Crafting ‣ Tools
See Also |
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Items · Crafting · Tools · Weapons · Item IDs · Mining |
Tools are created for various uses throughout the game.
Blades
All tools require a blade, which is made by combining two of any bar together, or two wooden planks.
Item | + | Item | = | Output | Durability |
Damage |
---|---|---|---|---|---|---|
Wooden Plank | + | Wooden Plank | = | Wooden Blade | - | - |
Stone Bar | + | Stone Bar | = | Stone Blade | - | - |
Ironite Bar | + | Ironite Bar | = | Ironite Blade | - | - |
Goldium Bar | + | Goldium Bar | = | Goldium Blade | - | - |
Diamondite Bar | + | Diamondite Bar | = | Diamondite Blade | - | - |
Wooden Blade | + | Wooden Blade | = | Wooden Greatblade | - | - |
Stone Blade | + | Stone Blade | = | Stone Greatblade | - | - |
Ironite Blade | + | Ironite Blade | = | Ironite Greatblade | - | - |
Goldium Blade | + | Goldium Blade | = | Goldium Greatblade | - | - |
Diamondite Blade | + | Diamondite Blade | = | Diamondite Greatblade | - | - |
Pickaxes
Pickaxes allow you to mine ores from veins.
Item | + | Item | = | Output | Durability |
---|---|---|---|---|---|
Axe Handle | + | Stick | = | Pick Hilt | |
Wooden Blade | + | Pick Hilt | = | Wooden Pick | |
Stone Blade | + | Pick Hilt | = | Stone Pick | |
Ironite Blade | + | Pick Hilt | = | Ironite Pick | |
Goldium Blade | + | Pick Hilt | = | Goldium Pick | |
Diamondite Blade | + | Pick Hilt | = | Diamondite Pick |
Axes
Axes increase the rate of wood cutting as well as increase the retrieval rate.
Item | + | Item | = | Output | Durability | Damage |
---|---|---|---|---|---|---|
Stick | + | Stick | = | Axe Handle | ||
Wooden Blade | + | Axe Handle | = | Wooden Axe | ||
Stone Blade | + | Axe Handle | = | Stone Axe | ||
Ironite Blade | + | Axe Handle | = | Ironite Axe | ||
Goldium Blade | + | Axe Handle | = | Goldium Axe | ||
Diamondite Blade | + | Axe Handle | = | Diamondite Axe |
Swords
Swords increase the amount of damage done by the player.
Recipes
Greataxes
Greataxes are Swords that are slower, but do more damage.
Recipes
Item | + | Item | = | Output | Durability | Damage |
---|---|---|---|---|---|---|
Axe Handle | + | Wooden Greatblade | = | Wooden Greataxe | 50 | +4 |
Axe Handle | + | Stone Greatblade | = | Stone Greataxe | 55 | +8 |
Axe Handle | + | Bone Greatblade | = | Bone Greataxe | 60 | +8 |
Axe Handle | + | Iron Greatblade | = | Ironite Greataxe | 80 | +16 |
Axe Handle | + | Goldium Greatblade | = | Goldium Greataxe | 160 | +30 |
Axe Handle | + | Diamond Greatblade | = | Diamondite Greataxe | 250 | +50 |
Bows
Bows are used to shoot arrows.
Damage inflicted by arrows is calculated by adding your dex stat to the damage by arrow type listed below.
Arrow Type |
Damage |
Stone Arrow | +1 dmg |
Bone Arrow | +1 dmg |
Iron Arrow | +4 dmg |
Goldium Arrow | +11 dmg |
Diamonite Arrow | +20 dmg |
Item | + | Item | = | Output | Durability | Damage |
---|---|---|---|---|---|---|
Pick Hilt | + | Stick | = | Unstrung Bow | ||
String | + | Unstrung Bow | = | Bow | ||
Stick | + | Stone Bar | = | Stone Arrow | ||
Stick | + | Ironite Bar | = | Ironite Arrow | ||
Stick | + | Goldium Bar | = | Goldium Arrow | ||
Stick | + | Diamondite Bar | = | Diamondite Arrow |
Unique Weapons
Unique weapons are weapons within the game that cant be crafted, instead they are found as drops from chests. They have different effects on the characters and only affect the character when equipped.
|
Type | Durability | Stats | Location |
---|---|---|---|---|
Emerald Combat Axe
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Battle Axe |
|
Chests: Grass Biome or Cave Biome | |
The Philibuster ![]() |
Battle Axe | 65 |
|
Chests: Volcano Biome |
Zweihander
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2H Sword | 180 |
|
Chests: Grass Biome |
Crystal Bow
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Bow | 10000 |
|
Chests: Crystal Quarry Biome |
Emerald Katana ![]() |
Sword | 100 |
|
Chests: Grass Biome |
Obsidian Sword ![]() |
Sword | 100 |
|
Chests: Grass/Castle Biome |
Spell Weapons
Bug Net
See Also: Items#Raw Materials (WIP)

The bug net helps you get elemental bugs. If you hit the bug branch with your net, it will drop a random elemental bug.
You need to combine 2 webs to make a string. Then combine 2 strings to create a net. Finally combine the net with a stick to create the bug net.