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Eerie

Eerie
Ability Word
Introduced Duskmourn: House of Horror
Last used Alchemy: Duskmourn
Typical Text Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, …
Statistics
17 cards
{W} 23.5% {U} 35.3% {B} 11.8% {R} 5.9% {W/U} 5.9% {U/B} 11.8% {W/B} 5.9%
Scryfall Search
keyword:"Eerie"

Eerie is an ability word introduced in Duskmourn: House of Horror, where it is connected to the enchantments, and particularly to the plane's Rooms.[1][2]

Description

A card's eerie ability triggers every time an enchantment enters the battlefield under the player's control or whenever you fully unlock a Room.

Eerie is similar to the constellation ability, which also triggers whenever you fully unlock a Room. Notably, Rooms are enchantments so that a single Room card could trigger an Eerie ability twice.

Rulings

  • If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.[3]
  • A Room is "fully unlocked" once both halves have been individually unlocked.[1]
  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

Examples

Example

Scrabbling Skullcrab {U}
Creature — Crab Skeleton
Eerie— Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
0/3

Trivia

References

  1. a b Matt Tabak (August 31, 2024). "Duskmourn: House of Horror Mechanics". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (September 2, 2024). "Top of the Duskmourning, Part 1". magicthegathering.com. Wizards of the Coast.
  3. Eric Levine (September 13, 2024). "Duskmourn: House of Horror Release Notes". magicthegathering.com. Wizards of the Coast.