SKILLS are abilities that can be used in battle, usually costing a certain amount of JUICE. Each friend starts out with a few SKILLS at LEVEL 1, but they can learn more SKILLS by reaching certain LEVELS, talking to specific CHARACTERS, or finding certain WEAPONS.
Every CHARACTER can only equip 4 SKILLS at a time. Equipped SKILLS can be swapped outside of battle.
HEADSPACE
OMORI
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OMORI'S SKILLS | |||||||
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SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE | ||||
ATTACK | OMORI's Basic Attack | (Attack x 2 - Foe's defense) | ![]() |
BASIC | ||||
SAD POEM | Inflicts SAD on a friend or foe. Costs ![]() |
NONE | ![]() |
BASIC | ||||
GUARD | Acts first, reducing damage taken for 1 turn. Costs ![]() |
NONE | (No Animation.) | BASIC | ||||
STAB | Always deals a critical hit. Ignores DEFENSE when OMORI is SAD. Costs ![]() |
(Attack x 2) (SAD) (Attack x 1.5 - Foe's defense) (Else) |
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LEVEL 3 | ||||
BREAD SLICE | If this skill defeats a foe, gain BREAD. Costs ![]() |
(Attack x 2.5 - Foe's defense) | ![]() |
LEVEL 5 | ||||
MOCK | Deals damage. If the foe is ANGRY, greatly reduce its ATTACK. Costs ![]() |
(Attack x 3 - Foe's defense) | ![]() |
LEVEL 7 | ||||
HACK AWAY | Attacks 3 times, hitting random foes. Costs ![]() |
(Attack x 2 - Foe's defense) (Attack x 2.25 - Foe's defense) (ANGRY) |
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LEVEL 10 | ||||
OBSERVE | Predicts who a foe will target next turn. Costs ![]() |
NONE | ![]() |
SHAWN | ||||
LUCKY SLICE | Acts first. An attack that's stronger when OMORI is HAPPY. Costs ![]() |
(Attack + Luck) x 2 - Foe's defense (HAPPY) (Attack + Luck) x 1.5 - Foe's defense (Else) |
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LEVEL 12 | ||||
TRICK | Deals damage. If the foe is HAPPY, greatly reduce its SPEED. Costs ![]() |
(Attack x 3 - Foe's defense) | ![]() |
LEVEL 15 | ||||
PAINFUL TRUTH | Deals damage to a foe. OMORI and the foe become SAD. Costs ![]() |
(Attack x 2 - Foe's defense) | ![]() |
LEVEL 19 | ||||
SHUN | Deals damage. If the foe is SAD, greatly reduce its DEFENSE. Costs ![]() |
(Attack x 3 - Foe's defense) | ![]() |
LEVEL 20 | ||||
STARE | Reduces all of a foe's STATS. Costs ![]() |
NONE | ![]() |
LEVEL 25 | ||||
EXPLOIT | Deals extra damage to a HAPPY, SAD, or ANGRY foe. Costs ![]() |
(Attack x 3.5 - Foe's defense) (Any EMOTION) (Attack x 2.5 - Foe's defense) (Else) |
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LEVEL 30 | ||||
FINAL STRIKE | Strikes all foes. Deals more damage if OMORI has a higher stage of EMOTION. Costs ![]() |
(Attack x 4 - Foe's defense) (1st Tier) (Attack x 5 - Foe's defense) (2nd Tier) (Attack x 6 - Foe's defense) (3rd Tier) (Attack x 3 - Foe's defense) (NEUTRAL) |
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LEVEL 35 | ||||
RED HANDS | Deals big damage 4 times. Costs ![]() |
(Attack x 3 - Foe's defense) (4 times) | ![]() |
OMORI ROUTE | ||||
VERTIGO | Deals damage to all foes based on user's SPEED and greatly reduces their ATTACK. Costs ![]() |
(Speed x 3 - Foe's defense) | ![]() |
Defeat HEIGHTS | ||||
CRIPPLE | Deals big damage to all foes and greatly reduces their SPEED. Costs ![]() |
(Attack x 3.5 - Foe's defense) | ![]() |
Defeat SPIDERS | ||||
SUFFOCATE | Deals 400 damage to all foes and greatly reduces their DEFENSE. Costs ![]() |
(400) | ![]() |
Defeat DROWNING |
AUBREY
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DW AUBREY'S SKILLS | |||||||
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SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE | ||||
