Try our affiliated browser extension - redirect to BreezeWiki automatically!

SKILLS

SKILLS are abilities that can be used in battle, usually costing a certain amount of JUICE. Each friend starts out with a few SKILLS at LEVEL 1, but they can learn more SKILLS by reaching certain LEVELS, talking to specific CHARACTERS, or finding certain WEAPONS.

Every CHARACTER can only equip 4 SKILLS at a time. Equipped SKILLS can be swapped outside of battle.

HEADSPACE

OMORI

OMORI'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK OMORI's Basic Attack (Attack x 2 - Foe's defense)
BASIC
SAD POEM Inflicts SAD on a friend or foe.
Costs 5 JUICE.
NONE
BASIC
GUARD Acts first, reducing damage taken for 1 turn.
Costs 0 JUICE.
NONE (No Animation.) BASIC
STAB Always deals a critical hit. Ignores DEFENSE when OMORI is SAD.
Costs 13 JUICE.
(Attack x 2) (SAD)
(Attack x 1.5 - Foe's defense) (Else)
LEVEL 3
BREAD SLICE If this skill defeats a foe, gain BREAD.
Costs 10 JUICE.
(Attack x 2.5 - Foe's defense)
LEVEL 5
MOCK Deals damage. If the foe is ANGRY, greatly reduce its ATTACK.
Costs 20 JUICE.
(Attack x 3 - Foe's defense)
LEVEL 7
HACK AWAY Attacks 3 times, hitting random foes.
Costs 30 JUICE.
(Attack x 2 - Foe's defense)
(Attack x 2.25 - Foe's defense) (ANGRY)
LEVEL 10
OBSERVE Predicts who a foe will target next turn.
Costs 0 JUICE.
NONE
SHAWN
LUCKY SLICE Acts first. An attack that's stronger when OMORI is HAPPY.
Costs 15 JUICE.
(Attack + Luck) x 2 - Foe's defense (HAPPY)
(Attack + Luck) x 1.5 - Foe's defense (Else)
LEVEL 12
TRICK Deals damage. If the foe is HAPPY, greatly reduce its SPEED.
Costs 20 JUICE.
(Attack x 3 - Foe's defense)
LEVEL 15
PAINFUL TRUTH Deals damage to a foe. OMORI and the foe become SAD.
Costs 10 JUICE.
(Attack x 2 - Foe's defense)
LEVEL 19
SHUN Deals damage. If the foe is SAD, greatly reduce its DEFENSE.
Costs 20 JUICE.
(Attack x 3 - Foe's defense)
LEVEL 20
STARE Reduces all of a foe's STATS.
Costs 45 JUICE.
NONE
LEVEL 25
EXPLOIT Deals extra damage to a HAPPY, SAD, or ANGRY foe.
Costs 30 JUICE.
(Attack x 3.5 - Foe's defense) (Any EMOTION)
(Attack x 2.5 - Foe's defense) (Else)
LEVEL 30
FINAL STRIKE Strikes all foes. Deals more damage if OMORI has a higher stage of EMOTION.
Costs 50 JUICE.
(Attack x 4 - Foe's defense) (1st Tier)
(Attack x 5 - Foe's defense) (2nd Tier)
(Attack x 6 - Foe's defense) (3rd Tier)
(Attack x 3 - Foe's defense) (NEUTRAL)
LEVEL 35
RED HANDS Deals big damage 4 times.
Costs 75 JUICE.
(Attack x 3 - Foe's defense) (4 times)
OMORI ROUTE
VERTIGO Deals damage to all foes based on user's SPEED and greatly reduces their ATTACK.
Costs 45 JUICE.
(Speed x 3 - Foe's defense)
Defeat HEIGHTS
CRIPPLE Deals big damage to all foes and greatly reduces their SPEED.
Costs 45 JUICE.
(Attack x 3.5 - Foe's defense)
Defeat SPIDERS
SUFFOCATE Deals 400 damage to all foes and greatly reduces their DEFENSE.
Costs 45 JUICE.
(400)
Defeat DROWNING

