Release Notes - OT6
Feature Updates
- Paragon will now detect and warn about AMD driver versions with known issues.
- Returning Players will receive 5 new card packs.
- Wind sound FX added for travel mode.
- Optimized network bandwidth.
Heroes
- Increased Baseline Amber bounties on players.
- Experimenting with reduced cooldowns for abilities (to increase the feel of speed during combat).
Dekker
- Rocket Boots (RMB): Movespeed buff can now affect travel mode.
Feng Mao
- Basic Attack (LMB)
- Increase base cleave damage.
- Increased card scaling.
- Mad Dash (Q) Reduced Cooldown.
Gadget
- Electro Gate (E):
- Reduced Cooldown.
- Movespeed buff can now affect travelmode.
Gideon
- Torn Space (E):
- Increased teleport distance slightly.
- Reduced Cooldown.
- Black Hole (R): Increased cast time (interrupt window)
Grux
- Basic Attack (LMB)
- Increase base cleave damage.
- Increased card scaling.
- Rippling Smash (Q): Reduced Cooldown.
- Charge (E): Reduced Cooldown.
- Whirlwind (RMB): Reduced Cooldown.
Muriel
- Boost (RMB): movespeed buff can now affect travel mode.
Rampage
- Basic Attack (LMB)
- Increase base cleave damage.
- Increased card scaling.
- Boulder (Q): Reduced Cooldowns.
- Roar (E):
- Movespeed buff can now affect travel mode.
- Reduced Cooldown.
- Pounce (RMB): Reduced Cooldown.
Steel
- Basic Attack (LMB)
- Increase base cleave damage.
- Increased card scaling.
- Charge (Q): Reduced Cooldown.
- Shield Slam (R):Increased Cooldowns.
TwinBlast
- Barrage(R):
- Reworked to fire a fixed number of shots automatically, rather than a Basic Attack buff.
- Fire rate is still affected by attack speed but the number of shots are limited.
Agora
- Made bot lane tier 1 towers easier to defend by removing one of the Jungle access ramps.
- Increased Last Hit bonus on all minions.
- Increased Harvester payout.
- Increased Harvester Key tank size to account for increased well payout.
- Slightly decrease payout from tower destruction.
- Increased Amber progression baseline to account for increased payouts.
- Reduced camera shake during Core pulse attack.
Cards
- New card art added.
UI Updates
- Updated scoreboard layout.
- Added ability to ping minimap from team comms.
- Updated team comms menu options.
- General fixes and UX improvements.
AI Updates
- Bots will now use movement-related abilities when trying to run away (this includes Kallari entering shadow plane).
- Bots will now upgrade their abilities in a specific order (used to be random) making sure to level up their Ult and LMB as soon as possible.
Replay Updates
- Show abilities and cooldowns in replays.
- Clicking the minimap in a replay will take you to that location.
- General fixes and UX improvements.
Performance
- Optimized network bandwidth
Bug Fixes
- Replay: Fixed an issue that caused clients to get stuck at the load screen when exiting a paused replay.
- Fixed Gadget Tesla Bot (R) damage radius persisting slightly longer than VFX.
- Fixed issue with hero bots sometimes choosing to not attack structures.
- Card shop now shows correct button icons if playing with a controller.
- Fixed environment decals drawing on characters after being shielded.
- Fixed shield effects lasting for lifetime of character when two shields were applied simultaneously.