Stats
Level 60 ![]() |
With Level 40 Totem ![]() |
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ATK | 3256 | 6382 | +3126 | ||||
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HP | 13847 | 27140 | +13293 | ||||
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DEF | 536 | 1051 | +515 | ||||
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SPD | 100 | 128 | +28 | ||||
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Crit | 0% | 20% | +20% | ||||
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Crit DMG | 150% | 150% | +0% | ||||
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Effect HIT | 0% | 0% | +0% | ||||
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Effect RES | 0% | 0% | +0% |
Skills
Basic Skill(基础术式/通常攻撃)
Type: Normal Cooldown: 0
Seimei uses an amulet to attack a single target, dealing damage equal to 100% of his ATK.
Level | Effect |
---|---|
2 | Has a 50% base chance of inflicting Amulet: Chaos. |
3 | Base chance increases to 100%. |
4 | Amulet: Chaos: Reduced damage dealt increases to 40%. |
5 | Damage increases to 120%. |
Spell: Bind (言灵·缚/言霊・縛)
Type: Special Cooldown: 2
Seimei binds a target with a field, increasing their received damage by 10%. Also has a 50% base chance of inflicting Bind. The bound enemy can use normal attacks to break the bind. The field inherits 5% of Seimei's HP.
- Bind
- Confined or bound targets can only use normal attack when they move, dealing enough damage releases them from the effect.
Level | Effect |
---|---|
2 | Received damage increases to 20%. |
3 | Received damage increases to 30%. |
4 | Received damage increases to 40%. |
5 | Inherited HP increases to 10%. |
Spell: Protect (言灵·守/言霊・守)
Type: Special Cooldown: 3
Seimei forms a large defensive barrier so enemies cannot damage allies. The shield breaks when Seimei takes 2 actions or it absorbs damage equal to 10% of his max HP.
Level | Effect |
---|---|
2 | Damage absorbed increases to 11%. |
3 | Damage absorbed increases to 12%. |
4 | Damage absorbed increases to 13%. |
5 | Damage absorbed increases to 14%. |
Spell: Purge (言灵·一式/言霊・一式)
Type: Special Cooldown: 0
Seimei explodes all amulets on the field and eliminates their effects. Each amulet an ally has restores their HP by 10% and each amulet an enemy has deals damage equal to 10% of his ATK.
Amulet: Death (符咒·灭/霊符・滅)
Amulet: Life (符咒·生/霊符・生)
Divine Lightning(雷帝召来/雷光招来)
Type: Passive Cooldown: 0
When Seimei receives an attack, there is a 10% chance to summon Shinryu. Shinryu invokes lightning to attack all enemies, dealing damage equal to 100% of his ATK.
Level | Effect |
---|---|
2 | Has 10% base chance to inflict Daze (lasts for 1 turn). |
3 | Damage increases to 110%. |
4 | Base chance increases to 20%. |
5 | Damage increases to 120%. |
Spell: Star (言灵·星/言霊・星)
Art
Skins Info
Image | Name | Artist | Obtained |
---|---|---|---|
![]() | Default | ||
![]() | 森罗万象 | HJW | CN: Skin Shop |
![]() | 黒晴明 Kuro Seimei | Ebisu's Boutique | |
![]() | 金月暗羽 Gold Feathers | Skin Shop | |
![]() | 月夜の羽衣 Lunar Corona | Skin Shop | |
![]() | 金楓尽染 Golden Maple | Achievement | |
![]() | 少年晴明 Young Prodigy | Achievement | |
![]() | 雅士の謀(限定) 雅士の謀 Wise Scholar | CN (Limited Ver.): Purchase the Seimei figure CN (Limited Ver.): Skin Shop Event | |
![]() | 玉将无双 Majestic Monarch | 懿肆琬兮 | |
![]() | 卷录百鬼 Demon Scrolls | 懿肆琬兮 | Collab Event |
![]() | 绿墨风烟 Myrtle Mage | Event | |
![]() | 雪羽凝华 Icicle Plume | CLAMP | Collab Event |
![]() | 旋游奇戏 Composed Magnus | Achievement | |
![]() | 羽化游峦 | Premium Event |
Image | Name | Artist | Obtained |
---|---|---|---|
![]() | 龍神 Shinryu | ||
![]() | 風雷翔龍 Nether Dragon | Mystic Trader | |
![]() | 金鱗雲龍 Golden Scales | Ebisu's Boutique: ![]() | |
![]() | 倏影腾龙 Whelp of Orbs | Cosmetic Shop | |
![]() | 随云吟啸 Cloud Blazer | Ebisu's Boutique: ![]() | |
![]() | 萦春绵火 Revelling Flame | Cosmetic Shop | |
![]() | 栩生工霞 Vibrant Cloud | Premium Event |
Skill Accessories
Name | Effect | Requirement | |
---|---|---|---|
