Eerie | |
---|---|
Ability Word | |
Introduced | Duskmourn: House of Horror |
Last used | Alchemy: Duskmourn |
Typical Text | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, … |
Statistics |
17 cards |
Scryfall Search | |
keyword:"Eerie" |
Eerie is an ability word introduced in Duskmourn: House of Horror, where it is connected to the enchantments, and particularly to the plane's Rooms.[1][2]
Description
A card's eerie ability triggers every time an enchantment enters the battlefield under the player's control or whenever you fully unlock a Room.
Eerie is similar to the constellation ability, which also triggers whenever you fully unlock a Room. Notably, Rooms are enchantments so that a single Room card could trigger an Eerie ability twice.
Rulings
- If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.[3]
- A Room is "fully unlocked" once both halves have been individually unlocked.[1]
- An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
Examples
Example
Scrabbling Skullcrab
Creature — Crab Skeleton
Eerie— Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
0/3
Trivia
- During Vision Design, this was the Afraid mechanic.[2]
References
- ↑ a b Matt Tabak (August 31, 2024). "Duskmourn: House of Horror Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ a b Mark Rosewater (September 2, 2024). "Top of the Duskmourning, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Eric Levine (September 13, 2024). "Duskmourn: House of Horror Release Notes". magicthegathering.com. Wizards of the Coast.