ATTACK | AUBREY's Basic Attack | (Attack x 2 - Foe's defense) | ![]() |
BASIC | ||||
PEP TALK | Makes a friend or foe HAPPY. Costs ![]() |
NONE | ![]() |
BASIC | ||||
GUARD | Acts first, reducing damage taken by 50% for 1 turn. Costs ![]() |
NONE | (No Animation.) | BASIC | ||||
HEADBUTT | Deals big damage, but AUBREY also takes damage up to 20% of her HEART. Stronger when AUBREY is ANGRY. Costs ![]() |
(Attack x 3 - Foe's defense) (ANGRY) (Attack x 2.5 - Foe's defense) (Else) |
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BERLY | ||||
COUNTER | All foes target AUBREY for 1 turn. If AUBREY is attacked, she attacks. Costs ![]() |
(Attack x 2 - Foe's defense) | ![]() |
LEVEL 6 | ||||
TWIRL | AUBREY attacks a foe and becomes HAPPY. Costs ![]() |
(Attack x 2 + Luck) - Foe's defense | ![]() |
Level 10 | ||||
TEAM SPIRIT | Makes AUBREY and a friend HAPPY. Costs ![]() |
NONE | ![]() |
LEVEL 11 | ||||
POWER HIT | An attack that ignores a foe's DEFENSE, then reduces the foe's DEFENSE by one tier. Costs ![]() |
(Attack x 2) | ![]() |
LEVEL 14 | ||||
MOOD WRECKER | A swing that doesn't miss. Deals extra damage to HAPPY foes. Costs ![]() |
(Attack x 3 - Foe's defense) (HAPPY) (Attack x 2.25 - Foe's defense) (Else) |
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LEVEL 17 | ||||
WIND-UP THROW | Damages all foes. Deals more damage the less enemies there are. Costs ![]() |
(Attack x 2 - Foe's defense) (Normal) (Attack x 3 - Foe's defense) (One Enemy) (Attack x 2.5 - Foe's defense) (Two Enemies) |
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LEVEL 20 | ||||
MASH | If this skill defeats a foe, recover 100% JUICE. Costs ![]() |
(Attack x 2.5 - Foe's defense) | ![]() |
LEVEL 23 | ||||
BEATDOWN | Attacks a foe 3 times. Costs ![]() |
(Attack x 2 - Foe's defense) | ![]() |
LEVEL 27 | ||||
LAST RESORT | Deals damage based on AUBREY's HEART, but AUBREY becomes TOAST. Costs ![]() |
(Current User's Heart x 4) | ![]() |
LEVEL 30 |
KEL
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DW KEL'S SKILLS | |||||||
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SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE | ||||
ATTACK | KEL's Basic Attack | (Attack x 2 - Foe's defense) | ![]() |
BASIC | ||||
ANNOY | Makes a friend or foe ANGRY. Costs ![]() |
NONE | ![]() |
BASIC | ||||
GUARD | Acts first, reducing damage taken by 50% for 1 turn. Costs ![]() |
NONE | (No Animation.) | BASIC | ||||
REBOUND | Deals damage to all foes. Costs ![]() |
(Attack x 2.5 - Foe's defense) | ![]() |
LEVEL 4 | ||||
RUN N' GUN | KEL does an attack based on his SPEED instead of his ATTACK. Costs ![]() |
(Speed x 1.5 - Foe's defense) | ![]() |
LEVEL 9 | ||||
CURVEBALL | Makes a foe feel a random EMOTION. Deals extra damage to foes with EMOTION. Costs ![]() |
(Attack x 3 - Foe's defense) (EMOTION) (Attack x 2 - Foe's defense) (Else) |
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LEVEL 10 | ||||
RICOCHET | Deals damage to a foe 3 times, with a 30% damage variation. Costs ![]() |
(Attack x 2 - Foe's defense) | ![]() |
LEVEL 16 | ||||
MEGAPHONE | Makes all friends ANGRY. Costs ![]() |
NONE | ![]() |
LEVEL 20 | ||||
CAN'T CATCH ME | Attracts attention and reduces all foes' HIT RATE by 55% for two turns. Costs ![]() |
NONE | (No Animation.) | LEVEL 21 | ||||
RALLY | KEL becomes HAPPY. KEL'S friends recover some ENERGY and JUICE. Costs ![]() |
Restores 4 ENERGY and 30% JUICE to his allies. | ![]() |
LEVEL 26 | ||||
COMEBACK | Makes KEL HAPPY. If SAD was removed, KEL gains FLEX. Costs ![]() |
NONE | ![]() ![]() |
LEVEL 29 | ||||
TICKLE | All attacks on a foe will hit right in the HEART next turn. Costs ![]() |
NONE | (No Animation.) | LEVEL 30 | ||||
