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Armor (Q1)

This article appeared in Quake  

Comes in three flavors; green, yellow, and red, from weakest to most powerful.

—Quake Manual


In Quake, Armor is a Powerup that absorbs a certain amount of any damage (including any caused from drowning). When an Armor is picked up, the player gains a certain amount of Armor points depending on the type of Armor acquired. In Quake, the absorption rate also depends on the type of Armor. One cannot acquire a new suit of Armor if it is worse than what one is already wearing. Retrieving Armor doesn't change the colors the player has chosen for their Armor.

Furthermore, though the Pentagram of Protection will protect one from injury, it will not conserve Armor. This means that the drawback of that Powerup is that it is possible to lose Armor without knowing the amount one has (due to the counter reading "666" for the duration of the Pentagram's protection).

Types of Armor

Quake
Characters Ranger · Quake
Enemies

Death Knight · Enforcer · Fiend · Grunt · Knight · Ogre · Ogre Marksman · Rotfish · Rottweiler · Scrag · Shambler · Spawn · Vore · Zombie

Bosses Chthon · Shub-Niggurath
Barriers and Hazards Button · Door · Electric Terminal · Falling Spike · Guillotine · Lava · Laser Trap · Movable Wall · Nail Trap · Radioactive Container · Slime · Spiked Sphere · Teleporter · Unholy Altar · Water · Wind Tunnel
Level Exits Arch · Exit Gate · Rune Gate · Slipgate
Powerups 15 Health · 25 Health · 100 Health · Armor(Green)(Yellow)(Red) · Biosuit · Key · Pentagram of Protection · Quad Damage · Ring of Shadows · Rune
Weapons Axe · Shotgun · Double-Barreled Shotgun · Nailgun · Super Nailgun · Grenade Launcher · Rocket Launcher · Thunderbolt
Ammo Backpack · Shells · Nails · Rockets · Cells
Source ports GLQuake · GLQuakeWorld · QuakeWorld · VQuake · WinQuake
Other Crate · Dopefish