUSE BLOW
Melee attack that deals regular damage and provokes target into attacking
Dex and Rec based
Level: 8/27/48
Needed Skill Points: 3/3/4
Skill Lv1: Deals regular damage and provokes target into attacking
Skill Lv2: Deals regular damage and provokes target into attacking, more effective than Lv1
Skill Lv3: Deals regular damage and provokes target into attacking, more effective than Lv2
Optional: This skill is the ultimate agro skill. If this doesn’t get a mob’s attention, nothing will. It may be an overkill if your Rec is very high, which is why I‘ve labeled it as optional. It’s useful to spam in emergencies on bosses or lost agro in Deep Desert.
GROUND BOOM
Deals regular damage and causes Slow
Dex based
Level: 9/29/39
Needed Skill Points: 3/3/4
Recharge: 60sec
Skill Lv1: Causes Slow for 5 seconds within 6m of target
Skill Lv2: Causes Slow for 7 seconds within 10m of target with an added 36 attack power
Skill Lv3: Causes Slow for 9 seconds within 16m of target with an added 70 attack power
Battle: This skill is very useful for tanks at lower levels but becomes obsolete once your Blow skills get AoE range. It also requires Dex to succeed whereas the Blow skills do not. I would suggest to skip it or leave it at Lv2 unless you’re a battle build. Note that this does more damage and has a stronger Slow effect than Slow Rage, making it more desirable for battle builds.
ENERGY CONTROL
Buff that increases total SP for 30 minutes
Level: 11/21/40
Needed Skill Points: 4/5/5
Skill Lv1: SP increases by 500
Skill Lv2: SP increases by 600
Skill Lv3: SP increases by 800
Optional: The more points you put into this skill, the less you get out of it for its skill point cost. I would suggest to leave it at Lv1 if you get it, as 500 SP is plenty and your points are better spent elsewhere.
DARKNESS BLOW
Deals regular damage and causes Darkness with given accuracy of 75%
Level: 19/37/55
Needed Skill Points: 5/6/7
Recharge: 30sec
Skill Lv1: Causes Darkness for 6 seconds
Skill Lv2: Causes Darkness for 9 seconds within 6m of target
Skill Lv3: Causes Darkness for 12 seconds within 16m of target
Must: Once this skill gets AoE range, nothing will be more reliable in reducing the damage you take. Upgrade it as soon as possible and use it in every pull.
STOP BLOW
Deals regular damage and causes Stop with a given accuracy of 75%
Level: 20/30/41
Needed Skill Points: 5/6/7
Recharge: 30sec
Skill Lv1: Causes Stop for 6 seconds
Skill Lv2: Causes Stop for 9 seconds within 6m of target
Skill Lv3: Causes Stop for 12 seconds within 16m of target
Must: Used by an expert, this can be just as useful in reducing your incoming damage as Darkness Blow. It is also effective in putting mobs right where you want them. Upgrade it as soon as possible.
SILENCE BLOW
Deals regular damage and causes Silence with a given accuracy of 75%
Level: 24/34/45
Needed Skill Points: 5/6/7
Recharge: 30sec
Skill Lv1: Causes Silence for 6 seconds
Skill Lv2: Causes Silence for 9 seconds within 6m of target
Skill Lv3: Causes Silence for 12 seconds within 16m of target
Must: This skill won’t be as effective in lower levels, but once you get higher up, it has so many wonderful effects. It’ll stop casters from hurting you and healers from healing.
SLOW RAGE
Deals regular damage and causes Slow with 100% accuracy
Level: 33/43/53
Needed Skill Points: 4/4/5
Recharge: 60sec Skill Lv1: Causes Slow for 9 seconds within 6m of target
Skill Lv2: Causes Slow for 12 seconds within 8m of target
Skill Lv3: Causes Slow for 15 seconds within 10m of target
Must: This has the same abnormal effect as Ground Boom (but not as powerful), lasts longer and works with 100% accuracy. I would suggest to skip this skill for battle builds and get Ground Boom instead, but max it for tank builds.
ARACHNE RAGE
Deals regular damage and decreases evasion by 15% with 100% accuracy
Level: 34/44/57
Needed Skill Points: 4/4/5
Recharge: 60sec
Skill Lv1: Decreases evasion for 15 seconds within 6m of target
Skill Lv2: Decreases evasion for 20 seconds within 8m of target
Skill Lv3: Decreases evasion for 30 seconds within 10m of target
Optional: This debuff does not have an abnormal condition attached to it. That means that it works on bosses. This skill is also great for battle builds for hitting their targets with greater accuracy.