AUBREY

DW AUBREY'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK AUBREY's Basic Attack (Attack x 2 - Foe's defense)
BASIC
PEP TALK Makes a friend or foe HAPPY.
Costs 5 JUICE.
NONE
BASIC
GUARD Acts first, reducing damage taken by 50% for 1 turn.
Costs 0 JUICE.
NONE (No Animation.) BASIC
HEADBUTT Deals big damage, but AUBREY also takes damage up to 20% of her HEART. Stronger when AUBREY is ANGRY.
Costs 5 JUICE.
(Attack x 3 - Foe's defense) (ANGRY)
(Attack x 2.5 - Foe's defense) (Else)
BERLY
COUNTER All foes target AUBREY for 1 turn. If AUBREY is attacked, she attacks.
Costs 5 JUICE.
(Attack x 2 - Foe's defense)
LEVEL 6
TWIRL AUBREY attacks a foe and becomes HAPPY.
Costs 10 JUICE.
(Attack x 2 + Luck) - Foe's defense
Level 10
TEAM SPIRIT Makes AUBREY and a friend HAPPY.
Costs 10 JUICE.
NONE
LEVEL 11
POWER HIT An attack that ignores a foe's DEFENSE, then reduces the foe's DEFENSE by one tier.
Costs 20 JUICE.
(Attack x 2)
LEVEL 14
MOOD WRECKER A swing that doesn't miss. Deals extra damage to HAPPY foes.
Costs 10 JUICE.
(Attack x 3 - Foe's defense) (HAPPY)
(Attack x 2.25 - Foe's defense) (Else)
LEVEL 17
WIND-UP THROW Damages all foes. Deals more damage the less enemies there are.
Costs 20 JUICE.
(Attack x 2 - Foe's defense) (Normal)
(Attack x 3 - Foe's defense) (One Enemy)
(Attack x 2.5 - Foe's defense) (Two Enemies)
LEVEL 20
MASH If this skill defeats a foe, recover 100% JUICE.
Costs 15 JUICE.
(Attack x 2.5 - Foe's defense)
LEVEL 23
BEATDOWN Attacks a foe 3 times.
Costs 30 JUICE.
(Attack x 2 - Foe's defense)
LEVEL 27
LAST RESORT Deals damage based on AUBREY's HEART, but AUBREY becomes TOAST.
Costs 50 JUICE.
(Current User's Heart x 4)
LEVEL 30

KEL

DW KEL'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK KEL's Basic Attack (Attack x 2 - Foe's defense)
BASIC
ANNOY Makes a friend or foe ANGRY.
Costs 5 JUICE.
NONE
BASIC
GUARD Acts first, reducing damage taken by 50% for 1 turn.
Costs 0 JUICE.
NONE (No Animation.) BASIC
REBOUND Deals damage to all foes.
Costs 15 JUICE.
(Attack x 2.5 - Foe's defense)
LEVEL 4
RUN N' GUN KEL does an attack based on his SPEED instead of his ATTACK.
Costs 15 JUICE.
(Speed x 1.5 - Foe's defense)
LEVEL 9
CURVEBALL Makes a foe feel a random EMOTION. Deals extra damage to foes with EMOTION.
Costs 20 JUICE.
(Attack x 3 - Foe's defense) (EMOTION)
(Attack x 2 - Foe's defense) (Else)
LEVEL 10
RICOCHET Deals damage to a foe 3 times, with a 30% damage variation.
Costs 30 JUICE.
(Attack x 2 - Foe's defense)
LEVEL 16
MEGAPHONE Makes all friends ANGRY.
Costs 45 JUICE.
NONE
LEVEL 20
CAN'T CATCH ME Attracts attention and reduces all foes' HIT RATE by 55% for two turns.
Costs 50 JUICE.
NONE (No Animation.) LEVEL 21
RALLY KEL becomes HAPPY. KEL'S friends recover some ENERGY and JUICE.
Costs 50 JUICE.
Restores 4 ENERGY and 30% JUICE to his allies.
LEVEL 26
COMEBACK Makes KEL HAPPY. If SAD was removed, KEL gains FLEX.
Costs 25 JUICE.
NONE

