"Edict" is a naming convention used by Magic R&D for cards that force a player to sacrifice a creature. The mechanic is typically used on black instant and sorceries. The naming convention started with Diabolic Edict in Tempest.
List
- Diabolic Edict (Tempest)
- Cruel Edict (Portal Second Age)
- Imperial Edict (Portal Three Kingdoms)
- Chainer's Edict (Torment)
- Sudden Edict (Modern Horizons 2)
- Myrkul's Edict (Battle for Baldur's Gate)
- Sheoldred's Edict (Phyrexia: All Will Be One)
- Blasphemous Edict (Foundations)
Exceptions to the rule
The following Edicts deviate from the convention:
- Telim Tor's Edict (Mirage) — a red instant that predates Cruel Edict. It exiles target permanent you own or control, in exchange for a card draw at the beginning of the next turn’s upkeep. It fits in a thematic sense, as the caster "sacrifices" a permanent.
- Yawgmoth's Edict (Urza's Saga) — a black enchantment that drains opponents for one life point whenever they cast a white spell.
- Angelic Edict (Gatecrash) — a white sorcery that exiles a target creature or enchantment.