FLEX | KEL deals more damage next turn by 2.5 times and increases HIT RATE by 1000% for his next attack. The applied FLEX state will only be removed if KEL deals physical damage to a foe. Costs ![]() |
NONE | ![]() |
PLUTO | ||||
JUICE ME | Heals a lot of JUICE to a friend, but also hurts 25% of the friend's current HEART. (Restores 40% MP) Costs ![]() |
(HP x 0.25) | ![]() |
COCONUT | ||||
SNOWBALL | Makes a foe SAD. Also deals big damage to SAD foes. Costs ![]() |
(Attack x 3 - Foe's defense) (SAD) (Attack x 2.5 - Foe's defense) (Else) |
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SNOWBALL |
HERO
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DW HERO'S SKILLS | |||||||
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SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE | ||||
ATTACK | HERO's Basic Attack | (Attack x 2 - Foe's defense) | ![]() |
BASIC | ||||
COOK | Heals a friend for 75% of their HEART. Can be used outside of battle. Costs ![]() |
NONE | ![]() |
BASIC | ||||
GUARD | Acts first, reducing damage taken by 50% for 1 turn. Costs ![]() |
NONE | (No Animation.) | BASIC | ||||
MASSAGE | Removes a friend or foe's EMOTION. Costs ![]() |
NONE | ![]() |
LEVEL 2 | ||||
CHARM | Act's first, a foe targets HERO for 1 turn. Costs ![]() |
NONE | ![]() |
LEVEL 8 | ||||
SMILE | Acts first, reducing a foe's ATTACK. Costs ![]() |
NONE | ![]() |
LEVEL 10 | ||||
FAST FOOD | Act's first, healing a friend for 40% of their HEART. Costs ![]() |
NONE | ![]() |
LEVEL 13 | ||||
HOMEMADE JAM | Brings back a friend that is TOAST with 70% of their HEART. Costs ![]() |
NONE | ![]() |
LEVEL 16 | ||||
CAPTIVATE | Acts first. All foes target HERO for 1 turn. Costs ![]() |
NONE | ![]() |
LEVEL 20 | ||||
ENCHANT | Acts first. A foe targets HERO for 1 turn and becomes HAPPY. Costs ![]() |
NONE | ![]() |
LEVEL 22 | ||||
SHARE FOOD | HERO and a friend recover some HEART. (Heals 50% HP) Costs ![]() |
NONE | ![]() |
LEVEL 24 | ||||
MESMERIZE | Acts first. All foes target HERO for 1 turn. HERO takes less damage by 50%. Costs ![]() |
NONE | ![]() |
LEVEL 28 | ||||
DAZZLE | Acts first. Reduces all foes' ATTACK and makes them HAPPY. Costs ![]() |
NONE | ![]() |
LEVEL 30 | ||||
SNACK TIME | Heals all friends for 40% of their HEART. Can be used outside of battle. Costs ![]() |
NONE | ![]() |
BAKING PAN | ||||
TEA TIME | Heals some of a friend's HEART and JUICE. Costs ![]() |
Restores 30% HP and 20% MP. | ![]() |
TEAPOT | ||||
SPICY FOOD | Damages a foe and makes them ANGRY. Costs ![]() |
(Attack x 2 - Foe's defense) | ![]() |
MAN ON FIRE | ||||
REFRESH | Heals 50% of a friend's JUICE. Costs ![]() |
NONE | ![]() |
BLENDER | ||||
TENDERIZE | Deals big damage to a foe and reduces their DEFENSE. Costs ![]() |
(Attack x 4 - Foe's defense) | ![]() |
TENDERIZER OMORI route only | ||||
GATOR AID | Boosts all friends' DEFENSE. Costs ![]() |
NONE | ![]() |
LAST RESORT OMORI route only |
BASIL
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DW BASIL'S SKILLS | |||||||
---|---|---|---|---|---|---|---|---|
SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE | ||||
ATTACK | (There is no description for this SKILL.) | (Attack x 2 - Foe's defense) | ![]() |
BASIC | ||||
CHEER* | Heals all friends JUICE by 20%. Greatly increases a STAT by three tiers if BASIL is feeling an EMOTION. Costs ![]() |
NONE | ![]() |
BASIC | ||||
HERBAL REMEDY | Heals a friend for 75% of their HEART. Also increases ENERGY by 1. Costs ![]() |
NONE | ![]() |
BASIC | ||||
PHOTOGRAPH | Acts first, reducing HIT RATE by 25% for all foes for 1 turn. All foes target BASIL for 1 turn. Costs ![]() |
NONE | ![]() |
BASIC | ||||