![]() | 金曜霊符 | Shikigami Summon Animation | Ebisu's Boutique: ![]() |
![]() | 流金扇子・守 | Visual Effect for Spell: Protect | Ebisu's Boutique: ![]() |
![]() | 琉金扇子・星 | Visual Effect for Spell: Star | Ebisu's Boutique: ![]() |
![]() | 隐金游龙 | Visual Effect for Basic Skill | Ebisu's Boutique: ![]() |
![]() | 流金纸扇·灭 | Visual Effect for Amulet: Death | Ebisu's Boutique: ![]() |
![]() | 銀白扇子・星 | Visual Effect for Spell: Star | Grand Celeb Ranking Reward (Lasts for 1 Week) |
![]() | 銀白扇子・滅 | Visual Effect for Amulet: Death | Grand Celeb Ranking Reward (Lasts for 1 Week) |
![]() | 旋夜折扇·星 | Visual Effect for Spell: Star | Collab Event |
![]() | 雪羽折扇·缚 | Visual Effect for Spell: Bind | Collab Event |
流金纸扇·缚 | Visual Effect for Spell: Bind | Ebisu's Boutique: ![]() | |
![]() | 霞映屏松·守 | Visual Effect for Spell: Protect | Premium Event |
Other
Bios
Japanese | English | |
---|---|---|
過去の記憶を失うこと。 | Losing the memory of the past is an empty and lonely experience. | |
| In Spring, the flowers come into bloom. In Summer, the cicadas sing endlessly. In Autumn, red and yellow covers the distant mountains. In winter, snow blankets the land in white. | |
うつつ世には理というものがある。 | Everything in this world operates according to a guiding principle. | |
人は皆、避けることが出来ない宿業を背負う。 | One cannot escape from one's fate as long as one is alive. | |
思えば、全て最初からそろっていたのだ。 | From how things seem right now, everything is predestined. | |
黒き大地で、私の結界に幾度も触れようとする何者かの気配を感じ続けていた。私はその気配を追って、この山へとやって来た。そこは、まだ完全には虚無に蝕まれていない土地だった。 |
Voice Lines
Japanese | English | |
---|---|---|
いかなるときも、世が平穏であればいいのだが… | ||
そうだな…たまには、詩を詠むのも悪くない | ||
術は、本当に必要な時にしか使わない手技なのだ | ||
目覚めよ、時は来た | ||
さあ、私とともに戦ってくれ! | ||
力を行使せよ、急急如律令 | ||
いくぞ! | ||
急急如律令! | ||
呪符退魔 | ||
霊縛·禁! | ||
五行 結界陣! | ||
元柱固真 (がんちゅうこしん) | ||
六根清浄 (ろっこんしょうじょう) | ||
殺鬼万千 (さっきばんせん) | ||
却鬼延年 (きゃっきえんねん) | ||
護法·生! | ||
癒し(裁き)たまえ、解! | ||
臨·兵·闘·者·皆·陣·列·在·前 (りん·びょう·とう·しゃ·かい·じん·れつ·ざい·ぜん) | ||
オン縛久羅仙、久羅仙且主結願菩提羅且那ソワカ (おんばくらせん、くらせんしゃしゅけちがんぼだいらしゃなそわか) |
Voice Lines for Skin: Young Prodigy
Japanese | English | |
---|---|---|
母上、どこにいらっしゃるのですか | ||
己の欲のために陰陽術を使ってはならぬ | ||
人間とあやかし、どちらにも心はある | ||
安倍晴明の名で、招来 | ||
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About
Abe no Seimei (安倍晴明) is the protagonist of Onmyōji and the first playable character acquired. As a practitioner of onmyōdō, he is in charge of keeping yōkai in line so as not to cause troubles to humans. Having lost his memory prior to the start of the plotline, he takes in Kagura as his charge and befriends Yao Bikuni and Minamoto no Hiromasa. Until chapter 18, Seimei is only the Yang half of the original Abe no Seimei whereas his enemy Kuro Seimei is the Yin half.
Personality
A calm and stoic man, he never shows extreme emotions despite caring deeply about his loved ones as well as the people of Heian-kyō. As seen in chapter 8: 桜と桃 (Sakura to Momo) and chapter 11: 紅に染まる楓 (Kurenai ni Somaru Kaede), he is also willing to take responsibility for other people's problems even though he does not cause them himself, and always responds calmly to being wrongfully accused. Being amnesiac, he desires to find out about his true self and past actions, and is extremely concerned about whether he has committed any wrongdoings in his past.
Appearance
Seimei is a handsome human man with long white hair tied into a loose ponytail using a blue ribbon. He has blue eyes which Sakura-no-sei describes as "fox-like" and seems to wear red eyeliner. In his default skin, he wears a light blue sokutai with golden and dark blue trimmings and crane wing motifs at the sleeves along with a large tasseled chain of beads over one shoulder, and a white belt with two tasseled chains of rectangular ornaments hanging from either side and red talismans tucked into it. He sports a pair of fingerless gloves with blue beads wrapped around each, a pair of patterned dark turquoise trousers and dark blue boots. He also wears a tall hat. He is always seen holding a folding fan bearing the pentagram symbol which he also uses in his spells.
