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Arcade

'Arcade is a 1995 Star Trek: Deep Space Nine novel by Diana G. Gallagher. It is the fifth novel in the DS9 novel series for young adults.

Description

MIND GAMES
There's a new player on the Promenade: a Ferengi shop-owner named Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called the Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then Jake and Nog have the best scores on all the other games at the Games Bazaar. And Bokat is willing to bet on their ability to win the game, and -- as a result -- win Bokat a lucrative business deal with the Zhodrans.
But soon, kids all over the station are falling into comas, their minds trapped in an ever-changing game. Suddenly, it's up to Jake to go into the game and rescue them. If he wins, so does the Federation. If he loses, he'll be trapped forever in a deadly game with a very real Borg!

Summary

Jake and Nog are among the patrons of the Games Bazaar, a new virtual reality arcade run by a Ferengi named Bokat. Bokat invites Jake to play a new game but Jake has been banned from playing there until he finishes his homework. He later learns that Nog, a Bajoran girl named Tena Lin and a Selay boy called Rotor have all been found comatose with easily fixed injuries but have not become conscious.

Jake finds Bokat has recordings of the three children losing the game, which Bokat explains is actually a quest to obtain the legendary Da-hahn crystal, which guarantees ultimate power to its holder. The three children's minds became trapped in the game when they lost. Bokat is apprehended and the Deep Space 9 senior staff agree to rig the children's comatose bodies up to the game and then allow Jake to play, in the hope that if he wins, all their minds will be returned.

Early in the game, a Zhodran named Talarn arrives and reveals the game is actually a test that the Zhodran use to see whether a species is worth having contact with. It was stolen from them decades earlier. Prior to that, no-one had passed the test in two thousand years.

As Jake makes his way through the game, he collects Tena (who was trapped on a burning bridge when trying to go round a feared guard), Rotor (who was knocked off a bridge after being goaded into confronting a bully) and Nog (who was bitten by a snake after being enticed by something he desired). After avoiding a vine that threatened to drown him, he reaches the final door and concludes the final test is to turn away from that kind of power. When he does so, he and the other children recover consciousness. A stunned Talarn agrees to accept a human ambassador from the Federation.

References

Characters

Julian BashirBokatJadzia DaxGaynorNogKeiko O'BrienMiles O'BrienOdoRomRotorBenjamin SiskoJake SiskoTalarnTena LinTommy Watson
Referenced only
Richard DaystromDhraakoQuarkRichard I of EnglandSaladinJennifer SiskoStoril

Locations

Deep Space 9Games Bazaarhabitat ringInfirmaryPromenade
Referenced only
Adirondack MountainsBajoran wormholeCelestial TempleEarthGalactic AdventuresGamma QuadrantGrand CanyonJerusalemMarsMediterranean SeaParliamentTemple of LightUtopia Planitia YardsWolf 359Zhodran

Starships and vehicles

atmospheric fighter
Referenced only
Borg cubeUSS Enterprise-DErlanUSS Saratoga

Races and cultures

AnticanBajoranBorgCardassianChangelingFerengiHumanJorsianKlingonNorkSelayTrillZhodran
Referenced only
AndorianOrionTholianVulcan

States and organizations

Bajoran MilitiaStarfleetUnited Federation of Planets
Referenced only
Starfleet Academy

Science and classification

biobedbiodetectorduotronicholodeckorbshapeshifterTholian webturboliftturboshaftvirtual realityweapon detector

Occupations and titles

captainkingrank

Other references

11922243Andorian rock slugcreditcrossover bridgeCrown of Ultimate WisdomCrusadesDa-hahn crystaldartboardEuropeanFerengestFerengi Rules of AcquisitionFirst Crusadegold-pressed latinumOccupation of BajorpinballSecond CrusadeThird CrusadetitaniumZhodran crystal quest

Appendices

Related media

Background

  • Diana G. Gallagher commented: "On my agent's advice, I contacted Lisa Clancy, the editor, and offered a couple of ideas over the phone. I loved Trek and didn't want to pass up a chance to be part of it. I wanted to write something that would appeal to today's kids. A twentieth-century quest-type game seemed ideal. I simply expanded on the basic concept by having the 'players' mentally captured by the game. The entire writing and publishing process for Arcade was fun and basically glitchless for everyone concerned". (Voyages of Imagination, p. 691)
  • Gallagher remains fond of Arcade: "because I'm a longtime fan of all the ST series and it launched my career as a media writer". [1]

Images

Connections

Timeline

published order
Previous novel:
The Pet
DS9 books Next novel:
Field Trip
chronological order
Previous Adventure:
A Christmas Qarol
Memory Beta Chronology Next Adventure:
The Pegasus
Previous Adventure:
Rivals
Pocket Next Adventure:
The Pegasus


Translations
1997
German : Arcade. (Heyne)

External link