LEVEL 29
TICKLE All attacks on a foe will hit right in the HEART next turn.
Costs 55 JUICE.
NONE (No Animation.) LEVEL 30
FLEX KEL deals more damage next turn by 2.5 times and increases HIT RATE by 1000% for his next attack. The applied FLEX state will only be removed if KEL deals physical damage to a foe.
Costs 10 JUICE
NONE
PLUTO
JUICE ME Heals a lot of JUICE to a friend, but also hurts 25% of the friend's current HEART. (Restores 40% MP)
Costs 10 JUICE
(HP x 0.25)
COCONUT
SNOWBALL Makes a foe SAD. Also deals big damage to SAD foes.
Costs 20 JUICE
(Attack x 3 - Foe's defense) (SAD)
(Attack x 2.5 - Foe's defense) (Else)
SNOWBALL

HERO

DW HERO'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK HERO's Basic Attack (Attack x 2 - Foe's defense)
BASIC
COOK Heals a friend for 75% of their HEART. Can be used outside of battle.
Costs 10 JUICE.
NONE
BASIC
GUARD Acts first, reducing damage taken by 50% for 1 turn.
Costs 0 JUICE.
NONE (No Animation.) BASIC
MASSAGE Removes a friend or foe's EMOTION.
Costs 5 JUICE.
NONE
LEVEL 2
CHARM Act's first, a foe targets HERO for 1 turn.
Costs 10 JUICE.
NONE
LEVEL 8
SMILE Acts first, reducing a foe's ATTACK.
Costs 25 JUICE.
NONE
LEVEL 10
FAST FOOD Act's first, healing a friend for 40% of their HEART.
Costs 15 JUICE.
NONE
LEVEL 13
HOMEMADE JAM Brings back a friend that is TOAST with 70% of their HEART.
Costs 40 JUICE.
NONE
LEVEL 16
CAPTIVATE Acts first. All foes target HERO for 1 turn.
Costs 20 JUICE.
NONE
LEVEL 20
ENCHANT Acts first. A foe targets HERO for 1 turn and becomes HAPPY.
Costs 15 JUICE.
NONE
LEVEL 22
SHARE FOOD HERO and a friend recover some HEART. (Heals 50% HP)
Costs 15 JUICE.
NONE
LEVEL 24
MESMERIZE Acts first. All foes target HERO for 1 turn. HERO takes less damage by 50%.
Costs 30 JUICE.
NONE
LEVEL 28
DAZZLE Acts first. Reduces all foes' ATTACK and makes them HAPPY.
Costs 35 JUICE.
NONE
LEVEL 30
SNACK TIME Heals all friends for 40% of their HEART. Can be used outside of battle.
Costs 25 JUICE.
NONE
BAKING PAN
TEA TIME Heals some of a friend's HEART and JUICE.
Costs 25 JUICE.
Restores 30% HP and 20% MP.
TEAPOT
SPICY FOOD Damages a foe and makes them ANGRY.
Costs 15 JUICE.
(Attack x 2 - Foe's defense)
MAN ON FIRE
REFRESH Heals 50% of a friend's JUICE.
Costs 40 JUICE.
NONE
BLENDER
TENDERIZE Deals big damage to a foe and reduces their DEFENSE.
Costs 30 JUICE.
(Attack x 4 - Foe's defense)
TENDERIZER
OMORI route only
GATOR AID Boosts all friends' DEFENSE.
Costs 15 JUICE
NONE
LAST RESORT
OMORI route only