In his second skin, Seimei's hair is changed from white to green and his outfit consists of an armor and a white coat with blue trimmings and yellow motifs. His gloves are changed into metal ones and his boots have white feet and a pair of knee guards. His hat is also changed into white with blue and red decorations, and his fan's pattern an image of sea waves and the pentagram symbol absent. In his third skin, he looks exactly like Kuro Seimei. In his fourth skin, Seimei's hair is changed back to white, but his eyes are lavender, his oufit a black sokutai with red and golden motifs, white trousers with yellow patterns and black boots with red trimmings and furry red balls. He wears a red scarf with yellow diamond motifs and a black kanmuri hat with two small yellow paper fans on either side and an orange on top. His fan is changed to red.
Relationships
- Kagura: First met at Kokuyazan and takes her in as charge after learning that she has also lost her memory.
- Kohaku: His main shikigami.
- Yaobikuni: Befriends her after meeting at Hōōrin. Has promised to kill her in the past.
- Minamoto no Hiromasa: Befriends after defeating Kodokushi in Kagura's dream.
- Kuro Seimei: Enemy whose crimes are often wrongfully pinned on him. As revealed in chapter 18, both he and Kuro Seimei are two halves of the same person, created when the original Abe no Seimei casted a spell that split himself in two.
Skills
- Binding a unit still allows them to counter, so it's possible that the bind is broken before the target gets to their turn
- AOE attacks deal 2.5x damage to the shield
Skins
- Chronologically, the skins are 7th skin as young Seimei, then 2nd skin as Abe no Seimei, and then 1st and 3rd skins which are Shiro and Kuro Seimei respectively
Trivia
He is based on the real-life historical figure Abe no Seimei, who was also a renowned onmyōji.
Strategy[1]
Skill Analysis
Seimei has 8 skills: Basic Skill, Spell: Bind, Spell: Protect, Spell: Purge, Amulet: Death, Amulet: Life, Divine Lightning, and Spell: Star.
Basic Skill is Seimei's normal attack skill. It is fixed on the skill bar and cannot be swapped. At its maximum, it can cause damage equivalent to 140% of ATK, with a 100% probability of slapping the debuff, Amulet: Confuse, on the enemy, which reduces damage caused by the target by as much as 40% for 2 turns. This skill is suitable for PvP battles, where it selectively targets and launches the skill at the enemy's main output Shikigami.
Spell: Bind is a single target control skill. When the skill is at its peak, its target will receive 40% more damage, and the probability of binding the target enemy becomes 50%. When bound, the enemy needs to use the normal attack to remove the control effect. In PvP, this serves two main purposes. One is to control and prevent the opponent's key Shikigami from launching their main skills. Another is to lower the DEF of the target so that high output Shikigami can inflict the largest damage possible on the target. This skill has a 2-turn cooldown.
When Spell: Protect is launched, it will form the Realm, a barrier that protects his teammates from the enemy. At the pinnacle of this skill, the barrier loses its effect only after 2 turns by the Onmyoji or when it has suffered a damage equivalent to 14% of the Onmyoji's maximum HP. This skill’s cooldown is 3 turns. The Realm is a skill that perfectly offsets damage from single-stage single attacks, multi-stage single attacks and multi-stage group attacks. If the enemy wants to attack Seimei after Spell: Protect has been released, they need to break the protection barrier. On top of that, Seimei's team will not be affected by any damage that may overflow from the attack that breaks the barrier.
Spell: Purge will detonate all the spells in the battlefield and remove their effects. The spells on every teammate will be converted to recover their respective HP by 10%, while the spells on every enemy will become damage equivalent to 10% of Seimei's ATK. This skill is not very useful, and is not recommended.
Amulet: Death increases the damage inflicted on the target by 30%. The effect only disappears after the target moves 3 times (at skill's maximum). This skill has no cooldown. Together with Spell: Star, this can effectively increase the impact of the damage. It can also be used as a preset debuff for some Shikigami combos.
When the skill is fully leveled up, Amulet: Life can reduce the damage suffered by teammates by 30% for 3 turns. This skill has no cooldown. As a skill that protects the entire team, this is mainly used to reduce the damage suffered by the team in PvE battles. Divine Lightning is a passive skill. At the skill's maximum, when Seimei is attacked, there is a 10% chance that he will summon Shinryu to attack all enemies with a damage equivalent to 120% of Seimei's ATK, and a 20% probability to daze the enemy for 1 turn. In battles, Seimei has a chance to daze the enemy's key opponent when this is triggered during an attack to seize the opportunity to build the conditions for his team to counterattack.
Spell: Star increases damage inflicted by the whole team by 30% for 3 turns (at skill's maximum). There is no cooldown for this skill. A very practical skill in PvP and PvE battles for increasing the damage quotient.
Skill Suggestions
For PvE and PvP, Spell: Star is a pretty good option.
As the Boss can be immune to negative effects, Spell: Bind is not recommended for PvE battles. Instead it is more suitable for PvP scenarios.
When Seimei carries Spell: Protect to attack a Boss, it is important to carefully observe the Boss's Move Bar, and get ready to place the Realm.
If the output is slower, Amulet: Life is recommended when you want to fight back and recover HP.
In PvE zones, the recommended skill combination is Spell: Protect plus Spell: Star.
In PvP battles, Seimei should carry the skills, Spell: Protect and Spell: Bind.