With Super Smash Bros. for Nintendo 3DS/Wii U, there are 2 alternate forms of the move:
Flame Wave: Deals more damage and grabbed enemies will be launched into the air with high knockback with KO potential around 115% on the ground and 100% in the air, sacrificing guaranteed combos. Aerial version will still cause Ganondorf and his opponent to plummet downward and thus can still be used for Ganoncide. However, it moves slower, and has significantly shorter range and more start-up and ending lag, making it riskier in neutral than Flame Choke/Chain and more of a strict KOing tool. Knockback is similar to Gerudo Dragon.
Flame Chain: No longer grabs enemies, but hits multiple times while dashing with horizontal knockback. Has longer range and a bit of traction on the ground, and can pass through shields. Will also stop at ledges instead of going off and leaving Ganondorf helpless - but this rarely matters as the player can simply hold in the opposite direction to grab the ledge and avoid an SD; however, if the player is using speed-boosting equipment they may go too far past the ledge to grab it, in which case this custom could be useful instead. Has slightly more start-up and significantly more ending lag. While its damage is around Flame Choke's with its grounded and aerial damage outputs swapped, it cannot KO until 160% near the ledge when DI and rage are not considered.