BASIL

DW BASIL'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK (There is no description for this SKILL.) (Attack x 2 - Foe's defense)
BASIC
CHEER* Heals all friends JUICE by 20%. Greatly increases a STAT by three tiers if BASIL is feeling an EMOTION.
Costs 80 JUICE.
NONE
BASIC
HERBAL REMEDY Heals a friend for 75% of their HEART. Also increases ENERGY by 1.
Costs 35 JUICE.
NONE
BASIC
PHOTOGRAPH Acts first, reducing HIT RATE by 25% for all foes for 1 turn. All foes target BASIL for 1 turn.
Costs 50 JUICE.
NONE
BASIC
BODY SLAM Deals damage that increases with more ENERGY. Damage output depends on BASIL's level (which equals OMORI's level).
Costs 40 JUICE.
(Attack x 2 + (Energy x BASIL's Level) - Foe's defense)
BASIC
TULIP Deals damage to all foes based on OMORI's STATS.
Costs 40 JUICE.
(OMORI Attack + OMORI Defense + OMORI Speed + (OMORI Luck x 5) - Foe's Defense)
TULIP HAIRSTICK
GLADIOLUS Deals big damage that ignores DEFENSE, with a 10% damage variation. Always hits right in the HEART.
Costs 40 JUICE.
(Attack x 4)
GLADIOLUS HAIRBAND
CACTUS Deals damage based on DEFENSE and HEART instead of ATTACK, with a 10% damage variation.
Costs 40 JUICE.
(Defense x 2 + Heart - Foe's Defense)
CACTUS HAIRCLIP
ROSE Acts first, reducing all foes' ATTACK by one tier. Heals all friends for 40% of their HEART.
Costs 50 JUICE.
None
ROSE HAIRCLIP
FLOWER CROWN** Deals big damage 4 times.
Costs 75 JUICE.
(Attack x 2.5 - Foe's defense) (4 times)
FLOWER CROWN

*If Omori is also under an certain EMOTION state, then he will have one of his STATS greatly increased as well. The following STAT buffs that occur when the Cheer skill is applied to Omori and Basil's current EMOTION states consist of:

  • If under any tier of HAPPY, Omori/Basil's SPEED increases by three tiers (200%).
  • If under any tier of SAD, Omori/Basil's DEFENSE increases by three tiers (200%).
  • If under any tier of ANGRY, Omori/Basil's ATTACK increases by three tiers (200%).

**Basil has two different variations of his Flower Crown skill. The first one is the default animation used in most scenarios. The second one, which shows the vine textures changing into rope-like textures for a few frames before reverting back to normal, is only used when fighting against Mari.

FARAWAY TOWN

SUNNY

SUNNY'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK* (There is no description for this SKILL, and it will never hit right in the HEART.) (Attack x 2 - Foe's defense)

BASIC
GUARD Acts first, reducing damage taken by 50% for 1 turn.
Costs 0 JUICE.
NONE
BASIC
CALM DOWN Removes EMOTIONS and heals some HEART.
Costs 0 JUICE.
(User's Max HP x 0.5) Encountering SOMETHING (DARK)
FOCUS SUNNY's next attack (multiplied by 2.5) deals more damage.
Costs 0 JUICE.
NONE Encountering SOMETHING (WALLS)
PERSIST HEART cannot reach 0 for 1 turn. (Heals 20 HEART)
Costs 0 JUICE.
NONE Encountering SOMETHING (WATER)
OVERCOME Gather all your courage.
Costs 0 JUICE.
NONE Encountering SOMETHING
ALLEGRO Attack 3 times.
Costs 19 JUICE.
(Foe's Max HP x 0.15 + Attack x 1 - Foe's defense) Encountering OMORI
ENCORE Your JUICE will not fall for 3 turns.
Costs 0 JUICE.
NONE Encountering OMORI
CHERISH Heal your wounds and come back stronger. Acts first, fully restoring SUNNY's HEART, removing all of his debuffs and increasing his stats.
Costs 0 JUICE.
NONE Encountering OMORI

*Sunny has four different variations of his attack skill:

  • The first one (Knife) is used when he is equipped with a knife.
  • The second one (Hand) is his normal attack animation after Kel confiscated his knife.
  • The third one (Fly Swatter) is used when he is equipped with the Fly Swatter during the part-time job within Othermart.
  • The fourth one (Something) is used when confronting Basil on One Day Left.
  • The final one (Violin) is used when fighting Omori on One Day Left.