BODY SLAM | Deals damage that increases with more ENERGY. Damage output depends on BASIL's level (which equals OMORI's level). Costs ![]() |
(Attack x 2 + (Energy x BASIL's Level) - Foe's defense) | ![]() |
BASIC | ||||
TULIP | Deals damage to all foes based on OMORI's STATS. Costs ![]() |
(OMORI Attack + OMORI Defense + OMORI Speed + (OMORI Luck x 5) - Foe's Defense) | ![]() ![]() |
TULIP HAIRSTICK | ||||
GLADIOLUS | Deals big damage that ignores DEFENSE, with a 10% damage variation. Always hits right in the HEART. Costs ![]() |
(Attack x 4) | ![]() ![]() |
GLADIOLUS HAIRBAND | ||||
CACTUS | Deals damage based on DEFENSE and HEART instead of ATTACK, with a 10% damage variation. Costs ![]() |
(Defense x 2 + Heart - Foe's Defense) | ![]() ![]() |
CACTUS HAIRCLIP | ||||
ROSE | Acts first, reducing all foes' ATTACK by one tier. Heals all friends for 40% of their HEART. Costs ![]() |
None | ![]() ![]() |
ROSE HAIRCLIP | ||||
FLOWER CROWN** | Deals big damage 4 times. Costs ![]() |
(Attack x 2.5 - Foe's defense) (4 times) | ![]() ![]() |
FLOWER CROWN |
*If Omori is also under an certain EMOTION state, then he will have one of his STATS greatly increased as well. The following STAT buffs that occur when the Cheer skill is applied to Omori and Basil's current EMOTION states consist of:
- If under any tier of HAPPY, Omori/Basil's SPEED increases by three tiers (200%).
- If under any tier of SAD, Omori/Basil's DEFENSE increases by three tiers (200%).
- If under any tier of ANGRY, Omori/Basil's ATTACK increases by three tiers (200%).
**Basil has two different variations of his Flower Crown skill. The first one is the default animation used in most scenarios. The second one, which shows the vine textures changing into rope-like textures for a few frames before reverting back to normal, is only used when fighting against Mari.
FARAWAY TOWN
SUNNY
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SUNNY'S SKILLS | |||||||
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SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE | ||||
ATTACK* | (There is no description for this SKILL, and it will never hit right in the HEART.) | (Attack x 2 - Foe's defense) | ![]() ![]() ![]() ![]() |
BASIC | ||||
GUARD | Acts first, reducing damage taken by 50% for 1 turn. Costs ![]() |
NONE | ![]() |
BASIC | ||||
CALM DOWN | Removes EMOTIONS and heals some HEART. Costs ![]() |
(User's Max HP x 0.5) | ![]() |
Encountering SOMETHING (DARK) | ||||
FOCUS | SUNNY's next attack (multiplied by 2.5) deals more damage. Costs ![]() |
NONE | ![]() |
Encountering SOMETHING (WALLS) | ||||
PERSIST | HEART cannot reach 0 for 1 turn. (Heals 20 HEART) Costs ![]() |
NONE | ![]() |
Encountering SOMETHING (WATER) | ||||
OVERCOME | Gather all your courage. Costs ![]() |
NONE | ![]() |
Encountering SOMETHING | ||||
ALLEGRO | Attack 3 times. Costs 19 ![]() |
(Foe's Max HP x 0.15 + Attack x 1 - Foe's defense) | ![]() |
Encountering OMORI | ||||
ENCORE | Your JUICE will not fall for 3 turns. Costs ![]() |
NONE | ![]() |
Encountering OMORI | ||||
CHERISH | Heal your wounds and come back stronger. Acts first, fully restoring SUNNY's HEART, removing all of his debuffs and increasing his stats. Costs ![]() |
NONE | ![]() |
Encountering OMORI |
*Sunny has four different variations of his attack skill:
- The first one (Knife) is used when he is equipped with a knife.
- The second one (Hand) is his normal attack animation after Kel confiscated his knife.
- The third one (Fly Swatter) is used when he is equipped with the Fly Swatter during the part-time job within Othermart.
- The fourth one (Something) is used when confronting Basil on One Day Left.
- The final one (Violin) is used when fighting Omori on One Day Left.