The Girl of Light (★★)
Weapon: Fate & Destiny Default Costume
A girl who lives in a country with a strict class system governed by the Nobility. Though she used to be a Commoner, changing national policy labeled her a lowly Goat Person, subjecting her to discrimination from all other classes.
Her collar and bindings serve as proof of her base status. When she sleeps, she is taken to a place called The Cage and shown terrible nightmares.
Mr. Monster... Everybody... Thank you so much. I'm gonna go far away for a little while. I'm looking forward to sharing the memories I made with all of you. Even if a day comes when I'm really, really sad, I know I'll get through it if I just remember how you were all so nice to me. And if you ever get sad, I hope you know that I'm somewhere out there thinking about you. I'll never forget about any of you, so I'm not sad even if we can't see each other. Bye-bye! I hope we can play together again someday.
Dissenting Girl (★★★)
Weapon: Mon Mizette Obtained through any Summons
XX/XX. Morning clouds, afternoon showers.
It looked like rain today, so I stayed home and finished the book I borrowed from the library! It was an adventure story that took place at sea. I've never seen the sea, but the book says it's salty. I know I'm just a kid, but there's still so much I don't know—maybe I'll go borrow an ocean encyclopedia if it's sunny tomorrow!
One ship sinks to the ocean floor; two shellfish play in a sunny shoal; three dolphins swim south against the waves; four directions are distinguished by a lighthouse glow; five great seas whose names are known across the world. The little fish, big fish, swimming fish, and eaten fish all dream the same. It is the story of the benevolent goddess of the sea.
Mechanical Girl (★★★★)
Weapon: Type-4O Fists Obtained through any Summons
Pod 042: Report: YoRHa android of unknown type detected. Pod 153: Proposal: Identify black box signal. Pod 042: Report: Unable to identify signal. It may be a new type of machine lifeform imitating an android.
Pod 153: Proposal: Eliminate unidentified individual so as to alleviate risk factors. Fio: Aw, these are so cute! Can I pet you guys? Pod 042: ... Pod 153: ... Pod 042: Report: I feel happy. Pod 153. Affirmative. Elimination order rescinded.
Abstract Girl (★★★★)
Weapon: Bloodroot Vase Obtained through any Summons
Put on clothes. Take off clothes. Put on clothes. Take off clothes.
I'd love to try on all sorts of different stuff, day in and day out! Frills, lace, headdresses, shoes... All sorts of cute things you'd think only existed in storybooks or in dreams.
But you know what? I think I feel most like myself when I'm wearing the same old clothes as always.
Fio: *yaaawn* Huh? What are these clothes? The girl wakes to find herself in an unfamiliar place, wearing unfamiliar clothes, surrounded by unfamiliar people. Two: Hmmm? Did you get smaller, One? Four: Rude, Two! You can't say that out loud! Three: ...... (Probably asleep) Five: My, my! It seems she's stopped growing in all the wrong places! One: I'm right here, you know.
Summer Girl (★★★★)
Weapon: Glossy Spheres Obtained through Sunset Swimwear Summons, Morning Sun Swimwear Summons, and Evening Sun Swimwear Summons
Girl: Yay! The ocean!
As the girl plays in the water, her parents watch from the beach.
Dad: Don't know why she has to be this excited... Mom: How long since we've been able to drag you out here? Dad: Sorry. I've just been so busy with work. Girl: Mommy! Daddy! C'mon, let's play!
As the father stands up, the mother whispers to herself.
Mom: I don't know what true happiness is, either...
Hmm... That's a toughie, but for me, I think it's the sun. Whenever I'm sad, I always get happy again when I look up into a bright sky, so I want to make other people happy just like Mr. Sun!
Character Skill: Scared of the Dark?
Skill Gauge: A
Increases all enemies' dark damage taken by 25% for 60 seconds (usable from the start of battle).
Character Abilities:
Soldier: All allies' agility up by 15% for 60 seconds.
Void Leap: Increases the stats of equipped dark-affinity weapons by 20% for whole party.
Vigor: Attack up by 15%.
120% dmg to one enemy 5 times (dmg up by 40% when HP over 80%) and reduce all allies' dmg by 90% one time
Character Abilities:
Festering Attachment: Attack up by 40%. Skill cooldown time extended by 50%.
Lucid Acuity: Increases attack of equipped light-element weapons by 80% and HP of equipped light-element weapons by 40%.
Toughness: HP up by 15%.
New Year's Girl (★★★★)
Weapon: Temari of the Stars Obtained through Holiday Dress Summons
Basking in winter's wind, I await spring Lonely though I am, sad though I am, Oh, but I smile through it all One day this storm will pass Maybe we will travel my dreams together
Deal 170% dmg to one enemy 4 times and reduce def. by 30% for 30 sec., Increase dmg of 2x or more chains by 30% (30 sec.) for all allies when own affinity is water.
Character Abilities:
Valiance: All allies' attack up by 20%.
Bold Vigor: Damage up by 40% when HP is above 70%.
Icewater Rush: Increases the stats of equipped water-affinity weapons by 20%.
Festive Girl (★★★★)
Weapon: Jester's Grin Obtained through Festive Girl Summons and Reverie's Garb Summons
Hmm... Maybe "chatting with my favorite person"? Because there's sooo much I want to talk about with Mister Monster. So much! I don't even know where to start.
Deal 350% dmg to one enemy 4 times (dmg up by 120% when own affinity is wind). Increase dmg dealt by critical hits by 20% (30 sec.) for all allies. Increase all allies' atk by 20% (30 sec.) when own affinity is wind.
Character Abilities:
Vigor: Attack up by 30%.
Tempest Onslaught: All allies with the same affinity will get damage up by 15% on chain attacks of 4 or more, while equipped with a wind-affinity main weapon (180 seconds).
Training: Increases chance normal atk will be 3-chain or more by 6%.
Reborn Princess (★★★★)
Weapon: Cadeau Royal Obtained through Dark Memory Quests
This is the story of before the pitiful girl was born.
In a faraway land, a princess from a neighboring country bore her husband, the prince, a baby girl. But others sought to take the child's life, so she fled the castle with her baby before collapsing and dying in a strange town. And though the young couple who took in the baby held little love for her, she became a kind girl all the same.
Frozen-Heart Princess (★★★★)
Weapon: Ange de Fleur Obtained through Recollections of Dusk Quests
On a distant spring day, at a ruin in full bloom, a strange monster appeared before a little girl. He was an illusion born from her lonely mind, and a true friend. Though the world hated them, they had each other always, and together they danced atop the brilliant blossoms. These treasured memories have all vanished from her mind now. Occasionally she is drawn to the ruin where she met the monster. When she goes there, waves of a feeling she does not understand wash over her heart. It is a thing somewhere between warmth and utter loneliness, and she is ever swayed by its tides.
"Even though I'm alone, I sometimes feel like I'm not."
Character Skill: You've Gotta Believe!
Skill Gauge: A
180% dmg to an enemy x4. (Dmg increases based on combo length) Wind damage+ by 30% (30 secs).
Character Abilities:
Toughness: HP up by 30%.
Icewater Guard: Water damage taken down by 25%.
Vigor: Attack up by 15%.
Debris: Icewater Guard Chunk
Water damage taken down by 8%.
Costume Updates
Abstract Girl
6/9/2022
Character Skill: I've Got This! Deal 170% damage to one enemy 3 times (damage dealt increases by 80% when afflicted by a status ailment). ↳ 170% dmg to one enemy x3 (+80% if you have a status ailment). Enemy gets +20% water dmg (30 sec).
Intoner Girl
3/30/2023
Character Skill: Come On, Everybody! Recover 30% HP for all allies and cure 1 status ailment for each ally. (Gauge Level: A) ↳ Recover 40% HP for all allies and cure 1 status ailment for each ally. (Gauge Level: B)
Character Ability: Fleetfoot changed to Soldier Agility up by 20%. ↳ All allies' agility up by 20%.
Character Ability: Resilience All allies' HP up by 10%. ↳ All allies' HP up by 15%.
Summer Girl
6/22/2023
Character Skill: Ready, Set, GO! Deal 110% damage to one enemy 3 times (damage increases based on combo length). ↳ Deal 170% damage to one enemy 3 times (damage increases based on combo length). Recover 40% of all allies' HP when own affinity is wind.
Character Ability: Toughness changed to Resilience HP up by 20%. ↳ All allies' HP up by 20%.
Character Ability: Vigor changed to Valiance Attack up by 15%. ↳ All allies' attack up by 15%.
Memoirs
Small Set Bonus: Atk/def up by 15% for 30 sec. when HP is below 50%. Once only.
Large Set Bonus: Atk/def up by 30% for 30 sec. when HP is below 50%. Once only.
My Place
The Worker's Foundation
Article III: Choice and Obligation of Labor
Nobles are excused from labor due to their land assets, but may selectively pursue labor. Commoners, classified separately from Nobles, must engage in labor from sunrise to sunset.
Participation in official work is not recognized for Goat People, who are classified separately from both.
"The Revised Lawbook of the Noble Assembly"
My Future
The Worker's Foundation
Article V: Tax Revenue and Obligation of Payment
Nobles earn tax revenue from Commoners who live in their territories. Commoners must pay 40% of all wages as tax.
Goat People, classified separately from both, must pay 40% of wages to ruling Nobles and 20% to public projects.
"The Revised Lawbook of the Noble Assembly"
My Heart
The Worker's Foundation
Article VIII: Provisions of Suffrage
All Nobles may stand for the Assembly after coming of age. Commoners require the approval of ten Noble Assemblypersons in order to stand for Assembly candidacy.
Goat People are forbidden from entering the Assembly District.
"The Revised Lawbook of the Noble Assembly"
Voicelines
Library Page
English
Fio: I love my mommy and daddy, we used to have so much fun together! But now...
Fio: Mr. Monster is funny! He's scary, but he's also really nice. And he's strong, but he seems kinda lonely. He also doesn't pay attention to me, but I wanna talk more with him anyway.
Fio: Do you know any magic to make your dreams nice? I try to only think of happy things before I go to sleep, but all my dreams are scary anyway.
Japanese
(To be added.)
Battle (Default)
English
Entrance Dialogue
We're fighting now?
New Wave
Hmm...I hope we can do this.
Attacking
Stay away! I'll do my best!
Counter
Oopsie! I'm okay!
Receiving Damage/Debuff
Ow!
Receiving Healing/Buff
Haha, thanks!
Giving Debuff
I'm sorry! I can do this!
Healing
Go away ouchies! Here comes the nurse!
Giving Buff
Power up! Is this gonna help?
Companion Skill
Go! Do it!
Revived
I-I'm okay...
Death
Ugh... Mommy...
Quest Complete (Unused)
Are we okay now? See, I could do it! That was scary...
Enhancement (Unused)
Whoa, this feels weird. Yay! Weee!
Japanese
(To be added.)
Battle (Frozen-Heart)
English
Entrance Dialogue
Let's move.
New Wave
I can do this.
Attacking
This is gonna hurt. Check me out! Here I go! That's it! Hi-yah! Take that!
Counter
Hi-yah! Hehe. I won't lose.
Receiving Damage/Debuff
Owie! That didn't hurt!
Receiving Healing/Buff
Thanks... I can keep going.
Giving Debuff
I'm sorry. Behave!
Healing
You're okay now. Hang in there!
Giving Buff
Go! Keep going!
Companion Skill
Thank you! Boom!
Revived
I can still fight...
Death
I'm sorry... Mister...monster.
Quest Complete (Unused)
Bye-bye... Everything's going to be okay. I did my best.