KEL

RW KEL'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK (There is no description for this SKILL, and it will never hit right in the HEART.) (Attack x 2 - Foe's defense)
BASIC
ENCOURAGE KEL encourages SUNNY.
Raises SUNNY's ATTACK by
three tiers.
Costs 0 JUICE
NONE
BASIC
GUARD Acts first, reducing damage taken for 1 turn.
Costs 0 JUICE.
NONE
BASIC

AUBREY

RW AUBREY'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK (There is no description for this SKILL, and it will never hit right in the HEART.) (Attack x 2 - Foe's defense)
BASIC
HOMERUN Has a chance to instantly defeat a foe. AUBREY also takes 20% damage of her HP.
Costs 25 JUICE.
(Attack x 4 - Foe's defense)
BASIC
GUARD Acts first, reducing damage taken for 1 turn.
Costs 0 JUICE.
NONE
BASIC

HERO

RW HERO'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK (There is no description for this SKILL, and it will never hit right in the HEART.) (Attack x 2 - Foe's defense)
BASIC
FIRST AID Heals a friend for 25% of their HEART.
Costs 10 JUICE
NONE
BASIC
GUARD Acts first, reducing damage taken for 1 turn.
Costs 0 JUICE.
NONE
BASIC

SITE NAVIGATION

[v · e · ?]
OMORI WIKI NAVIGATION
GAME: OMORI  •  MUSIC  •  EMOTIONS  •  HANGMAN  •  PET ROCKS
TEAM: OMOCAT  •  SLIME GIRLS  •  CLOVER & SEALIFE  •  ARCHEIA  •  YAMI  •  KITSUNORA  •  VANCE  •  EMS
CHARACTERS
MAIN: OMORI  •  SUNNY  •  AUBREY  •  KEL  •  HERO  •  BASIL  •  MARI
NPCs: BERLY  •  VAN  •  PLUTO  •  SPACE BOYFRIEND  •  SWEETHEART  •  MORE NPCs
ENEMIES: LOST SPROUT MOLE  •  FOREST BUNNY  •  WORMHOLE  •  SPACE BUNNY  •  MORE ENEMIES
GAME CONTENT
LOCATIONS: WHITE SPACE  •  NEIGHBOR'S ROOM  •  PLAYGROUND  •  VAST FOREST  •  MORE LOCATIONS
ITEMS: WEAPONS  •  CHARMS  •  SNACKS  •  TOYS  •  IMPORTANT
QUESTS
MAIN STORY: STUFFED TOY  •  BASIL  •  CAPTAIN OF THE SPACE PIRATES  •  FRONT-ROW TICKETS  •  MISSING FRIENDS  •  EMPTY HOUSE
SIDE QUESTS: A GOOD LISTENER  •  B.E.D.  •  BERLY'S LOST BALL  •  CALL OF INSPIRATION  •  CARE PACKAGE  •  DAISY'S DILEMMA  •  FASCINATING LITERATURE  •  GHOST PARTY  •  HECTOR  •  ITCHY  •  PESSI'S THING  •  PRESENT FOR PALMIE  •  RABBIT KILLER  •  RAIN TOWN  •  SQUIZZARDS  •  STICK IN THE MUD  •  STRANGE REQUEST  •  SWEATY THING  •  THE CONVICTION OF ORANGE JOE  •  WEEPING WILLOW  •  WHEREABOUTS OF DUCKIE JR
HIKIKOMORI: FEED HUMPHREY  •  MARINA'S OPERATION  •  MEDUSA'S EXPERIMENT  •  MOLLY'S ANALYSIS  •  SON OF A SPACE PIRATE