Water Insignia | |
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Usable by | |
Job Class | Sorcerer |
Properties | |
Type | Active |
Category | Supportive |
Levels | 3 |
Cast Time | ~1 second |
Cooldown | none |
Other Information | |
Requirements | Summon Ventus Lv. 3 |
Water Insignia creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes Indigo Point depending on the skill level.
Notes
- When the summoned spirit goes through an insignia, its effects will remain on the spirit until the duration expires, even when outside the spell's AoE.
- Weapon element changes work even on enemies, including bosses.
- Does not require any spirits out, it can be used like any normal skill.
External Links
Patches
- Patch (2016 Apr. 20)
- Modified [Sorcerer]'s [Insignia] skills descriptions:
- Before: All targets inside the AoE will receive a 50% elemental bonus to their oncoming attacks.
- After: All targets inside the AoE will receive 50% more damage from elemental attacks.
- Damage done will be detailed in the corresponding skill description.
- Modified [Sorcerer]'s [Insignia] skills descriptions: