Try our affiliated browser extension - redirect to BreezeWiki automatically!

Fio/Library

"Just a little bit more..."
This article is a stub. The addition of more information is both welcome and appreciated! Click here to edit. The reason provided was:
No reason provided.

Costumes

Variations of characters and weapons could be unlocked through the in-game gacha system.

The Girl of Light (★★)
Weapon: Fate & Destiny
Default Costume

A girl who lives in a country with a strict class system governed by
the Nobility. Though she used to be a Commoner, changing national
policy labeled her a lowly Goat Person, subjecting her to
discrimination from all other classes.

Her collar and bindings serve as proof of her base status.
When she sleeps, she is taken to a place called The Cage and
shown terrible nightmares.

Force: 11688

HP: 52465
Attack: 3120
Defense: 4635
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Rah, Rah, Rah!
Skill Gauge: C

Deal 45% damage to one enemy 4 times and increase damage of 2x or more chains by 25% for 30 seconds.

Character Abilities:

Aegis: Defense up by 12%.
Toughness: HP up by 12%.
Vigor: Attack up by 9%.

Debris: Aegis Fragment

Defense up by 3%.

THEGIRLOFLIGHT (★★)
Weapon: --
Obtained after completing The People and the World (replaces default costume)

Mr. Monster... Everybody... Thank you so much.
I'm gonna go far away for a little while. I'm looking forward
to sharing the memories I made with all of you. Even if a
day comes when I'm really, really sad, I know I'll get through
it if I just remember how you were all so nice to me. And if
you ever get sad, I hope you know that I'm somewhere out
there thinking about you. I'll never forget about any of you,
so I'm not sad even if we can't see each other.
Bye-bye! I hope we can play together again someday.

Force: --

HP: --
Attack: --
Defense: --
Agility: --
Critical Rate: --
Critical Damage: --

Character Skill: --
Skill Gauge: --

Character Abilities:

--: --
--: --
--: --

Debris: --

Dissenting Girl (★★★)
Weapon: Mon Mizette
Obtained through any Summons

XX/XX. Morning clouds, afternoon showers.

It looked like rain today, so I stayed home and finished the book I
borrowed from the library! It was an adventure story that took place
at sea. I've never seen the sea, but the book says it's salty.
I know I'm just a kid, but there's still so much I don't know—maybe
I'll go borrow an ocean encyclopedia if it's sunny tomorrow!

Force: 15529

HP: 76147
Attack: 4275
Defense: 5359
Agility: 1160
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Leave This to Me!
Skill Gauge: C

Deal 60% damage to one enemy 4 times and increase all allies' defense by 15% for 30 seconds.

Character Abilities:

Aegis: Defense up by 16%.
Fleetfoot: Agility up by 16%.
Vigor: Attack up by 12%.

Debris: Aegis Clump

Defense up by 8%.

Guardian Girl (★★★)
Weapon: Muguet Lumière
Obtained through Chamber of Prayer Medal Exchange

Fi3: Dream Guardian


One ship sinks to the ocean floor; two shellfish play in a sunny
shoal; three dolphins swim south against the waves; four directions
are distinguished by a lighthouse glow; five great seas whose names
are known across the world. The little fish, big fish, swimming fish,
and eaten fish all dream the same. It is the story of the benevolent
goddess of the sea.

Force: 15194

HP: 79436
Attack: 3988
Defense: 4969
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: I won't lose!
Skill Gauge: C

Deal 90% damage to one enemy 3 times and recover 20% of your HP.

Character Abilities:

Resilience: All allies' HP up by 8%.
Luminous Rush: Increases the stats of equipped light-affinity weapons by 20%.
Vigor: Attack up by 12%.

Debris: Toughness Clump

HP up by 5%.

Mechanical Girl (★★★★)
Weapon: Type-4O Fists
Obtained through any Summons

Pod 042: Report: YoRHa android of unknown type detected.
Pod 153: Proposal: Identify black box signal.
Pod 042: Report: Unable to identify signal. It may be a new type of
machine lifeform imitating an android.
Pod 153: Proposal: Eliminate unidentified individual so as to alleviate
risk factors.
Fio: Aw, these are so cute! Can I pet you guys?
Pod 042: ...
Pod 153: ...
Pod 042: Report: I feel happy.
Pod 153. Affirmative. Elimination order rescinded.

Force: 18212

HP: 70553
Attack: 6931
Defense: 5302
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Mastery: Hi-yah!
Skill Gauge: C

Deal 70% damage to one enemy 4 times and increase all allies' agility by 20% for 30 seconds.

Character Abilities:

Aegis: Defense up by 20%.
Toughness: HP up by 20%.
Vigor: Attack up by 15%.

Debris: Toughness Chunk

HP up by 10%.

Abstract Girl (★★★★)
Weapon: Bloodroot Vase
Obtained through any Summons

Put on clothes. Take off clothes.
Put on clothes. Take off clothes.

I'd love to try on all sorts of different stuff, day in and
day out! Frills, lace, headdresses, shoes... All sorts of cute
things you'd think only existed in storybooks or in dreams.

But you know what? I think I feel most like myself when
I'm wearing the same old clothes as always.

Force: 18704

HP: 53909
Attack: 5846
Defense: 7047
Agility: 1000
Critical Rate: 30%
Critical Damage: 150%

Character Skill: I've Got This!
Skill Gauge: A

170% dmg to one enemy x3 (+80% if you have a status ailment). Enemy gets +20% water dmg (30 sec).

Character Abilities:

Aegis: Defense up by 20%.
Ambush: Critical rate up by 20%.
Vigor: Attack up by 15%.

Debris: Aegis Fleetfoot Chunk

Defense up by 5%. Agility up by 5%.

Intoner Girl (★★★★)
Weapon: One's Chakram
Obtained through Drakengard 3 Summons

Fio: *yaaawn* Huh? What are these clothes?
The girl wakes to find herself in an unfamiliar place, wearing
unfamiliar clothes, surrounded by unfamiliar people.

Two: Hmmm? Did you get smaller, One?
Four: Rude, Two! You can't say that out loud!
Three: ...... (Probably asleep)
Five: My, my! It seems she's stopped growing in all the wrong places!
One: I'm right here, you know.

Force: 18606

HP: 73046
Attack: 5114
Defense: 4997
Agility: 1200
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Come On, Everybody!
Skill Gauge: B

Recover 40% HP for all allies and cure 1 status ailment for each ally.

Character Abilities:

Pursuit: Damage up by 30% on chain attacks of 3 or more.
Soldier: All allies' agility up by 20%.
Resilience: All allies' HP up by 15%.

Debris: Fleetfoot Chunk

Agility up by 10%.

Summer Girl (★★★★)
Weapon: Glossy Spheres
Obtained through Sunset Swimwear Summons, Morning Sun Swimwear Summons, and Evening Sun Swimwear Summons

Girl: Yay! The ocean!

As the girl plays in the water, her parents watch from the beach.

Dad: Don't know why she has to be this excited...
Mom: How long since we've been able to drag you out here?
Dad: Sorry. I've just been so busy with work.
Girl: Mommy! Daddy! C'mon, let's play!

As the father stands up, the mother whispers to herself.

Mom: I don't know what true happiness is, either...

Force: 18198

HP: 92662
Attack: 5047
Defense: 4438
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Ready, Set, GO!
Skill Gauge: B

Deal 170% damage to one enemy 3 times (damage increases based on combo length). Recover 40% of all allies' HP when own affinity is wind.

Character Abilities:

Pursuit: Damage up by 40% on chain attacks of 3 or more.
Resilience: All allies' HP up by 20%.
Valiance: All allies' attack up by 15%.

Debris: Tempest Herald Chunk

Your character skill gauge will fill by 15% at the start of battle while equipped with a wind-affinity main weapon.

Simulacrum Girl (★★★★)
Weapon: Mock Type-4O Fists
Obtained through NieR:Automata Summons

There were two colors, each equally mysterious.

White is a scary color.
It blots out all other colors, after all.

Black is a hopeful color.
We're all born from the darkness, after all.

Which is real, and which is a lie?
When all is said and done, which color am I?

Force: 17284

HP: 65159
Attack: 4476
Defense: 7291
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Manifest Effort
Skill Gauge: A

Deal 95% damage to one enemy 3 times and recover 30% of all allies' HP.

Character Abilities:

Aegis: Defense up by 25%.
Pursuit: Damage up by 30% on chain attacks of 3 or more.
Vigor: Attack up by 15%.

Debris: Aegis Chunk

Defense up by 10%.

Celebratory Girl (★★★★)
Weapon: Wicked Bottles
Obtained through Garden of Benediction Medal Exchange

Hmm... That's a toughie, but for me, I think it's the sun. Whenever
I'm sad, I always get happy again when I look up into a bright sky,
so I want to make other people happy just like Mr. Sun!

Force: 16283

HP: 82937
Attack: 4545
Defense: 5115
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Con...GRATS!
Skill Gauge: C

Deal 150% damage to one enemy 2 times and increase all allies' attack by 10% for 30 seconds.

Character Abilities:

Vigor: Attack up by 20%.
Void Rush: Increases the stats of equipped dark-affinity weapons by 25%.
Resilience: All allies' HP up by 10%.

Debris: Vigor Chunk

Attack up by 5%.

Yuletide Girl (★★★★)
Weapon: Merry Gifts
Obtained through Yuletide Prayers Summons

"Ooh, ooh! Can I ask you a question?
See, I want to get a present for my mommy
and daddy, but I don't know what grown-ups like.

...Huh? Money? Oh. I don't have any money.
I guess it was a silly idea, huh?

I'll never make Mommy and Daddy happy..."

Force: 19605

HP: 79443
Attack: 3948
Defense: 5839
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Happy Holidays!
Skill Gauge: C

Increase all allies' defense by 30% for 30 seconds and reduce all allies' skill cooldown time by 20%.

Character Abilities:

Valiance: All allies' attack up by 15% for 60 seconds.
Soldier: All allies' agility up by 15% for 60 seconds.
Aegis: Defense up by 15%.

Debris: Liquid Haste Chunk

Skill cooldown time reduced by 5% while equipped with a water-affinity main weapon.

Lacrima Girl (★★★★)
Weapon: Lampe Etoile
Obtained through any Summons

I wish I could wear pretty clothes and eat cake with my friends.
I want to dance ballet and have nice meals with Mommy and Daddy.

God will           me my              if I'm       a good
            grant           wishes             girl.
I think                                                           is
                                                But               God
think                     busy,                 forgot
        so           he                                     already
                about                 me.

Force: 16296

HP: 65490
Attack: 6990
Defense: 3926
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Scared of the Dark?
Skill Gauge: A

Increases all enemies' dark damage taken by 25% for 60 seconds (usable from the start of battle).

Character Abilities:

Soldier: All allies' agility up by 15% for 60 seconds.
Void Leap: Increases the stats of equipped dark-affinity weapons by 20% for whole party.
Vigor: Attack up by 15%.

Debris: Fleetfoot Chunk

Agility up by 15% for 30 seconds.

Abyssal Girl (★★★★)
Weapon: Devil's Arms
Obtained through any Abyssal Summons

"I have scary dreams every night."

But waking up is even scarier.


"I hope Mister Monster will be my friend."

No one cares about me anymore. Not even Mommy or Daddy.


"I want to help Mister Monster if he's ever in trouble!"

I feel so small. So crushed. Will someone please help me?

Force: 25141

HP: 90396
Attack: 9657
Defense: 4981
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Back Off!
Skill Gauge: B

120% dmg to one enemy 5 times (dmg up by 40% when HP over 80%) and reduce all allies' dmg by 90% one time

Character Abilities:

Festering Attachment: Attack up by 40%. Skill cooldown time extended by 50%.
Lucid Acuity: Increases attack of equipped light-element weapons by 80% and HP of equipped light-element weapons by 40%.
Toughness: HP up by 15%.

Debris: Loaded Vigor Chunk

Attack up by 20%. Agility down by 20% (60 sec.).

New Year's Girl (★★★★)
Weapon: Temari of the Stars
Obtained through Holiday Dress Summons

Basking in winter's wind, I await spring
Lonely though I am, sad though I am,
Oh, but I smile through it all
One day this storm will pass
Maybe we will travel my dreams together

Force: 25858

HP: 87886
Attack: 9443
Defense: 5337
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Happy New Year!
Skill Gauge: C

Deal 170% dmg to one enemy 4 times and reduce def. by 30% for 30 sec., Increase dmg of 2x or more chains by 30% (30 sec.) for all allies when own affinity is water.

Character Abilities:

Valiance: All allies' attack up by 20%.
Bold Vigor: Damage up by 40% when HP is above 70%.
Icewater Rush: Increases the stats of equipped water-affinity weapons by 20%.

Debris: Vigor Chunk

Attack up by 15% for 60 seconds.

Festive Girl (★★★★)
Weapon: Jester's Grin
Obtained through Festive Girl Summons and Reverie's Garb Summons

Hmm... Maybe "chatting with my favorite person"?
Because there's sooo much I want to talk about with
Mister Monster. So much! I don't even know where to start.

Force: 38254

HP: 85702
Attack: 11020
Defense: 6627
Agility: 1000
Critical Rate: 10%
Critical Damage: 180%

Character Skill: Spinny Slam!
Skill Gauge: B

Deal 340% damage to one enemy 5 times (dmg up by 70% when own affinity is fire). Increase damage dealt by critical hits by 15% (30 seconds).

Character Abilities:

Vigor: Attack up by 30%.
Blaze Drive: Increases attack of equipped fire-affinity weapons by 100%.
Fatal: Critical hit damage up by 30%.

Debris: Blaze Boon Chunk

Fire damage dealt up by 30% for 45 seconds.

Divine Girl (★★★★)
Weapon: Esprit de Lumière
Obtained through Divine Girl Summons

God, hear my plea.
Please make Mommy and Daddy happy.
That's all I need. Please, make them happy.


──────────────────────────────

i don't need god
i'm a bad girl so i don't believe in god
it's not like bad things would stop happening if i did, right?

Force: 42013

HP: 82249
Attack: 13122
Defense: 6341
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Wishes Come True!
Skill Gauge: B

Deal 350% dmg to one enemy 4 times (dmg up by 120% when own affinity is wind). Increase dmg dealt by critical hits by 20% (30 sec.) for all allies. Increase all allies' atk by 20% (30 sec.) when own affinity is wind.

Character Abilities:

Vigor: Attack up by 30%.
Tempest Onslaught: All allies with the same affinity will get damage up by 15% on chain attacks of 4 or more, while equipped with a wind-affinity main weapon (180 seconds).
Training: Increases chance normal atk will be 3-chain or more by 6%.

Debris: Ambush Chunk

Critical rate up by 25% for 30 seconds.

Reborn Princess (★★★★)
Weapon: Cadeau Royal
Obtained through Dark Memory Quests

This is the story of before the pitiful girl was born.

In a faraway land, a princess from a neighboring country
bore her husband, the prince, a baby girl. But others sought to
take the child's life, so she fled the castle with her baby before
collapsing and dying in a strange town. And though the young
couple who took in the baby held little love for her, she became a
kind girl all the same.

Force: 20096

HP: 81205
Attack: 4447
Defense: 6776
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Leave It To Me!
Skill Gauge: A

Deal 200% damage to one enemy 5 times and recover 50% of your HP.

Character Abilities:

Fleetfoot: Agility up by 40% for 60 seconds.
Void Guard: Dark damage taken down by 25%.
Toughness: HP up by 15%.

Debris: Void Guard Chunk

Dark damage taken down by 5%.

Frozen-Heart Princess (★★★★)
Weapon: Ange de Fleur
Obtained through Recollections of Dusk Quests

On a distant spring day, at a ruin in full bloom,
a strange monster appeared before a little girl.
He was an illusion born from her lonely mind, and a true friend.
Though the world hated them, they had each other always,
and together they danced atop the brilliant blossoms.
These treasured memories have all vanished from her mind now.
Occasionally she is drawn to the ruin where she met the monster.
When she goes there, waves of a feeling she does not understand
wash over her heart. It is a thing somewhere between warmth and
utter loneliness, and she is ever swayed by its tides.

"Even though I'm alone, I sometimes feel like I'm not."

Force: 24991

HP: 90020
Attack: 8550
Defense: 5502
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: You've Gotta Believe!
Skill Gauge: A

180% dmg to an enemy x4. (Dmg increases based on combo length) Wind damage+ by 30% (30 secs).

Character Abilities:

Toughness: HP up by 30%.
Icewater Guard: Water damage taken down by 25%.
Vigor: Attack up by 15%.

Debris: Icewater Guard Chunk

Water damage taken down by 8%.

Costume Updates

Abstract Girl

6/9/2022

  • Character Skill: I've Got This!
       Deal 170% damage to one enemy 3 times (damage dealt increases by 80% when afflicted by a status ailment).
           ↳ 170% dmg to one enemy x3 (+80% if you have a status ailment). Enemy gets +20% water dmg (30 sec).

Intoner Girl

3/30/2023

  • Character Skill: Come On, Everybody!
       Recover 30% HP for all allies and cure 1 status ailment for each ally. (Gauge Level: A)
           ↳ Recover 40% HP for all allies and cure 1 status ailment for each ally. (Gauge Level: B)
  • Character Ability: Fleetfoot changed to Soldier
       Agility up by 20%.
           ↳ All allies' agility up by 20%.
  • Character Ability: Resilience
       All allies' HP up by 10%.
           ↳ All allies' HP up by 15%.

Summer Girl

6/22/2023

  • Character Skill: Ready, Set, GO!
       Deal 110% damage to one enemy 3 times (damage increases based on combo length).
           ↳ Deal 170% damage to one enemy 3 times (damage increases based on combo length). Recover 40% of all allies' HP when own affinity is wind.
  • Character Ability: Toughness changed to Resilience
       HP up by 20%.
           ↳ All allies' HP up by 20%.
  • Character Ability: Vigor changed to Valiance
       Attack up by 15%.
           ↳ All allies' attack up by 15%.

Memoirs

Small Set Bonus: Atk/def up by 15% for 30 sec. when HP is below 50%. Once only.
Large Set Bonus: Atk/def up by 30% for 30 sec. when HP is below 50%. Once only.

My Place The Worker's Foundation Article III: Choice and Obligation of Labor

Nobles are excused from labor due to their land assets, but may selectively pursue labor. Commoners, classified separately from Nobles, must engage in labor from sunrise to sunset.

Participation in official work is not recognized for Goat People, who are classified separately from both.

"The Revised Lawbook of the Noble Assembly"

My Future The Worker's Foundation Article V: Tax Revenue and Obligation of Payment

Nobles earn tax revenue from Commoners who live in their territories. Commoners must pay 40% of all wages as tax.

Goat People, classified separately from both, must pay 40% of wages to ruling Nobles and 20% to public projects.

"The Revised Lawbook of the Noble Assembly"

My Heart The Worker's Foundation Article VIII: Provisions of Suffrage

All Nobles may stand for the Assembly after coming of age. Commoners require the approval of ten Noble Assemblypersons in order to stand for Assembly candidacy.

Goat People are forbidden from entering the Assembly District.

"The Revised Lawbook of the Noble Assembly"

Voicelines

Library Page

English

Fio: I love my mommy and daddy, we used to have so much fun together! But now...

Fio: Mr. Monster is funny! He's scary, but he's also really nice. And he's strong, but he seems kinda lonely. He also doesn't pay attention to me, but I wanna talk more with him anyway.

Fio: Do you know any magic to make your dreams nice? I try to only think of happy things before I go to sleep, but all my dreams are scary anyway.

Japanese

(To be added.)

Battle (Default)

English

Entrance Dialogue We're fighting now?
New Wave Hmm...I hope we can do this.
Attacking Stay away!

I'll do my best!






Counter Oopsie!

I'm okay!
Receiving Damage/Debuff
Ow!
Receiving Healing/Buff Haha, thanks!
Giving Debuff I'm sorry!
I can do this!
Healing Go away ouchies!
Here comes the nurse!
Giving Buff Power up!
Is this gonna help?
Companion Skill Go!
Do it!
Revived I-I'm okay...
Death Ugh...
Mommy...
Quest Complete (Unused) Are we okay now?
See, I could do it!
That was scary...
Enhancement (Unused) Whoa, this feels weird.
Yay!
Weee!

Japanese

(To be added.)

Battle (Frozen-Heart)

English

Entrance Dialogue Let's move.
New Wave I can do this.
Attacking This is gonna hurt.
Check me out!
Here I go!
That's it!
Hi-yah!




Take that!
Counter Hi-yah!
Hehe.
I won't lose.
Receiving Damage/Debuff
Owie!
That didn't hurt!
Receiving Healing/Buff Thanks...
I can keep going.
Giving Debuff I'm sorry.
Behave!
Healing You're okay now.
Hang in there!
Giving Buff Go!
Keep going!
Companion Skill Thank you!
Boom!
Revived I can still fight...
Death I'm sorry...
Mister...monster.
Quest Complete (Unused) Bye-bye...
Everything's going to be okay.
I did my best.
Enhancement (Unused)

Japanese

(To be added.)