Special Skills
TACTICAL FORMATION
Buff that increases defense for all party members within 100m for 10 minutes
Level: 7/24/51
Needed Skill Points: 2/3/4
Skill Lv1: Defense increase by 14
Skill Lv2: Defense increase by 26
Skill Lv3: Defense increase by 42
Must: This buff, put into context, is equivalent to having Curse Raid permanently cast on all enemies. It protects you more than any spammable buff and your party will love you.
POTENTIAL AVOID
Automatic buff that increases physical evasion at critical HP
Level: 17/29/50
Needed Skill Points: 1/2/3
Recharge: 180sec
Skill Lv1: Evasion automatically increases by 50% for 30 seconds when HP drop below 10%
Skill Lv2: Evasion automatically increases by 60% for 30 seconds when HP drop below 15%
Skill Lv3: Evasion automatically increases by 70% for 30 seconds when HP drop below 20%
Optional: This skill makes very little difference unless your Dex is quite high. If you have spare points, you may as well get it because it requires you to do nothing, but don’t get it otherwise.
UNTOUCHABLE
Buff that grants immunity to all types of attacks
Level: 22/42/54
Needed Skill Points: 3/4/5
Recharge: 300sec
Skill Lv1: Immunity to everything for 7 seconds
Skill Lv2: Immunity to everything for 10 seconds
Skill Lv3: Immunity to everything for 13 seconds
Must: This skill is one of the major reasons why no other class will ever have the tanking potential that you have. This causes absolutely everything to miss you. Max it and use it.
SECURE GUARD
Buff that increases defense but decreases damage by 500 for 20 seconds
Level: 23/32/43
Needed Skill Points: 4/5/6
Recharge: 900sec
Skill Lv1: Defense increases by 200
Skill Lv2: Defense increases by 350
Skill Lv3: Defense increases by 500
Optional: This offers a huge boost to defense, but as a tank, your greatest threat isn’t from regular attacks. This skill is more useful for battle builds. Get it if you can spare the points.
HEALTH DRAIN
Melee attack that drains HP from target with given accuracy of 75%
Level: 27/37/47
Needed Skill Points: 6/7/8
Recharge: 600sec
Skill Lv1: Drains 377 HP from target
Skill Lv2: Drains 470 HP from target
Skill Lv3: Drains 693 HP from target
Useless: This skill heals very little HP, takes very long to recharge, and only works some of the time. It will do more damage than good. Were this skill AoE, it would be extremely effective. However, it’s not and it’s horrible.
DEMON HUSHING
Deals additional physical damage to target from a range of 5m
Dex based
Level: 36/46/56
Needed Skill Points: 5/6/7
Skill Lv1: Adds 101 to regular attack power
Skill Lv2: Adds 168 to regular attack power
Skill Lv3: Adds 280 to regular attack power
Must: This is the lifeblood of a battle build. It is your only spammable damage skill. It is also your most effective way of retrieving lost aggro for tanks because of its range. Max it for battle builds, get Lv1 for tank builds.
MELEE REFLECTOR
Reflects all melee physical melee physical damage received
Does not work on mobs with immunities to abnormal conditions
Level: 38/48/58
Needed Skill Points: 7/8/9
Recharge: 900sec
Skill Lv1: Reflects all melee physical damage back to enemy for 8 seconds
Skill Lv2: Reflects all melee physical damage back to enemy for 10 seconds
Skill Lv3: Reflects all melee physical damage back to enemy for 15 seconds
Optional: This skill is extremely useful and is essentially another Untouchable-type skill, but the skill point cost is extremely high. Make sure you can afford it before you spend points on it.
POWER OF GUARD
Buff that grants immunity to all types of attacks for all party members within 20m
Level: 49/59
Needed Skill Points: 8/9
Recharge: 900sec
Skill Lv1: Immunity to all attacks for 10 seconds
Skill Lv2: Immunity to all attacks for 20 seconds
Must: This is the ultimate bad situation buff. When everything gets far out of control and your entire party’s untimely destruction is imminent, this skill can get you out of a tight spot or at least buy you some time.
DAYFLY SHIELD
Reflects all damage received back to enemy for all party members within 15m
Does not work on mobs with immunities to abnormal conditions
Level: 60
Needed Skill Points: 9
Recharge: 480sec
Skill Lv1: Immunity and reflect all damage back to enemy for 40 seconds
Must: Honestly, if you got all the way to Lv60 UM and saw some reason not to get this skill, than I don’t know what you’ve been doing for the last 59 levels. This is a definite must.
- See Also