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Blink Charm

Why is nobody getting the harvesters!?


This page has outdated content. These cards are from the old system and are here for archiving purposes only.



Blink Charm was a starter Universal equipment card.

How to Obtain

Blink Charm was available for all players. This card couldn't be crafted or dismantled.

Currently it's impossible to get a second copy from any card packs.

Unique Active

Blink Charm has an Unique Active which teleports your hero to a target point up to 1000 units away. The active can be used in a z-axis, allowing you to blink into elevated areas.

Activating the card will play a sound effect hearable by all players.

After blinking you will retain 150 Movement Speed.

Recommended Heroes

Khaimera

This card is particularly useful for Khaimera, as he is useful for jumping in to fights and dealing massive damage, but has no escape ability. Players such as Grux, Sevarog, etc. have an ability which requires no lock on to activate. Khaimera's only movement based ability is Ambush, which requires you to lock onto an enemy, which eliminates the possibility to use it as an escape ability. Blink Charm is great for Khaimera, so that he then has a way to escape fights.

File:Hero Portrait Grim.exe.png Grim.exe

Grim can stand to benefit greatly from Blink Charm, his shielding ability is useful for avoiding ganks but near useless at escaping or surviving them. Grim's knockback is powerful but does nothing if you don't hit the target at the perfect angle, something very hard to do with someone in melee range and very often you can push them in front of you by mistake. Using blink charm as grim can allow you to get breathing room for your abilities and the activation of your shield will then counter pull, stun, and slow abilities long enough to allow for escapes otherwise impossible.

Sparrow

Sparrow was a ranger who is effective at dealing damage over a distance with her basic attack. But what about mobility? She lacks extremely in this department, as none of her abilities or attributes give her any sort of escape or even CC to help keep enemies away. Blink Charm would be quite useful in a Sparrow Deck, so that if you're outnumbered, you atleast have a fighting chance of getting out alive.

Murdock

Murdock would be a suitable wielder for a Blink Charm, as he is quite immobile. Yes, he has the ability "Move Along" to push enemies away, but it's not enough to keep back someone like Crunch, Khaimera, Sevarog, etc. And that's not to mention any ranged character you may be in combat with. If you're losing that fight and you know you're gonna die if you don't get out, you're not in good shape most of the time without Blink Charm.

Riktor

Riktor is one of those heroes that just straight lacks in the mobility department, atleast for himself. As for his enemies, he can pull them to him and rip them into a position where they are likely to die. But what if you are the one in the position to die? Well then, you're in luck if you have Blink Charm, because with its distance of 1000u, it's enough to get away from almost any other character using their movement ability (except Crunch using an Empowered Forward Crunch! ability).

Change Log

Update .32 - September 27, 2016

  • Momentum retained after blinking is no longer calculated based on your movespeed prior to activation
  • Momentum has been reduced to a flat 150 from 222 + Movement Speed prior to activation

Update .31 - September 6, 2016

  • Players will retain some momentum after using a Blink card.
  • Fixed the range from 850 to 1000

Update .29 - July 26, 2016

  • No longer a 5-second cooldown after taking damage.
  • Increased cooldown from 90 seconds to 180 seconds.

Update .28 - June 30, 2016

  • Enabled the card.

Update .24 - April 21, 2016

  • Added a delay and updated queuing to prevent Blink Charm from activating before Portal Stone was done activating.

Update .23 - April 6, 2016

  • Added a delay to prevent Blink Charm from activating before Portal Stone was done activating.